Max Hilbrunner
222dc4feb5
Merge pull request #11274 from Ivorforce/contributing-links-2
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Update contributing links to contributing.godotengine.org.
2025-09-11 20:44:22 +02:00
Lukas Tenbrink
f875de93e5
Update contributing links to contributing.godotengine.org.
2025-09-11 19:22:27 +02:00
Max Hilbrunner
f7ddd0eec0
Merge pull request #11188 from Ivorforce/migrate-contributing-docs
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Migrate contributing contents to a separate documentation site.
2025-09-11 18:11:48 +02:00
Lukas Tenbrink
0855668721
Migrate contributing contents to a separate documentation site.
2025-09-11 17:59:08 +02:00
Max Hilbrunner
f250d8067e
Merge pull request #11268 from Calinou/first-2d-game-group-reminder
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Add a reminder on how to group nodes in the editor in Creating the enemy
2025-09-11 09:58:02 +02:00
Matthew
bdeab147cd
Merge pull request #11243 from Calinou/controllers-gamepads-joysticks-sdl3
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Update Controllers, gamepads and joysticks for SDL 3
2025-09-09 21:36:07 -04:00
Hugo Locurcio
373d1641ca
Add a reminder on how to group nodes in the editor in Creating the enemy
2025-09-09 23:52:50 +02:00
Max Hilbrunner
ab1ec59eec
Update Troubleshooting physics issues for Godot 4.5 ( #11252 )
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- Mention Jolt Physics in cases where it improves stability and performance.
- Mention TileMapLayer physics chunking.
2025-09-08 17:27:12 +02:00
Rageking8
2df068f087
Add some button roles ( #11257 )
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* Add some `button` roles
2025-09-07 12:55:33 -04:00
Matthew
3c0401ee8c
Merge pull request #11251 from godotengine/dependabot/pip/sphinxext-opengraph-0.13.0
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Bump sphinxext-opengraph from 0.12.0 to 0.13.0
2025-09-07 12:48:17 -04:00
Matthew
833ebf43fb
Merge pull request #11261 from godotengine/classref/sync-3c7f9b9
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classref: Sync with current master branch (3c7f9b9)
2025-09-07 12:46:45 -04:00
Godot Organization
82d51489bf
classref: Sync with current master branch (3c7f9b9)
2025-09-06 03:22:32 +00:00
Rageking8
4404daf6f3
Fix mismatched backticks in "2D navigation overview" ( #11254 )
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* Fix mismatched backticks in "2D navigation overview"
* Add `button` role for "Bake NavigationPolygon" in "2D navigation overview"
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2025-09-04 18:58:16 +02:00
Hugo Locurcio
9497fb3128
Update Troubleshooting physics issues for Godot 4.5
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- Mention Jolt Physics in cases where it improves stability and performance.
- Mention TileMapLayer physics chunking.
2025-09-01 23:45:59 +02:00
dependabot[bot]
01970e58b2
Bump sphinxext-opengraph from 0.12.0 to 0.13.0
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Bumps [sphinxext-opengraph](https://github.com/sphinx-doc/sphinxext-opengraph ) from 0.12.0 to 0.13.0.
- [Release notes](https://github.com/sphinx-doc/sphinxext-opengraph/releases )
- [Commits](https://github.com/sphinx-doc/sphinxext-opengraph/compare/v0.12.0...v0.13.0 )
---
updated-dependencies:
- dependency-name: sphinxext-opengraph
dependency-version: 0.13.0
dependency-type: direct:production
update-type: version-update:semver-minor
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Signed-off-by: dependabot[bot] <support@github.com >
2025-09-01 17:54:44 +00:00
Hugo Locurcio
0b0625ca9d
Update Controllers, gamepads and joysticks for SDL 3
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- Mention SDL 3 is now used for input on desktop platforms.
- Mention that mobile/web platforms may have less reliable controller
support as they don't use SDL yet, but it's planned.
2025-09-01 19:13:47 +02:00
Matthew
477811b99b
Merge pull request #11246 from Calinou/multiple-resolutions-resolution-scaling
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Update instructions for resolution scaling in Multiple resolutions
2025-09-01 08:24:38 -04:00
Hugo Locurcio
967f758b9c
Update instructions for resolution scaling in Multiple resolutions
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The previously described approach was tailored for Godot 3.x, back
when built-in 3D resolution scaling support didn't exist.
Now that resolution scaling works in all rendering methods, it's better
to use it instead.
