Vojtech Krajnansky
404a2bc96e
Document logical operator support in Expression
2025-02-04 15:36:49 +01:00
tetrapod00
39bbba660d
Fix video alignment after dependency update without CSS
2025-02-03 11:52:04 -08:00
tetrapod00
049b42989e
Revert "Fix video alignment after dependency update"
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This reverts commit 0e87849415 .
2025-02-03 10:22:46 -08:00
Max Hilbrunner
36359b2fcd
Merge pull request #10566 from tetrapod00/fix-video-align
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Fix video alignment after dependency update
2025-02-03 10:28:24 +01:00
Max Hilbrunner
7813926781
Merge pull request #10597 from skyace65/Particles2DUpdate
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Update 2D particles page for Godot 4.4
2025-02-03 10:19:31 +01:00
Martin Delille
b338f45258
Fix editor shortcut documentation for macos ( #10575 )
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* Fix open 2D/3D/Script editor shortcut documentation for macos
From the code: https://github.com/godotengine/godot/blob/4.3/editor/editor_node.cpp#L7831-L7834
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Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com >
2025-02-03 10:18:13 +01:00
Max Hilbrunner
cc38a8047b
Merge pull request #10570 from Maarrk/pr-gdextension-tooling
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Improve GDExtension tutorial based on own experience
2025-02-03 10:16:32 +01:00
Max Hilbrunner
091a4490bb
Merge pull request #10605 from tetrapod00/builtin-varying-note
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Add note to use varyings to access builtins in shader pages
2025-02-03 10:09:56 +01:00
tetrapod00
76da87bf07
Document [ExportToolButton]
2025-02-02 17:44:06 -08:00
tetrapod00
287ad02f83
Improve First 3D shader tutorial
2025-02-02 14:53:13 -08:00
skyace65
95946bf4b4
Rename particle_process_material_2D.rst to particle_process_material_2d.rst
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rename title
2025-02-02 16:24:51 -05:00
tetrapod00
858c663ab1
Add note to use varyings to access builtins in shader pages
2025-02-02 13:00:12 -08:00
Marek S. Lukasiewicz
a5db6503b7
Improve GDExtension tutorial based on own experience
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Changed code sample to runtime class to match GDScript default.
Recorded a new animation showing the desired result inside game window.
Changed the wording around SConstruct file to make it less intimidating.
Added link to IDE setup in building from source documentation.
Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com >
2025-02-01 21:32:24 +01:00
Matthew
01c2c9f127
Merge pull request #10565 from markdibarry/parallax2d-getting-started
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Add Getting Started for Parallax2D
2025-02-01 08:20:56 -05:00
Matthew
9abcbd707e
Merge pull request #10515 from elpozewaunig/splash-properties
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Document $GODOT_SPLASH_CLASSES placeholder for custom HTML5 shells
2025-01-30 17:56:59 -05:00
tetrapod
fad4662398
Merge pull request #10569 from Calinou/controllers-custom-mappings-no-upstream
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Point mapping contributions to Godot in Controllers, gamepads and joysticks
2025-01-30 12:45:40 -08:00
Hugo Locurcio
cbdec4e72e
Point mapping contributions to Godot in Controllers, gamepads and joysticks
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GameControllerDB's upstream does not accept contributions from Godot
since it does not use SDL. Users can still create custom mappings,
but they should be submitted to Godot's controller database instead
of the SDL one.
This also adds a reference to `godotcontrollerdb.txt` which was missing
in the first place. This file is used as a complement to `gamecontrollerdb.txt`.
2025-01-29 21:57:40 +01:00
Mark DiBarry
692efa2347
Add Getting Started for Parallax2D
2025-01-29 15:25:16 -05:00
Sai Nane
98ce9b570b
Briefly document Vector<> variations
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`Packed*Array` aliases seem universally preferred where available, so
a link to the list of types seems appropriate.
`LocalVector` is used sparingly, so mentioning the intent and rough
tradeoff involved seems right for an overview.
