Rémi Verschelde
524221343b
Merge pull request #2616 from clayjohn/fragcoord-info
...
Update FRAGCOORD descriptions
2019-07-15 14:29:09 +02:00
Remi Rampin
91897778b2
[Minor] Fix "it's" that should be "its" ( #2595 )
...
* Fix "it's" that should be "its"
* Other fixes
2019-07-15 17:44:07 +09:00
Nathan Lovato
e3a2f6ac55
Merge pull request #2621 from Calinou/fix-typo-using-multiple-threads
...
Fix a typo in "Using multiple threads"
2019-07-15 17:40:57 +09:00
Chris Bradfield
8a7e586a78
Merge pull request #2618 from skyace65/lights_shadows
...
Update Lights and Shadows for Godot 3.1
2019-07-14 15:57:01 -07:00
Chris Bradfield
0f36c83a4e
Merge pull request #2610 from Chaosus/update_shader_funcs
...
Update shader built-ins
2019-07-14 15:50:26 -07:00
Chris Bradfield
22bcc31a70
Merge pull request #2613 from Chaosus/update_shader_types
...
Update shader datatypes
2019-07-14 15:47:19 -07:00
Chris Bradfield
aa6c513cc3
Merge pull request #2612 from skyace65/primer_update
...
Update VR Primer image for 3.1
2019-07-14 15:32:39 -07:00
Chris Bradfield
3d53787168
Merge pull request #2620 from Calinou/improve-multiple-resolutions
...
Improve the "Multiple resolutions" page
2019-07-14 15:28:24 -07:00
Hugo Locurcio
7e461bdb3d
Improve the "Multiple resolutions" page
...
This adds a paragraph on FOV scaling, while also improving grammar
and formatting.
2019-07-15 00:23:13 +02:00
skyace65
15b59a9153
Update spatial material page for Godot 3.1
2019-07-14 18:18:32 -04:00
Hugo Locurcio
41c8ea71e0
Fix a typo in "Using multiple threads"
...
"us unlocked" -> "is unlocked"
2019-07-14 20:08:45 +02:00
skyace65
04a020d76d
Update Lights and Shadows for Godot 3.1
2019-07-12 20:00:34 -04:00
clayjohn
d66aed8cd9
update FRAGCOORD descriptions
2019-07-12 10:33:22 -07:00
Chaosus
87a636b335
Update shader datatypes
2019-07-12 15:41:29 +03:00
skyace65
de7e7b8699
Update VR Primer image
2019-07-11 21:10:48 -04:00
Chaosus
9bfd4c400c
Update shader built-ins
2019-07-11 20:15:59 +03:00
Fabio Alessandrelli
d5e498ed0c
Use p2p in high level multiplayer player exchange.
...
We used to broadcast player info on connect and have the server relay it
to other clients.
With this approach, each peer (including server) sends its own info once
to other peers as soon as they connects.
When a new player connects, it is notified of all the already connected
peers by the `network_peer_connected` signal.
Any already connected peer is also notified of the newly connected peer
by the same signal.
2019-07-10 11:54:54 +02:00
Rémi Verschelde
718d65e092
Merge pull request #2585 from akien-mga/scons-proofreading
...
Proofread SCons examples
2019-07-05 10:59:20 +02:00
Rémi Verschelde
5ac359ec88
Merge pull request #2590 from DustinStuff/master
...
Fixed typos, added some information in "Your First Spatial Shader"
2019-07-04 22:33:58 +02:00
Dustin Williams
102d76c4ad
Fixed typos, added some information in "Your First Spatial Shader"
2019-07-04 13:11:15 -04:00
Bobby Youstra
14018a6193
Updated OS.get_unique_id() platform availability notice
2019-07-03 17:00:48 -07:00
Rémi Verschelde
4beac25f03
Proofread SCons examples
2019-07-03 09:46:30 +02:00
Rémi Verschelde
4630813101
Merge pull request #2575 from Demiu/patch-1
...
Update SConstruct to generate debug symbols on windows
2019-07-02 13:52:02 +02:00
Rémi Verschelde
849d1b31f6
Merge pull request #2564 from IronicallySerious/fix-gdn-cpp-tut-cmd
...
Fix incorrect order in recursive update command
2019-07-02 13:50:12 +02:00
Rémi Verschelde
38a6ad402a
Merge pull request #2524 from Kaligule/patch-1
...