2025-08-30 23:38:19 +02:00
Max Hilbrunner
b4518add88
Merge pull request #11244 from godotengine/classref/sync-825ef23
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classref: Sync with current master branch (825ef23)
2025-08-30 20:33:25 +02:00
Godot Organization
8db5f3e7d1
classref: Sync with current master branch (825ef23)
2025-08-30 03:23:01 +00:00
Max Hilbrunner
6de6560b93
Merge pull request #11238 from Calinou/array-dictionary-assignment-operator
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Clarify assignment operator in typed array/dictionary documentation
2025-08-27 23:02:16 +02:00
Max Hilbrunner
74f73e34e8
Merge pull request #11231 from spoxii/ruff-format-cli
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Update usage of `ruff`
2025-08-27 23:00:19 +02:00
Hugo Locurcio
0b03cc70ed
Clarify assignment operator in typed array/dictionary documentation
2025-08-26 18:45:48 +02:00
Max Hilbrunner
ee30acc23f
Merge pull request #11235 from Calinou/internationalizing-games-link-pseudolocalization
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Link to Pseudolocalization page in Internationalizing games
2025-08-26 10:06:58 +02:00
Hugo Locurcio
2f26289f47
Link to Pseudolocalization page in Internationalizing games
2025-08-25 17:21:35 +02:00
SPOXY
f4a1b68f38
Use the format subcommand and change -l to --line-length
2025-08-23 23:42:29 +02:00
Max Hilbrunner
e1ed63ac4b
Merge pull request #11225 from Calinou/canvas-item-shaders-region-rect
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Document `REGION_RECT` canvas shader built-in
2025-08-23 13:18:01 +02:00
Max Hilbrunner
b0d8ae2ab8
Merge pull request #11229 from godotengine/classref/sync-3defc85
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classref: Sync with current master branch (3defc85)
2025-08-23 13:14:30 +02:00
Godot Organization
0588ed74d6
classref: Sync with current master branch (3defc85)
2025-08-23 03:26:45 +00:00
Hugo Locurcio
0fc73a7c0d
Document REGION_RECT canvas shader built-in
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This was added in 4.5 to better accomodate Sprite2D with regions enabled.
2025-08-22 18:18:33 +02:00
Max Hilbrunner
a1632ef08e
Merge pull request #11219 from Calinou/import-configuration-blender
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Document Blender-specific 3D scene import options in Import configuration
2025-08-21 01:20:32 +02:00
Hugo Locurcio
1e4a2584c7
Document Blender-specific 3D scene import options in Import configuration
2025-08-20 15:20:43 +02:00
Max Hilbrunner
d473f786df
Merge pull request #11206 from Calinou/add-shader-baker
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Add documentation on shader baking
2025-08-18 20:09:38 +02:00
Max Hilbrunner
d4ebb083d0
Merge pull request #11213 from 98teg/patch-2
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Fix ray casting tutorial typo
2025-08-18 20:09:17 +02:00
Max Hilbrunner
0563b6fc85
Merge pull request #11215 from Calinou/renderers-list-first
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Move Renderers page at the top of the Rendering section
2025-08-18 20:08:17 +02:00
Hugo Locurcio
d334ecb11b
Add documentation on shader baking
2025-08-18 19:22:43 +02:00
Hugo Locurcio
a99353f7e5
Move Renderers page at the top of the Rendering section
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This page is usually meant to be read first to give an overview,
while other pages are on more specific subjects.
- Rename to "Overview of renderers" to be more descriptive.
2025-08-18 16:30:56 +02:00
Teggy
3cc46eb1f5
Fix ray casting tutorial typo
2025-08-17 10:09:25 +02:00
Matthew
2c0b430071
Merge pull request #11128 from berarma/creating_movies_update
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Update Creating Movies with OGV info
2025-08-16 17:21:34 -04:00
Matthew
37bbf2bc41
Merge pull request #11149 from Piralein/MeMeDontLike3D
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Overhaul "Getting Started - Your first 3D game" images
2025-08-16 17:19:19 -04:00
Matthew
c30926b396
Merge pull request #11210 from mkauppila/patch-1
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Fix path example in creating_script_templates.rst
2025-08-16 15:57:07 -04:00
Markus Kauppila
81b7f5233a
Update creating_script_templates.rst
2025-08-16 13:38:42 +03:00
Hana - Piralein
3608381134
update your first 3d game images
2025-08-16 07:45:01 +02:00
Max Hilbrunner
5aebeac3d6
Merge pull request #11209 from godotengine/classref/sync-0c51ede
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classref: Sync with current master branch (0c51ede)
2025-08-16 07:41:57 +02:00
Godot Organization
2f7bad6ef9
classref: Sync with current master branch (0c51ede)
2025-08-16 03:34:08 +00:00
Max Hilbrunner
2bd6c9d996
Merge pull request #11204 from Calinou/add-exporting-compiling-for-visionos
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Add pages on exporting and compiling for visionOS
2025-08-15 21:46:26 +02:00
Hugo Locurcio
f086648f3b
Add pages on exporting and compiling for visionOS
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Since the instructions are basically identical to iOS, this links
to the respective iOS exporting/compiling pages (with a reminder
that visionOS support is still limited for now).
2025-08-14 19:46:36 +02:00
Max Hilbrunner
2c708f6abd
Merge pull request #11199 from godotengine/syntaxerror247-patch-1
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Update android_in_app_purchases.rst
2025-08-13 18:40:30 +02:00
Max Hilbrunner
4de096abcb
Merge pull request #11200 from iohao/patch-1
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Update navigation_optimizing_performance.rst
2025-08-13 17:37:04 +02:00
渔民小镇
3dad3fba84
Update navigation_optimizing_performance.rst
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Maybe it's a spelling error.
runs out off -> runs out of
2025-08-13 22:40:34 +08:00