Evanaellio
3cb674285e
Fix references to the @tool annotation
2022-09-21 22:48:04 +02:00
Hugo Locurcio
5c1800db66
Improve the 3D text documentation
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- Describe Label3D and TextMesh in more detail.
- Add a section on projected Control node, which is a worthwhile
alternative in many cases.
- Add a summary that gives some recommendations on which method to use.
2022-09-16 20:46:36 +02:00
Clay John
83337fc636
Merge pull request #6180 from Calinou/fog-volumes-tweak-property-descriptions
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Tweak property descriptions on Volumetric fog and fog volumes
2022-09-15 13:15:07 -07:00
Hugo Locurcio
c5a72ac78f
Tweak property descriptions on Volumetric fog and fog volumes
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- Rename the page to Volumetric fog and fog volumes for better SEO.
2022-09-15 02:19:57 +02:00
Hugo Locurcio
ce6daa0a8e
Add a page on occlusion culling
2022-09-14 21:50:15 +02:00
Max Hilbrunner
59636f74f6
Merge pull request #6161 from Calinou/add-mesh-lod-visibility-ranges
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Add pages on mesh LOD and visibility ranges
2022-09-12 19:57:45 +02:00
Max Hilbrunner
41ce4f8ee7
Merge pull request #6162 from Calinou/add-volumetric-fog
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Add a page on volumetric fog and FogVolumes
2022-09-12 19:51:05 +02:00
Hugo Locurcio
e9b3c69159
Add a page on volumetric fog and FogVolumes
2022-09-10 00:58:18 +02:00
Hugo Locurcio
a4391f1473
Add pages on mesh LOD and visibility ranges
2022-09-10 00:53:20 +02:00
Rémi Verschelde
a8d74915f5
Fixup recent merges
2022-09-09 15:21:59 +02:00
Rémi Verschelde
b7797068fa
Merge pull request #6130 from akien-mga/data-paths-fix-and-improve
2022-09-09 14:54:50 +02:00
Rémi Verschelde
00beb9f6f5
Data paths: Fix editor paths and improve docs on custom user dir
2022-09-08 15:14:54 +02:00
Max Hilbrunner
af4c582f08
Merge pull request #6153 from paddy-exe/fix-typos-spatial-shader-built-ins
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Typo fix and add forgotten built-in for spatial shader docs
2022-09-08 13:01:58 +02:00
Douglas Leão
6939935aa8
Fix FFmpeg filter command in Creating movies and Playing videos ( #6151 )
2022-09-08 03:02:30 +02:00
Patrick
c298b8f494
Typo fix and add forgotten built-in for spatial shader docs
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Added the . at the end of the built-ins I forgot and the built-ins CAMERA_DIRECTIOON_WORLD for the fragment built-ins
2022-09-07 19:49:10 +02:00
Max Hilbrunner
cb42140735
Merge pull request #6139 from raulsntos/dotnet/note-on-activate-now
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Warn users about `Activate now` on C#
2022-09-07 12:05:20 +02:00
Morgan Harris
75060e93e7
Added VERTEX_ID, clarified CUSTOM# as inout ( #6144 )
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* Added VERTEX_ID, clarified CUSTOM# as inout
Yeah no of course that's not actually writeable haha. CUSTOM0 etc are `in`, not `out`.
2022-09-07 12:03:37 +02:00
David Briscoe
9a14c8ded3
Rename print_x_times to print_n_times in Cross-language scripting ( #6143 )
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Change code to match the rest of the documentation. C# examples
use PrintNTimes and calls print_n_times, so change gdscript to match.
2022-09-06 18:19:16 +02:00
Raul Santos
39f488e62e
Warn users about Activate now on C#
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- Add a warning about enabling `Activate now` for C# plugins
- Add tabs to `Create Plugin` dialog values
2022-09-05 11:51:01 +02:00
Hugo Locurcio
696f746dff
Fix nested typed arrays being claimed as supported in GDScript reference
2022-09-04 19:41:53 +02:00
Hugo Locurcio
d917648102
Remove mentions of VisualScript in the documentation
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VisualScript has been removed in 4.0.alpha15 and later.
2022-09-01 01:44:54 +02:00
0xF812
b08b95d4f5
Fix missing quote in GDScript reference ( #6123 )
2022-08-30 16:39:44 +02:00
Max Hilbrunner
c2f7474ec5
Merge pull request #6110 from raulsntos/dotnet/new-signals
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Update C# signal documentation
2022-08-26 18:22:46 +02:00
Raul Santos
3b36a94d35
Update C# signal documentation
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Updates C# signal documentation and code examples to the new API in 4.0
2022-08-26 15:59:43 +02:00
skyace65
5fce24792d
Remove visual scripting from the documentation
2022-08-25 22:18:25 -04:00
Evan
7c815422db
Fixed spelling error in Running on MacOS docs
2022-08-25 11:49:08 -04:00
Max Hilbrunner
9cc34c72de
Merge pull request #6103 from Calinou/making-plugins-register-autoload
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Document registering an autoload when an editor plugin is enabled
2022-08-24 19:58:20 +02:00
Hugo Locurcio
9baaf4dc42
Document registering an autoload when an editor plugin is enabled
2022-08-24 19:33:01 +02:00
Max Hilbrunner
2dd9212352
Improve flow and remove banned words
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Improves flow and removes banned words.