2025-01-29 12:20:45 +00:00
Hugo Locurcio
ff84bad138
Reword warning about slow thread creation in Using multiple threads
2025-01-29 10:19:22 +01:00
tetrapod00
0e87849415
Fix video alignment after dependency update
2025-01-29 00:30:10 -08:00
tetrapod
3a424470fe
Merge pull request #10554 from skyace65/First3DShader
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Fully update first 3D Shader page
2025-01-28 17:08:44 -08:00
Matthew
0c82320d79
Merge pull request #10558 from tetrapod00/shader-tweaks
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Improve shading language page
2025-01-28 20:08:31 -05:00
skyace65
33a91dff25
Fully update first 3D Shader page
2025-01-28 20:06:03 -05:00
tetrapod00
a2d2c07aee
Improve shading language page
2025-01-28 00:36:30 -08:00
Max Hilbrunner
173ff270e4
Merge pull request #10555 from skyace65/3DFormats
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Update available 3D formats page
2025-01-28 06:06:53 +01:00
Max Hilbrunner
c663c40cd1
Merge pull request #10556 from skyace65/IntroTo2D
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Update intro to 2D page for 4.4
2025-01-28 06:06:19 +01:00
Max Hilbrunner
78d1b2c252
Merge pull request #10552 from skyace65/WAVRuntime
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Update docs for runtime loading of WAV files
2025-01-28 06:05:40 +01:00
Max Hilbrunner
35a0dc8f37
Merge pull request #10547 from tetrapod00/parallax2d-is-stable
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Update note about Parallax2D being experimental
2025-01-28 06:04:42 +01:00
skyace65
17ee37ddd4
Update available 3D formats page
2025-01-27 21:44:55 -05:00
skyace65
f9915344f4
Update intro to 2D page for 4.4
2025-01-27 21:38:04 -05:00
skyace65
cf2e02779e
Update docs for runtime loading of WAV files
2025-01-27 19:36:06 -05:00
Muller-Castro
689bb9743c
Change from blender directory to blender exec ( #10551 )
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* Change from blender directory to blender exec
2025-01-25 22:00:09 -05:00
Emily
99b1f86d53
Update list of advantages and disadvantages to more accurately refle… ( #8736 )
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* Updated list of advantages and disadvantages
2025-01-25 15:15:26 -05:00
Matthew
6d965b1069
Merge pull request #9691 from Calinou/spatial-shader-update-render-modes
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Update list of spatial shader render modes for Godot 4.4
2025-01-25 15:09:23 -05:00
Hugo Locurcio
e43dd0821c
Update list of spatial shader render modes for Godot 4.3
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This also improves the documentation for existing render modes.
2025-01-25 18:42:57 +01:00
Martin Beaussart
d18c89ba71
Update code order with static annotation on gdscript_styleguide.rst ( #8920 )
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* Update code order with static annotation on gdscript_styleguide.rst
Update code order on gdscript_styleguide.rst
by inserting static variables and methods on the code order as a proposal
2025-01-25 12:06:20 -05:00
Mark Wilson
1fe10df90d
Fix description of GUI input propagation ( #7899 )
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* Fix: Propagation of _gui_input()
_gui_input() calls only propagate up the scene tree for mouse events
with appropriate filter flags. Keyboard and controller events do not
propagate through _gui_input().
Places entire description of _gui_input() propagation in one location,
marks it as a note to separate it from surrounding input propagation,
and updates the description to include behavior of keyboard and
controller events.
2025-01-25 11:51:36 -05:00
Billy Guzik
42ac7c8431
Update gdscript_exports.rst ( #9327 )
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* Update gdscript_exports.rst
Added hyperlinks for each export type that lead to annotation documentation further explaining each export type, as requested in issue#9281
2025-01-25 11:32:33 -05:00
Makarov Alexandr
f167d485df
Add Visual Studio exec flags ( #9086 )
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* Add Visual Studio exec flags
2025-01-25 11:27:58 -05:00
Matthew
b3b0b1e5e9
Merge pull request #9267 from JordanKlooster/patch-1
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Fixed small code error in custom_drawing_in_2d.rst
2025-01-24 22:28:16 -05:00
tetrapod00
f92484d918
Update note about Parallax2D being experimental
2025-01-24 12:52:05 -08:00
Matthew
e8c441ecdb
Merge pull request #5843 from Calinou/exporting-html5-mobile
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Add optimization tips for mobile in Exporting to HTML5
2025-01-24 07:37:13 -05:00
Max Hilbrunner
9c55731f67
Merge pull request #10544 from betalars/tool-bug-warning
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Add warning about tool scripts needing editor restart
2025-01-24 05:07:59 +01:00
Hugo Locurcio
c1c1bbeaf4
Add optimization tips for mobile in Exporting to HTML5
2025-01-24 03:21:19 +01:00
menaechmi
a8848f4765
Add missing manual renames from editor's renames_map ( #9849 )
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* Add missing manual renames from editor's renames_map
2025-01-23 20:51:10 -05:00
Stephan Bogner
77a9ebc741
i18n: Add explanation for locales and automatic language setting ( #10008 )
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Added information regarding locales and automatic language setting
2025-01-23 20:19:17 -05:00
betalars
f766bad7db
Add link to original issue
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Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com >
2025-01-23 23:44:31 +01:00
betalars
76d10dc3f5
replace danger with warning
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Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com >
2025-01-23 23:43:41 +01:00
betalars
8d14299b06
fixes #7184 : adding warning about tool scripts needing editor restart
2025-01-23 11:05:25 +01:00