Commit Graph

1885 Commits

Author SHA1 Message Date
lawnjelly
20669c682a LOD and updating optimizing 3D docs
Adds docs for LOD node, and updates optimizing 3D performance to include links to these.
2024-08-21 13:23:56 +01:00
Max Hilbrunner
3e04a31149 3.x spellchecker fixes 2024-08-21 14:03:14 +02:00
lawnjelly
8c9f90b342 Add screenshot to MergeGroups doc 2024-05-08 08:56:01 +01:00
skyace65
c10d9e559f Update android SDK version [3.x] 2024-03-16 17:33:27 -04:00
skyace65
82e0a24803 Update requiered JDK version. 2024-03-05 19:22:28 -05:00
lawnjelly
d7b59cc148 MergeGroups initial docs 2024-03-01 20:07:17 +00:00
lawnjelly
3f8b15f9b0 Physics Interpolation 2D Docs
Mostly the same as 3D, just lists differences.
2024-02-25 13:13:58 +00:00
lawnjelly
5b8451286a Physics interpolation - document how to spawn bullets 2024-02-08 14:50:33 +00:00
kleonc
4148b45e12 Document VERTEX_ID, INSTANCE_ID built-ins for vertex shaders 2023-11-07 19:53:51 +01:00
Max Hilbrunner
ab6e638893 Fix broken 3.x server download links
Co-authored-by: Martial Garchery <martial.garchery@gmail.com>
2023-07-22 21:43:00 +02:00
Hugo Locurcio
34e4335d23 Document LIGHT_COLOR being multiplied by PI in Spatial shader 2023-06-27 08:23:55 +02:00
Max Hilbrunner
46cd1ecf6f Merge pull request #7313 from Calinou/gamepads-focus-sleep-prevention-3.6 2023-05-15 01:44:06 +02:00
Hugo Locurcio
833565ed40 Document focus and sleep caveats in Controllers, gamepads and joysticks
- Improve line wrapping for long lines in scripts.
2023-05-08 18:58:51 +02:00
Hugo Locurcio
6a3bdf6d9f Document SpatialMaterial refraction limitations 2023-05-08 17:44:06 +02:00
Hugo Locurcio
6a3f9be610 Link to the Multiple resolutions demo in the relevant page
This demo provides a lot of helpful guidance for setting up a project
that supports multiple resolutions and aspect ratios. It's available
for both 3.x and 4.x.
2023-04-29 00:46:24 +02:00
Max Hilbrunner
19f92dbfa8 Fix spelling errors 2023-04-11 03:00:22 +02:00
Kirito
daaf88c337 Update class_name in Static typing in GDScript to follow style guide (#6821) 2023-02-26 01:03:43 +01:00
Hugo Locurcio
ddaae6aac2 Clarify the behavior of Stop pause mode in Pausing games 2023-02-22 21:33:16 +01:00
Max Hilbrunner
171c47be64 Merge pull request #6703 from Calinou/improve-fixing-jitter-stutter-3.6
Improve Fixing jitter, stutter and input lag documentation (3.6)
2023-02-02 20:40:16 +01:00
Winston
78c5955fae Rename navigation nodes to remove 3D suffix 2023-02-02 14:32:37 +01:00
Hugo Locurcio
fe03db86cc Improve Fixing jitter, stutter and input lag documentation
This backports the page changes made in `master`.
2023-01-30 18:19:05 +01:00
davidvereb
19478d7987 Further explanation of `continue`. (#6642)
* Further explanation of ``continue``.

I find this remark quite useful for beginner programmers unused to loops.

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-01-24 01:29:29 +01:00
Hugo Locurcio
2bbd8d8403 Document tangents being required for normal maps in Using the SurfaceTool 2022-12-01 16:47:33 +01:00
Nông Văn Tình
cd47f19aa4 Mention DEPTH must be set in all branches in Spatial shaders (#6429)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-11-28 22:51:54 +01:00
Hugo Locurcio
dc48722352 Document SSR not working with SCREEN_TEXTURE/DEPTH_TEXTURE (#6382)
closes https://github.com/godotengine/godot/issues/44339
2022-11-14 23:20:19 +01:00
Hugo Locurcio
851fe00677 Fix Variant class link pointing to latest branch in Data preferences 2022-11-02 17:12:51 +01:00
Binney
9e229b7f8d Remove prints which make the program hang in Recording with microphone (#6346) 2022-10-28 21:40:05 +02:00
belzecue
a29d45c3f6 Fix typo in Exporting for the Web (#6321) 2022-10-17 16:57:21 +02:00
videlanicolas
926991cb4c Update 'velocity' with move_and_slide
`move_and_slide` returns the modified velocity, which should be updated in the code. If this is not done, `velocity` will keep increasing due to `velocity.y += delta * gravity`. If one adds a `jump` function to this code it'll not be able to jump, since the vector continues to increase in magnitude and never stops.

