Commit Graph

4631 Commits

Author SHA1 Message Date
Matthew
4398a3fb48 Remove extra "v" option from exporting for android (3.3) (#4812) 2021-04-05 01:08:54 +02:00
DeeJayLSP
a66feb60db Remove March from 3.3 release date (#4803)
March is over, 3.3 will most likely launch this month
2021-04-02 14:40:05 +02:00
Yuri Sizov
12979fa44a Add a mention of the PR review process and proposals to the contribution guide (#4801)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-04-01 02:33:31 +02:00
DeeJayLSP
a4dad5c446 Add information on cloning a Git branch/tag directly (#4800)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-03-31 21:45:29 +02:00
Rémi Verschelde
5b82e9d2a1 Merge pull request #4797 from Faless/js/3.2_reverts
[3.2] Reverts HTML5 changes, fix github links
2021-03-31 18:46:08 +02:00
Fabio Alessandrelli
57b17e5af7 [3.2] [HTML5] Point to 3.2 html5 shell example.
Direct reference to GitHub is removed in 3.3/master in favour of a
minimal emvedded example after the rewrite of the JS interface.
2021-03-31 18:28:54 +02:00
Fabio Alessandrelli
8546afce1f Revert "Update HTML5 classref with autogenerated jsdoc."
This reverts commit 58690b4c0a.
2021-03-31 18:26:23 +02:00
Rémi Verschelde
944d5e71c9 Merge pull request #4792 from Calinou/channels-user-groups-page
Link to User groups page for language-based communities
2021-03-29 15:05:12 +02:00
Hugo Locurcio
a3b5a1e349 Use a separate GitHub Actions workflow to build offline documentation (#4733)
This is required to get a permalink using https://nightly.link
as we need the workflow containing the offline docs ZIP artifact
to always be the latest one. Creating a second workflow is a good
way to solve this.

This also makes it easier to distinguish between linting checks
and offline documentation builds in the repository's Actions tab.
2021-03-28 23:46:56 +02:00
Hugo Locurcio
af70bff503 Pin sphinx-tabs to 1.3.0 to workaround instant search regression
See https://github.com/godotengine/godot-docs/issues/4787.
2021-03-28 19:13:42 +02:00
Hugo Locurcio
986260b38f Update readthedocs-sphinx-search to 0.1.0 2021-03-28 15:46:09 +02:00
Hugo Locurcio
ed216f629d Document how to avoid light leaks in GI Probes (#4784) 2021-03-28 15:07:50 +02:00
31
c8bc1d18ab Fix C# IntersectRay usage: 'exclude' is a Godot Array (#4785) 2021-03-28 03:06:04 +02:00
Nathan Lovato
8e98c71c9e Merge pull request #4399 from Calinou/tutorials-update-game-development-center
Update Game Development Center name and topics in Tutorials
2021-03-26 23:47:50 +01:00
Hugo Locurcio
e01a520e78 Document workaround for running a project with a ZIP data pack
This closes #4768.

(cherry picked from commit f3ae44e358)
2021-03-23 13:55:43 +01:00
Hugo Locurcio
e109a07a60 Add a FAQ item about why Godot aims to keep its core feature set small
(cherry picked from commit f850f03b2b)
2021-03-23 13:52:33 +01:00
Rémi Verschelde
91d800a488 Merge pull request #4770 from akien-mga/3.2-remove-3.2.4-pages
Remove documentation specific to 3.2.4 (now 3.3, in its own branch)
2021-03-23 13:52:03 +01:00
Rémi Verschelde
e0e14e9435 Remove documentation specific to 3.2.4 (now 3.3, in its own branch) 2021-03-19 14:22:36 +01:00
Rémi Verschelde
9eba7649e1 Update copyrights to 2021
(cherry picked from commit 0a087e730f)
2021-03-19 14:02:49 +01:00
Hugo Locurcio
fb7276b3bb Improve documentation around exporting projects
- Add a warning about Godot not supporting PCK files larger than 2 GB.
- Improve formatting and grammar.

(cherry picked from commit a1e010c03f)
2021-03-19 13:59:11 +01:00
Paul Joannon
efb87c31fb add c# code to 2d-sprite-animation page
also, do not teach people to `get_node` every frame

(cherry picked from commit ba38d9dbc5)
2021-03-19 13:49:47 +01:00
TechnoPorg
d87fa5e941 Add C# code examples for HTTPClient and HTTPRequest
Ported the existing GDScript code examples to C# for both HTTPClient and HTTPRequest.

