Max Hilbrunner
39b256be4f
Merge pull request #3651 from justin-calleja/patch-3
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Add minor doc improvements
2020-06-08 21:32:26 +02:00
Max Hilbrunner
9775ca0a22
Merge pull request #3652 from skyace65/match
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Clarify GDScript match
2020-06-08 21:30:56 +02:00
Matthew
18cd7466b9
Update Importing 3D scenes to add information about exporters ( #3657 )
2020-06-08 16:21:41 +02:00
Rémi Verschelde
dbe8a17b15
Merge pull request #3664 from Calinou/shader-language-html5-limitations
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Document the lack of dynamic loops in WebGL 1.0
2020-06-08 16:16:15 +02:00
Hugo Locurcio
251b86949c
Document the lack of dynamic loops in WebGL 1.0
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I documented it in both places where it could be relevant to ensure
people don't miss it.
This closes #2980 .
2020-06-08 11:22:55 +02:00
Hugo Locurcio
e0554d9c0a
Update the editor help shortcut for recent Godot versions
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This closes #3656 .
2020-06-08 10:02:08 +02:00
skyace65
eb5d5cc90f
Clarify GDScript match
2020-06-06 20:58:16 -04:00
Justin
c56b36c897
Add minor doc improvements
2020-06-06 18:44:51 +02:00
Matthew
60196d58e2
Fix issue in instancing page ( #3647 )
2020-06-06 01:25:43 +02:00
Rémi Verschelde
be5379ac5f
Merge pull request #3643 from nickrodgers42/master
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Update C# code in your_first_game.rst
2020-06-05 17:10:12 +02:00
Rémi Verschelde
ce7a9a6eab
Images: Remove unused images (no 'image::' or 'figure::' reference)
2020-06-05 14:43:20 +02:00
Rémi Verschelde
39dbbb29e1
Images: always use relative 'img/' paths, without './' prefix
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Move some files from root '/img' folder to the location where they are
actually used.
2020-06-05 14:38:25 +02:00
Hugo Locurcio
5da8ed9b84
Improve writing style and fix formatting in Version control systems
2020-06-05 10:25:00 +02:00
Oskar van Velden
9352ab65be
Add links to mentioned tutorial pages ( #3641 )
2020-06-05 09:58:08 +02:00
Nick Rodgers
5f21fea94f
Update C# code in your_first_game.rst
2020-06-04 21:16:18 -06:00
Matthew
053e93565e
Add VCS documentation ( #3580 )
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* Add VCS documentation
2020-06-03 13:10:42 +02:00
Tobias Persson
50dd350016
EASE_IN no longer required for interpolate_property ( #3589 )
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* EASE_IN no longer required for interpolate_property in Control the game's UI with code
Was fixed here godotengine/godot#34287
* Update ui_code_a_life_bar.rst
Missed a spot.
* TRANS_LINEAR is optional. Remove it as well
2020-05-31 14:30:37 +02:00
robertsonb93
d2614dca05
Update your_first_game.rst ( #3603 )
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* Update C# code in your_first_game.rst
2020-05-28 12:48:11 -07:00
Max Hilbrunner
3a47c96af1
Merge pull request #3601 from SimonLarsen/export_layers
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Document export hints for physics and render layers
2020-05-28 15:46:17 +02:00
Yuri Sizov
b4d6313da7
Add a reference to the Data paths doc in the Step by step guide ( #3605 )
2020-05-28 14:41:47 +02:00
Simon J. Larsen
b3585cdd6b
Document export hint for physics and render layers
2020-05-27 21:07:00 +02:00
Rémi Verschelde
7edbc9d433
Fix old style -path mention
2020-05-27 14:45:25 +02:00
Damir Abdulganiev
b9c8fb3781
fixed incorrect animation name ('right' -> 'walk')
2020-05-26 22:03:23 +03:00
Brandon Lamb
734c65b470
Clarify example code for signal
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Section discussing placing signals above other properties did not actually contain a line for signals (which confused me). Clarifying the style guide by showing a signal on top
2020-05-25 11:47:16 -07:00
Max Hilbrunner
4468f3d5e8
Merge pull request #3581 from skyace65/uwp_signing
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Document automatic signing of UWP apps
2020-05-24 16:27:27 +02:00
Tobias Persson
5e7d60d6b7
Change incorrect MessageLabel to Message in Your first game ( #3587 )
2020-05-24 10:22:07 +02:00
Nicholas Ver Halen
3cc988b10b
Updated Choose Animations script to match new name ( #3588 )
2020-05-24 10:18:56 +02:00
skyace65
7de66577d2
Document automatic signing of UWP apps
2020-05-23 16:47:04 -04:00
Max Hilbrunner
58e2838d3f
Merge pull request #3582 from EmNudge/patch-1
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Minor typo fix
2020-05-23 18:04:43 +02:00
Ivan Shakhov
f02b461e4a
For Godot 3.2.2 beta2+ actualize requirements for Rider on Windows ( #3584 )
2020-05-23 17:14:29 +02:00
EmNudge
99a19ba07b
minor typo fix
2020-05-23 00:33:21 -04:00
skyace65
0b8269935c
Mention Open JDK in step by step exporting
2020-05-22 13:22:37 -04:00
Rushyendra Maganty
0c3da902eb
FIx incorrect Node label in "Your first game"
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In the HUD section, one of the new nodes created is named "Message". The OnMessageTimerTimeout() description in the docs incorrectly refers to this as "MesageLabel". This would cause a runtime error and also does not match the actual code repository linked in the docs.
