bruvzg
b82de55573
Rename OSX to macOS and iPhoneOS to iOS. Update iOS build instructions.
2022-07-21 12:54:21 +03:00
Moté
48f10af7da
Update Godot Kotlin link to point to newer implementation ( #5921 )
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The makers did a new implementation that works better, according to them.
2022-07-11 20:25:44 +02:00
Rémi Verschelde
790c6ca532
Fix outdated comment about GDNative on HTML5
2022-05-25 12:35:00 +02:00
Rémi Verschelde
26fb5af226
Merge pull request #5483 from Ivorforce/patch-1
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Remove references to 'godot-headers' from gdnative cpp example
2022-04-29 12:59:43 +02:00
Luis Adolfo Ramírez
558ba65828
Fix typo in GDNative C++ example ( #5761 )
2022-04-13 00:44:38 +02:00
Hugo Locurcio
4709121d02
Document GDNative add-on version compatibility being stricter than usual
2022-04-06 19:14:05 +02:00
Max Hilbrunner
37b4b1430a
Merge pull request #5604 from Calinou/gdnative-cpp-example-remove-nativescript-1.0
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Remove references to NativeScript 1.0 in GDNative C++ example
2022-02-25 05:03:30 +01:00
Hugo Locurcio
440141e494
Remove references to NativeScript 1.0 in GDNative C++ example
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NativeScript 1.1 has been supported in Godot 3.1 and later, which
means the latest version of the documentation doesn't need to
cover it anymore.
This also improves grammar and writing style.
2022-02-14 01:12:31 +01:00
Markus Sauermann
57a9ef3fea
Add @ to onready annotated variables in examples
2022-02-04 19:33:10 +01:00
Ivorius
d85e844a94
Refer to NativeScript 1.1 as 'new' rather than 'upcoming' in the GDNative cpp example
2021-12-29 13:51:12 +01:00
Ivorius
1741bbd35e
Remove references to 'godot-headers' from gdnative cpp example
2021-12-29 13:44:02 +01:00
Sietseq
7954084bd4
GDNative: Specify to use the 3.x branch ( #5354 )
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GDExtensions has been merged into the godot-cpp master branch. The tutorial should specify to use the 3.x branch if the reader is creating GDNative scripts.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-11-03 14:30:22 +01:00
Rémi Verschelde
9a05eef561
4.0: Convert Sprite references to Sprite2D
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Some screenshots will need to be updated so that the scene structures shown
in screenshot fit what the code blocks are referring to.
2021-10-06 14:29:55 +02:00
Aaron Franke
5c7f653347
Optimize PNG and SVG images using oxipng and svgcleaner ( #5254 )
2021-09-14 17:50:17 +02:00
Aaron Franke
4060179184
Remove trailing space characters ( #5251 )
2021-09-13 14:52:39 +02:00
euseibus
76b1ae4b53
Fix GDNative typo: "godot_headers" should be "godot-headers" ( #5220 )
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Co-authored-by: euseibus <>
2021-09-02 16:06:06 +02:00
Marcin Sędłak-Jakubowski
bd19917ea0
Draft: Remove "simple", "simply", "easy", and "just" from the docs ( #4496 )
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* Various style edits
* Edit out "simple" when possible
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
Co-authored-by: Clay John <claynjohn@gmail.com >
2021-07-11 14:38:53 +02:00
skyace65
3635d341e2
Fix GDNative C example
2021-05-05 21:46:43 -04:00
Bengt Söderström
1a1f4c5b76
Renamed directory godot_headers to godot-headers in GDNative SConstruct ( #4714 )
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Fixes GDNative compile error caused by directoy name change in godot-cpp repository.
2021-03-03 23:50:29 +01:00
Hugo Locurcio
7321b5b914
Add missing C++17 flag for Windows build in GDNative SConstruct ( #4709 )
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This matches macOS and Linux.
2021-03-03 15:15:03 +01:00
Hugo Locurcio
6ebe74850a
Highlight requirement to have an _init function in GDNative C++ example
2021-02-19 21:54:43 +01:00
Nex
c52ddd9c4b
Add commas to improve readability in GDNative C++ example ( #4513 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-01-03 06:22:19 +01:00
Naryosha
e9228aa741
GDNative C++: fix links to godotengine/godot-cpp ( #4324 )
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The repository was moved from GodotNativeTools to godotengine.
2020-10-29 15:29:40 +01:00
Poommetee Ketson
2c106b376f
Update link to GDNative simple demo project ( #4259 )
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The folder was renamed from `SimpleDemo` to `simple`
See: https://github.com/godotengine/gdnative-demos/pull/38
2020-10-12 13:18:23 +02:00
Nathan Lovato
a95048b614
Move plugins/gdnative to scripting/
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Closes #4114
2020-10-08 17:36:52 -06:00