Co-authored-by: WakaJoekoe <48286673+WakaJoekoe@users.noreply.github.com >
Co-authored-by: Hugo Locurcio <Calinou@users.noreply.github.com >
Co-authored-by: skyace65 <trekie96@hotmail.com >
2022-08-24 19:24:00 +02:00
Nicola Baribeau
74b79a439b
Small edit to quit requests handling
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Hey first edit here,
Here's a quick edit for something I just stumbled upon learning Godot 4, basically the notification MainLoop.NOTIFICATION_WM_QUIT_REQUEST changed to NOTIFICATION_WM_CLOSE_REQUEST.
Would spare some people quite a bit of confusion I basically had to search through the source's commits since it not only moved but changed name.
It *is* already correctly listed in the Node page though.
I'm not really sure about the C# code examples though but I doubt it would be more complicated than this.
2022-08-24 18:43:18 +02:00
Saarg
5f53d1d03d
Update references to OpenSimplexNoise to use FastNoiseLite
2022-08-16 17:50:48 -04:00
Max Hilbrunner
8ba4dfc582
Merge pull request #6058 from Oktosha/patch-1
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iOS export: update required options
2022-08-15 21:59:58 +02:00
Max Hilbrunner
d71a550915
Merge pull request #6076 from Calinou/creating-movies-animationplayer-quit-on-finish
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Document using AnimationPlayer's Movie Quit On Finish in Creating movies
2022-08-15 21:58:32 +02:00
Max Hilbrunner
e623c39d7b
Merge pull request #6077 from Calinou/richtexteffect-warn-register
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Warn about the importance of registering the RichTextEffect
2022-08-15 21:57:16 +02:00
Hugo Locurcio
a849a3b6a5
Document custom feature tags not being used when running from editor
2022-08-15 11:28:28 +02:00
Hugo Locurcio
23dd5d21ae
Warn about the importance of registering the RichTextEffect
2022-08-15 11:17:59 +02:00
Hugo Locurcio
2fa8f87bc7
Document using AnimationPlayer's Movie Quit On Finish in Creating movies
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This feature was added after the initial version of this page was merged.
2022-08-14 15:21:59 +02:00
Yuri Rubinsky
f1c0ab12eb
Add samplerCubeArray type to the list of supported shader types.
2022-08-14 09:25:07 +03:00
Yuri Rubinsky
0258f554ae
Few fixes in shading_language
2022-08-13 18:36:49 +03:00
Yuri Rubinsky
b578978c8e
Fix incorrect example in shader language (uniforms section)
2022-08-13 16:00:22 +03:00
Yuri Rubinsky
a45b66ed2a
Add group_uniforms to the description of shader uniforms
2022-08-13 09:48:35 +03:00
Yuri Rubinsky
3fc34ed2e3
Merge pull request #6070 from Chaosus/shader_new_builtins
2022-08-13 09:06:01 +03:00
Yuri Rubinsky
9077d3c717
Add docs for new shader built-in functions
2022-08-13 09:02:54 +03:00
Max Hilbrunner
2a00ca1a68
Merge pull request #6066 from Calinou/consoles-remove-flynnsarcades
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Remove Flynn's Arcades from list of console porting companies
2022-08-12 17:27:03 +02:00
Yuri Rubinsky
a961efbc75
Remove incorrect sentence from shader preprocessor.
2022-08-12 14:23:09 +03:00
Hugo Locurcio
0419d1020e
Remove Flynn's Arcades from list of console porting companies
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Flynn's Arcades actually only does publishing, with porting being
done by RAWRLAB games.
The list should only contain companies that have actually developed
ports, rather than companies who are just publishing games to consoles
using third-party ports.
2022-08-12 00:31:35 +02:00
Wojtek Kubiak
75a0e928a4
Add C#/Mono console support by Pineapple Works
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We've recently completed tech which enables us to port Godot Mono games to Nintendo Switch and Xbox family of consoles so we wanted to reflect that in the docs.
Also added GDK next to Xbox consoles to signify that we do native Xbox ports and not just use the deprecated UWP technology.
Tried to make the line as short and concise as possible, but am open to further modifications if deemed more optimal.
2022-08-10 20:48:34 +02:00
Alex786
dea190a076
Fix typo in Your first 3D shader ( #6061 )
2022-08-10 12:01:05 +02:00
Daria Kolodzey
075a8c9a6a
iOS export: update required options
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The exporter was updated and the number of required options
decreased. This commit updates the docs accordingly.
2022-08-08 23:34:39 +02:00
Patrick Exner
bb6e986321
Document new shader built-ins (node position, camera pos/dir)
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Following up on this PR: https://github.com/godotengine/godot/pull/63597
Documents the new shader built-ins introduced by this PR.
```
NODE_POSITION_WORLD = Node world space position
NODE_POSITION_VIEW = Node view position
CAMERA_POSITION_WORLD = Camera world space position
CAMERA_DIRECTION_WORLD = Camera world space direction
```
2022-08-05 21:28:26 +02:00