Commit Graph

1461 Commits

Author SHA1 Message Date
Atul Varma
347c5f4ff7 Fix minor typos in part_two.rst 2021-01-14 20:51:29 -05:00
Rémi Verschelde
1b5a4f2a80 Merge pull request #4449 from Calinou/remove-skeleton-android-notice
Remove known bugs notice about 2D skeletons on Android
2021-01-04 17:01:31 +01:00
daveTheOldCoder
68155916c7 Mention required steps for Godot 3.2+ in part 3 of FPS tutorial (#4510)
Explanation from TwistedTwigleg:

Something changed with GridMaps since Godot 3.0 and that caused the GridMap nodes to lose their reference to the library of GridMap tiles, which makes 98% of the level missing! Reassigning the GridMap libraries should be all that is required and once assigned the level should function like expected.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-01-01 03:34:23 +01:00
Hugo Locurcio
3e46797dfc Remove known bugs notice about 2D skeletons on Android
The 2D skeleton skinning path has been rewritten in 3.2.4 and should
now correctly work on Android.
2020-12-09 22:14:48 +01:00
Mike Goodman
13b5fddaec Fix code samples on 3.2's State design pattern page (#4372) 2020-11-14 22:17:08 +01:00
Nathan Lovato
02072f9095 Merge pull request #4330 from Calinou/update-gdnative-urls
Update GDNative repository and demo URLs
2020-11-01 18:39:14 -06:00
Hugo Locurcio
f5779082d4 Update GDNative repository and demo URLs
This closes #4329.
2020-10-31 13:57:44 +01:00
Hugo Locurcio
0cbfd6fcd0 Fix shader TIME description to match how it actually works 2020-10-24 13:32:13 +02:00
Hugo Locurcio
8b65e6d4f5 Improve explanations around shader language's TIME variable 2020-10-17 15:29:27 +02:00
Rémi Verschelde
a16e10538f Merge branch 'master' into 3.2 2020-09-28 15:43:06 +02:00
Rémi Verschelde
8438f07650 Merge pull request #4073 from NathanLovato/edit/3d-collision-shapes
Edit 3D collision shapes
2020-09-28 15:37:05 +02:00
Nathan Lovato
22c6fdbc15 Merge pull request #3989 from kjav/patch-2
Add an 'unsupported on android' warning to 2d skeleton documentation
2020-09-26 11:51:08 -06:00
Nathan Lovato
a84012e4e2 Rephrase note about known skeleton issue with GLES2 2020-09-26 11:48:18 -06:00
Nathan Lovato
557135297f Edit 3D collision shapes
- Passive -> direct voice
- Remove parens in sentences
- Tweak some sentences' wording
- Fix typos
- Add missing Oxford commas
2020-09-26 11:22:14 -06:00
Nathan Lovato
18d88b443e Merge pull request #4040 from Calinou/add-collision-shapes-3d-page
Add a page about 3D collision shapes
2020-09-26 08:09:56 -06:00
Nathan Lovato
d3118280a6 Merge pull request #4048 from puchik/shading-language-vocabulary-grammar
Formalize language and improve grammar in "Shading Language"
2020-09-22 09:16:53 -06:00
Nathan Lovato
42a06ee9b7 Update tutorials/shading/shading_reference/shading_language.rst
- Use US English instead of British English
- Add edit from PR review
- Tweak commas
2020-09-22 09:16:43 -06:00
Rémi Verschelde
973cf89f94 Merge branch 'master' into 3.2 2020-09-22 08:59:08 +02:00
Rémi Verschelde
77c4edbe34 Merge pull request #4038 from Calinou/multiple-resolutions-no-modesetting-rationale
Document why Godot doesn't support changing the monitor resolution
2020-09-22 08:49:50 +02:00
Rémi Verschelde
19c9e9f88b Merge pull request #4053 from akien-mga/update-locales
Update locales to match current engine core/translation.cpp
2020-09-22 08:41:39 +02:00
Rémi Verschelde
e8033a60ee Update locales to match current engine core/translation.cpp
Fixes https://github.com/godotengine/godot/issues/42236.