(cherry picked from commit 8d78a46f0d)
2021-03-19 13:19:36 +01:00
skyace65
db822fbf39 Add code example for weakref
(cherry picked from commit 4f19eea5c9)
2021-03-19 13:17:01 +01:00
Paul Joannon
29b6d82e4f add C# code tabs to pages under tutorials/audio
(cherry picked from commit 7e27d6a0fa)
2021-03-19 13:04:59 +01:00
Emily
8a3fa1daee Add a 16-tile template to the 3x3 minimal section of the Using tilemaps page (#4746)
(cherry picked from commit 4a987385df)
2021-03-19 12:57:12 +01:00
Johannes Witt
00710cd7e5 Update Sphinx to 3.5.2, sphinx_rtd_theme to 0.5.1 and sphinx-tabs to 2.1.0 (#4572)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
(cherry picked from commit 6de6863a4c)
2021-03-19 12:52:51 +01:00
Matthew
226b44d3a7 Add information on onready annotation to C# differences page (#4565)
(cherry picked from commit 2a4dcc40d6)
2021-03-19 12:50:26 +01:00
CssTeja
5f37360f38 Fix three typos
Fix typo in custom resource format loaders tutorial (#4765)

(cherry picked from commit 6cacd11cac)

Fix typo in audio streams tutorial (#4766)

(cherry picked from commit 3d8e3c90c4)

Fix typo in Soft Body tutorial (#4767)

(cherry picked from commit 836f8490f1)
2021-03-19 12:43:30 +01:00
Rémi Verschelde
5565430e6f Merge pull request #4764 from 31/csharp-setup-3.2-port
Cherry-pick Godot Mono / C# setup improvements to stable (3.2)
2021-03-19 12:26:16 +01:00
Aaron Franke
66b0aff1d9 Improve C# setup instructions
(cherry picked from commit a0b153b2f2)
2021-03-18 22:18:54 -05:00
Fabio Colella
8664b97135 Fix :ref: link typo in C# basics (#4552)
(cherry picked from commit be6e3c1e30)
2021-03-18 22:18:47 -05:00
Ivan Shakhov
58471b34f9 Update external editors prerequisites to match Godot 3.2.3+
(cherry picked from commit 111b3d9ac0)
2021-03-18 22:18:30 -05:00
Hugo Locurcio
6c87f04926 Add Open Graph tags for better link preview on social media
This is provided by the sphinxext-opengraph extension.

This also adds a theme color property in the HTML layout file.

(cherry picked from commit 9becaa5480)
2021-03-18 20:44:22 +01:00
bogdasar1985
0175c3e4fe Use "code editor" instead of "IDE" to refer to Visual Studio Code (#4760)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-03-18 14:36:54 +01:00
Rémi Verschelde
3cc907b03c Rewrite release policy to clarify versioning and include 3.3
We are often asked if Godot follows SemVer, so I rewrote the relevant section
to clarify that our versioning is based on SemVer but takes some liberties to
accommodate the complexity of versioning so many interconnected components with
a single version number. Examples should help make the rationale clear.

Additionally, with the upcoming 3.3 release we're aiming at increasing the
release pace for future 3.x minor releases, and keep patch releases better
focused on actually being maintenance releases (with 3.2.2 being a significant
exception to that rule).

(cherry picked from commit 6ab33ddabb)
2021-03-17 15:47:36 +01:00
zacryol
b9160ec39e Fix description of randfn() in Random number generation (#4759) 2021-03-16 22:11:05 +01:00
Hugo Locurcio
d1ecbbc3fb Fix syntax error in the randi_range() example in the RNG tutorial 2021-03-16 22:11:01 +01:00
Nathan Lovato
be239920ea Edit random_numbers.rst
Remove parens, passive voice -> direct voice, fix some typos, simplify some of the language, and add a short intro listing what the reader will learn
2021-03-16 22:10:57 +01:00
Hugo Locurcio
d475a4b4de Add a random number generation tutorial
This closes #2436.
2021-03-16 22:10:50 +01:00
Rémi Verschelde
f4d0513091 Resync classref with 3.2.3-stable, next release is 3.3 2021-03-16 12:29:34 +01:00
Evgeniy Vasilyev
af4d5675e2 Fix code formatting in GDScript style guide (#4755) 2021-03-15 14:11:08 +01:00
Hugo Locurcio
514b30c8c4 Recommend adding Godot folder to AV exceptions in Compiling for Windows (#4736) 2021-03-13 19:39:24 +01:00
Hugo Locurcio
0c44238adf Update copyright statements in Complying with licenses
- Improve formatting and writing.
2021-03-13 19:38:10 +01:00
David Snopek
97ab578209 Remove another easily misunderstood joke 2021-03-13 19:37:29 +01:00
Hugo Locurcio
2edaff745f Fix code samples in VR starter tutorial part 1 (#4740)
This closes #4739.
2021-03-13 19:36:05 +01:00
Hugo Locurcio
bd7093bc6c Recommend triangulating and applying transforms in Importing 3D scenes (#4742)
This is generally good advice for any 3D engine, but Godot also has
issues with 3D selection that are more present with misaligned objects.
2021-03-13 19:35:09 +01:00
Hugo Locurcio
c9d5311d53 Document disabling the NVIDIA text overlay in the Troubleshooting page (#4753) 2021-03-13 18:51:32 +01:00
Divided by Zer0
2875c009fa Adjust HTTPClient example code to not break in HTML5 exports (#4738)
Fixes godotengine/godot#46857

Added supported wait periods after poll() for HTML5
This prevents warning about multiple polls in the same frame
and prevent hanging the game when fetching the body chunks
2021-03-11 12:15:06 +01:00
Samuel Laferriere
c4a56adc06 Fix GDScript code sample in Matrices and transforms (#4731) 2021-03-09 02:53:21 +01:00
Hugo Locurcio
ae0fe2a624 Fix incorrect link in Code style guidelines (#4732)
This caused a Sphinx build failure.
2021-03-08 18:55:02 +01:00