2020-05-22 13:02:37 +08:00
Hugo Locurcio
ec77f48d5e
Add documentation about exporting for dedicated servers
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This also documents how to build dedicated server binaries.
The part about compiling will need to be updated for Godot 4.0
once the server platform is usable again.
This also removes prompts before commands so that they can be
copy-pasted by triple-clicking without selecting the prompt.
2020-05-19 21:52:23 +02:00
Hugo Locurcio
4f6fdbc710
Fix various spacing and capitalization issues
2020-05-18 09:54:32 +02:00
Max Hilbrunner
a7fad2590d
Step by Step: Resources -> Remove outdated info
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Dictionaries are refcounted now, this closes https://github.com/godotengine/godot-docs/issues/1962
2020-05-17 19:35:17 +02:00
Max Hilbrunner
b24b9ad9a5
GDScript basics: improve match explanation
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Co-authored-by: Jacob Gray <jacopo.grayscale@gmail.com >
2020-05-17 18:33:21 +02:00
SkyLucilfer
522e8e21b3
Update "Download the command-line tools" section
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Remove the unrelevant image under "Download the command-line tools" section.
Update the information under this section too as I believe it is outdated.
I couldn't execute the sdkmanager following the outlined directory structure.
The problem I faced and the solution I found is in this link
https://stackoverflow.com/questions/60440509/android-command-line-tools-sdkmanager-always-shows-warning-could-not-create-se
2020-05-17 18:33:21 +02:00
mechPenSketch
e7a7e11c42
Expand Resource section ( #3543 )
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* Expand Resource section
Added how you can export classes that inherits from Resource as a convenience.
2020-05-17 16:20:36 +02:00
Max Hilbrunner
be931dc655
Merge pull request #3546 from Calinou/gdscript-warning-system-split
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Split the GDScript warning system documentation into its own page
2020-05-17 15:55:50 +02:00
Mochii Moth
a16f29d628
Fixed typo
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Changed "then" into "when" on line 19.
2020-05-17 09:37:51 -04:00
Hugo Locurcio
9e57202866
Split the GDScript warning system documentation into its own page
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It's not strictly related to static typing, as it can work without it
(e.g. to signal unreachable code).
2020-05-17 01:01:59 +02:00
Hugo Locurcio
d494d19dac
Remove trailing whitespace and irregular whitespace
2020-05-17 00:26:19 +02:00
jluini
17c0c078c1
Fix in note about adaptive icons ('radius' changed to 'diameter')
2020-05-15 20:12:16 -03:00
Max Hilbrunner
105eecc13a
Merge pull request #3537 from Calinou/project-organization-case-sensitivity
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Add a note about case sensitivity in Project organization
2020-05-15 19:29:12 +02:00
Michael Alexsander
a027e2b43e
Fix malformatted bullet section in "Your first game" page
2020-05-14 19:25:58 -03:00
Hugo Locurcio
e95568bc12
Add a note about case sensitivity in Project organization
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See https://github.com/godotengine/godot/issues/19592 .
2020-05-14 22:23:34 +02:00
Max Hilbrunner
54f2ef4ba2
GDScript: Add type casting to the precedence table
2020-05-14 18:03:05 +02:00
Chris Bradfield
9cd7cbf8e0
Merge pull request #3521 from mukul29/master
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Removed redundant code recalculating velocity
2020-05-13 09:01:35 -07:00
Max Hilbrunner
ae38187756
Merge pull request #3523 from cbscribe/kcc_yfg_rewrite
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Dodge the Creeps tutorial updates
2020-05-13 14:45:30 +02:00