By updating the velocity with `move_and_slide` we make sure velocity is 0 when there's no movement, thus reflecting the actual velocity of the object.
2022-10-09 18:17:31 -07:00
clayjohn
32ef437729 Fix order of EXTRA_MATRIX and WORLD_MATRIX
in CanvasItem Shader reference page
2022-09-19 11:57:22 -07:00
Raul Santos
669d5cedd2 Warn users about Activate now on C#
- Add a warning about enabling `Activate now` for C# plugins
- Add tabs to `Create Plugin` dialog values

(cherry picked from commit 39f488e62e)
2022-09-09 15:17:37 +02:00
Rémi Verschelde
bd90abed7e Data paths: Fix editor paths and improve docs on custom user dir
(cherry picked from commit 00beb9f6f5)
2022-09-09 15:17:37 +02:00
Evan
1034b07c27 Fixed spelling error in Running on MacOS docs
(cherry picked from commit 7c815422db)
2022-09-09 15:17:37 +02:00
Hugo Locurcio
9cda43e809 Document registering an autoload when an editor plugin is enabled
(cherry picked from commit 9baaf4dc42)
2022-09-09 15:17:37 +02:00
Hugo Locurcio
bfad91da56 Document custom feature tags not being used when running from editor
(cherry picked from commit a849a3b6a5)
2022-09-09 15:17:37 +02:00
Hugo Locurcio
ba6243e315 Warn about the importance of registering the RichTextEffect
(cherry picked from commit 23dd5d21ae)
2022-09-09 15:17:37 +02:00
Daria Kolodzey
d3477bfb40 iOS export: update required options
The exporter was updated and the number of required options
decreased. This commit updates the docs accordingly.

(cherry picked from commit 075a8c9a6a)
2022-09-09 15:17:37 +02:00
Rémi Verschelde
5b3951bf1f Sync consoles page with master 2022-09-09 15:06:54 +02:00
Spencer Kotys
d0de7cb5ca Improved documentation for GDScript in keyword (#5883)
* Improve 'in' operator description

* Apply syntax suggestions from code review

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
(cherry picked from commit 22f820a036)
2022-09-09 15:02:49 +02:00
Max Hilbrunner
401456d848 Merge pull request #6152 from paddy-exe/backport-shader-built-ins
Add newly shader built-ins to docs backport
2022-09-08 13:41:17 +02:00
Patrick
2b7c4911f4 Add newly shader built-ins to docs backport
Backport of https://github.com/godotengine/godot-docs/pull/6022
2022-09-08 13:03:24 +02:00
Douglas Leão
a3c88d9f3b Fix FFmpeg filter command in Playing videos (#6151) 2022-09-08 03:02:52 +02:00
David Briscoe
385453decb Rename print_x_times to print_n_times in Cross-language scripting (#6143)
Change code to match the rest of the documentation. C# examples
use PrintNTimes and calls print_n_times, so change gdscript to match.
2022-09-06 18:19:36 +02:00
pkowal1982
465c5758ca Document changing Windows export template icon without external tools (#6132) 2022-09-02 17:34:11 +02:00
Hugo Locurcio
ed76af5660 Add VisualScript pending removal notice in Godot 4.0 2022-09-01 01:51:24 +02:00
Cameron Reikes
02db4f3cad Clarify issue with GLES2 renderer (#6100)
* Clarify issue with GLES2 renderer

See #6098

* Apply suggestions from code review

Co-authored-by: Clay John <claynjohn@gmail.com>
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-08-24 16:54:23 +02:00
Max Hilbrunner
7842c5b50a Codespell & typo fixes (#6101)
* Codespell & typo fixes

* Apply suggestions from code review

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-08-23 15:40:00 +02:00
Matthew
2539b661ad Document type variations and update images (#6080) 2022-08-16 14:42:46 +02:00
Alex786
da35c3052d Fix typo in Your first 3D shader (#6061) 2022-08-10 12:02:14 +02:00
Max Hilbrunner
612d52dc40 Merge pull request #5985 from 31/dev/31/winbugs
Add notes for common C# bugs on Windows

(cherry picked from commit 420ed2739f)
2022-08-08 20:30:03 +02:00