Make codespell skip the Telugu line, otherwise it wants to change `te` to `the`
(I don't want to put it as a global word ignore as it's a common typo.)
2020-09-22 08:36:56 +02:00
Yuri Roubinsky
a67a8813ca Fix visual shader plugin example 2020-09-22 09:14:30 +03:00
Arman
2817e712c7 Formalize language and improve grammar in "Shading Language"
- Remove second set of parentheses by restructuring the sentence
- Rewrite "In all honesty, mobile drivers are buggy..." with more formal language
2020-09-20 19:33:36 -07:00
Aaron Franke
c7f527c608 Mention limit of 8 lights per mesh 2020-09-20 17:33:59 -04:00
Hugo Locurcio
1e203d2378 Add a page about 3D collision shapes 2020-09-19 22:04:06 +02:00
Hugo Locurcio
79c771de19 Document why Godot doesn't support changing the monitor resolution
This closes https://github.com/godotengine/godot/issues/14542.
2020-09-18 23:36:32 +02:00
Rémi Verschelde
36659945b9 Merge branch 'master' into 3.2 2020-09-18 14:50:35 +02:00
Rémi Verschelde
b2e311e287 Merge pull request #4025 from skyace65/AudioBuses
Improve audio buses page
2020-09-18 14:35:20 +02:00
CDWimmer
3245853e78 Fix varying name in Your first spatial shader (#4031) 2020-09-18 12:53:12 +02:00
skyace65
a580ebb99f Improve audio buses page 2020-09-17 09:36:46 -04:00
Rémi Verschelde
58335901ab Merge branch 'master' into 3.2 2020-09-15 10:44:12 +02:00
Aaron Franke
a197de2b26 Clarify license requirement in AssetLib submitting instructions 2020-09-13 15:17:20 -04:00
Nathan Lovato
c0156f55b5 Merge pull request #4000 from clayjohn/Optimization
Initial port of optimization tutorials to master
2020-09-12 08:12:26 -06:00
clayjohn
55b1a4fb03 Initial port of optimization tutorials to master 2020-09-11 23:02:27 -07:00
Rémi Verschelde
6d8c7b1d1a Merge branch 'master' into 3.2 2020-09-11 09:15:57 +02:00
Rémi Verschelde
a95c173ae9 Merge pull request #3693 from Calinou/matrices-transforms-shear
Mention the Node2D shearing property in Matrices and transforms
2020-09-11 09:12:18 +02:00
Hugo Locurcio
59c686d04d Improve the BBCode tags description, mention lack of vertical centering
This was suggested by someone on Twitter.
2020-09-10 19:01:22 +02:00
Sam
2056817404 Add an 'unsupported on android' warning to 2d skeleton documentation 2020-09-10 15:39:17 +01:00
Hubert Ekvall
ad95164095 Fix of a grammatical error. 2020-09-09 20:26:24 +02:00
Hugo Locurcio
8b40561866 Proofread and improve the optimization guides 2020-09-09 15:01:45 +02:00
Rémi Verschelde
1fec4eacfc Merge pull request #3785 from Calinou/add-autotile-templates
Add 2x2 and 3x3 Minimal autotile templates to Using tilemaps
2020-09-09 14:17:17 +02:00
Hugo Locurcio
747af9b3c7 Mention the Node2D shearing property in Matrices and transforms
This closes #3604.
2020-09-09 14:15:06 +02:00
Rémi Verschelde
1740baf9de Merge pull request #3898 from faintdeception/patch-1
Typo in C# example change velocity to _velocity
2020-09-09 14:14:04 +02:00
Hugo Locurcio
93679aa6c9 Add 2x2 and 3x3 Minimal autotile templates to Using tilemaps
Thanks to @golddotasksquestions for providing these autotile templates :)

This closes #3316.
2020-09-09 14:13:59 +02:00
Rémi Verschelde
e337af304f Merge branch 'master' into 3.2 2020-09-09 13:02:26 +02:00
Rémi Verschelde
7312a542f5 Merge pull request #3964 from madmiraal/fix-lgtm-alerts
Fix lgtm alerts
2020-09-09 12:43:50 +02:00
Rémi Verschelde
e5835248af Merge pull request #3901 from raulsntos/csharp-running_code_in_the_editor
Add C# examples to running_code_in_the_editor.rst
2020-09-09 12:41:43 +02:00
TheTrainDoctor
b9072edace fixed incorrect variable in C# code example
save_game is not the variable used in the C# tab
2020-09-09 12:09:07 +02:00
Hugo Locurcio
1875ceb8b8 Document that 2D batching currently only works with the GLES2 renderer 2020-09-09 01:00:07 +02:00
MrCelticFox
237491a6d8 Fix RichTextEffects not loading correctly in BBCode in RichTextLabel (#3975)
Added class names to all three of the custom RichText examples, as without these the effects did not load correctly in the "Custom Effect Array" property of the RichTextLabel. (Godot v3.2.2.stable)
2020-09-08 15:36:03 +02:00