Add example code for setting the pause mode
2019-07-02 13:49:57 +02:00
pass0
f2137a4e84
Update "fps_tutorial/part_one" ( #2547 )
...
Basis vectors are already normalized, delete redundant code ".Normalized()"
2019-07-02 12:53:41 +02:00
Demiu
59fe528bf9
Update SConstruct to gen debug symbols on windows
...
Make SConstruct file from "GDNative C++ example" generate debug symbols on windows
2019-06-29 17:08:32 +02:00
Twarit Waikar
5c2b121ed4
Fix incorrect order in recursive update command
...
Correct order is `update --init --recursive` instead of `--init update --recursive`
2019-06-25 23:05:25 +05:30
Nathan Lovato
31ac35e446
Merge pull request #2539 from dominiccooney/dominiccooney-sync-with-audio
...
Fix sync_with_audio spelling and grammar
2019-06-25 10:01:51 +09:00
Michael Alexsander Silva Dias
4ae4f59f04
Small fixes for the legal page
2019-06-23 21:02:43 -03:00
Dominic Cooney
4815bb53fb
Fix sync_with_audio spelling and grammar
...
- Use correct spelling and grammar
- Omit meaningless intensifier "very"
- Refer consistently to chunks; don't casually call them blocks
- Some minor changes for flow
2019-06-21 06:46:12 +09:00
Hugo Locurcio
007db6f734
Clarify features that are only available in GLES3
...
This complements the "Differences between GLES2 and GLES3" page
by incorporating some of its information in individual pages.
2019-06-19 16:37:43 +02:00
Fabio Alessandrelli
08b390fca7
Add WebRTC tutorial ( #2534 )
2019-06-16 21:12:59 +02:00
Chaosus
b784006512
Added information about shader constants
2019-06-12 21:09:20 +03:00
Rémi Verschelde
be669ab8b9
Fix some classref warnings
2019-06-11 10:56:26 +02:00
Max Hilbrunner
6f103d1b2b
Merge pull request #2517 from Calinou/add-localization-using-gettext
...
Add a page on localization using gettext
2019-06-11 09:37:36 +02:00
Kaligule
db52c60bbe
Add example code for setting the pause mode
2019-06-11 08:18:38 +02:00
Hugo Locurcio
acd2705e86
Add a page on localization using gettext
2019-06-08 23:44:35 +02:00
Meriipu
2a4939036b
another one
2019-06-08 14:42:08 +00:00
Meriipu
0234d98169
try and -> try to
2019-06-08 12:15:58 +00:00
tree786
3791d83a0b
vertex_array Vector3 correction ( #2511 )
...
`vertex_array` is defined as a Vector3, but it only contains 2 elements (I assume this was a mistake). So I have added the third element (being 0) to complete the size (i.e. make it a 3-component vector). These vertex vectors should now define the coordinates of a triangle in 3D space.
2019-06-08 18:11:53 +09:00
Naughty
d5dca6bb1a
Fixed a typo.
2019-06-06 10:39:38 +02:00
Chris Bradfield
3391152cb2
Remove __MACOSX folder from zip files
2019-05-28 11:34:42 -07:00
Max Hilbrunner
41a5c48995
Merge pull request #2474 from cbscribe/tilemap_update
...
Update TileMap tutorial for 3.1
2019-05-28 18:10:08 +02:00
Volodymyr Sereda
8dcc20ad7c
Fix "looking around" C# example
...
The example was referencing a variable that did not yet exist, instead of referencing "@event", so it did not compile. This fixes that, leading to correct behaviour.
2019-05-27 19:22:46 +01:00
Chris Bradfield
2c645c823e
Update TileMap tutorial for 3.1
2019-05-26 18:48:19 -07:00
Ian Byrne
9c4a0585f1
Fix typo in Using Transforms examples
...
Match CSharp example with GDScript example
2019-05-26 20:01:17 +01:00
Rémi Verschelde
8447a79e59
Merge pull request #2469 from HeartoLazor/patch-1
...
Updated set_as_action code
2019-05-21 13:14:36 +02:00
Rémi Verschelde
facb139835
Merge pull request #2467 from KNejad/update-3d-fps-tutorial
...
Update the "Getting the animations ready" section of the 3D FPS Tutorial
2019-05-21 13:14:12 +02:00
Hearto
faa17097c3
Updated set_as_action code
...
Fixed code example using set_as_action.
Issue fixed:
https://github.com/godotengine/godot-docs/issues/2435
2019-05-20 18:38:35 -04:00