Nathan Lovato
18d88b443e
Merge pull request #4040 from Calinou/add-collision-shapes-3d-page
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Add a page about 3D collision shapes
2020-09-26 08:09:56 -06:00
Roman Rokon
a700b0f3f7
Add MDN reference for Local server setup
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It's going to help some people.
I don't know if the placement or format is right, please edit as needed.
2020-09-22 00:50:18 +06:00
Hugo Locurcio
2738f4fe1f
Clarify that the JavaScript singleton is available in official templates
2020-09-20 15:55:40 +02:00
Hugo Locurcio
1e203d2378
Add a page about 3D collision shapes
2020-09-19 22:04:06 +02:00
Hugo Locurcio
6e849a9700
Fix inline code formatting in Importing 3D scenes
2020-09-19 19:30:45 +02:00
QbieShay
8f19c1caf1
Add information about external materials not updated on reimport ( #4041 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-09-19 19:29:21 +02:00
Marco
8a61d83dde
Update and simplify android custom build instructions ( #4001 )
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* fix instructions for .gdignore file in android folder
* add instructiond for JAVA_HOME variable on Windows
* simplify sdk installation and add warning for windows zip extraction
* fix command to navigate to andorid_sdk path
* update android editor settings screenshot for new Jarsigner path
* remove obsolete instructions for .gdignore file
2020-09-18 14:36:35 +02:00
Rémi Verschelde
47cda4b528
Merge pull request #4006 from Calinou/exporting-pck-vs-zip
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Document the upsides and downsides of PCK and ZIP pack formats
2020-09-15 09:57:09 +02:00
Hugo Locurcio
b677d7d8de
Document the upsides and downsides of PCK and ZIP pack formats
2020-09-13 15:29:58 +02:00
Hugo Locurcio
53aa9829bc
Document a fallback method to change the application icon on Windows
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This method isn't as convenient as using rcedit, but it should be much
more reliable.
2020-09-13 14:26:51 +02:00
Rémi Verschelde
e9c1abe054
Merge pull request #3976 from skyace65/ImportImages
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Improve importing images page
2020-09-09 12:44:36 +02:00
Rémi Verschelde
a74a93a6c4
Merge pull request #3944 from Calinou/start-dedicated-server
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Document how to start a server in Exporting for dedicated servers
2020-09-09 11:57:59 +02:00
Nathan Lovato
a53ad083b0
Merge pull request #3958 from NathanLovato/edit/what-are-godot-classes
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Edit "What are Godot classes"
2020-09-07 07:31:48 -06:00
skyace65
99a95a0449
Improve importing images page
2020-09-07 09:11:04 -04:00
Nathan Lovato
de9d9bf06a
Fix errors in What are Godot classes
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Co-authored-by: Aaron Franke <arnfranke@yahoo.com >
2020-09-06 14:15:30 -06:00
Nathan Lovato
6849c80d9d
Merge pull request #3954 from skyace65/Reimport
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Improve import process page
2020-09-06 12:56:05 -06:00
Nathan Lovato
fe959a18a0
Edit "What are Godot classes"
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Changes:
- Simplify the article
- Change the title to better reflect the guide's point
- Try to make it clearer that scripts and scenes are not actually
- classes, but rather to be thought of as if they were classes in an OO
- language; OO principles apply to them
- Move section about the performances of scripts vs PackedScene to scenes_versus_scripts.rst
2020-09-06 08:15:24 -06:00
Nathan Lovato
2e3cc7a928
Apply suggestions from code review
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Try to improve the phrasing, split a sentence, and add some missing commas.
2020-09-03 10:43:44 -06:00
skyace65
b2fe936881
Fix and improve changing application icon for Windows page
2020-09-02 16:41:40 -04:00
skyace65
8cff063857
Improve import process page
2020-09-01 22:32:26 -04:00
Nathan Lovato
5b635d94b8
Merge pull request #3931 from skyace65/PCKWarning
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Add warnings on embedded pck files
2020-09-01 16:32:57 -06:00
Hugo Locurcio
334357ebc5
Document how to start a server in Exporting for dedicated servers
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This mainly applies to projects where both the client and server
are implemented as part of the same project.
2020-08-29 18:23:34 +02:00
skyace65
002b976255
Add warnings on embedded pck files
2020-08-24 20:11:00 -04:00
Hugo Locurcio
9bbed16be7
Document known bugs with rcedit in executables that embed a PCK file
2020-08-24 21:42:13 +02:00
Matthew
394c72a4da
Reorder exporting articles to be more logically ordered ( #3929 )
2020-08-24 21:25:55 +02:00
Paul Maréchal
244808a9e1
Mention Git for Windows CRLF/LF line ending issues ( #3891 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-08-11 15:40:15 +02:00
Rémi Verschelde
76fb70d6ad
Merge pull request #3879 from Calinou/exporting-dedicated-servers-opengl
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Mention the OpenGL requirement when using the `--no-window` CLI argument
2020-08-11 13:20:17 +02:00
Hugo Locurcio
57e98914a2
Mention the OpenGL requirement when using the --no-window CLI argument
2020-08-07 15:42:13 +02:00
Hugo Locurcio
8230b9c996
Improve suffix documentation in Importing 3D scenes
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This closes #2232 .
2020-08-04 22:01:42 +02:00
Tania R. Zúñiga
f7ebb1b5c0
Specify more options to python -m http.server to avoid errors ( #3855 )
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better use python -m http.server 8000 --bind 127.0.0.1 to avoid UnicodeDecodeError
2020-08-02 12:25:18 +02:00
Hugo Locurcio
58a2757d37
Add a page listing all features supported by Godot
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This closes #3727 .
2020-07-24 10:34:21 +02:00
kilojool
e7bf11d1af
Added "-convcol" to the list of import hints ( #3820 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-07-22 11:49:40 +02:00
Jonas
d8a0848634
Add notice for signing issues when exporting to iOS with same name ( #3810 )
2020-07-20 09:43:53 +02:00
Marco
9b6dfa766a
fix: update jarsigner default location on windows ( #3802 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-07-16 10:32:14 +02:00
Hugo Locurcio
b64894efe3
Clarify instructions in Exporting for dedicated servers
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This also mentions how to export only a PCK file from a headless editor.
2020-07-13 11:33:10 +02:00
BinotaLIU
0731cc869c
fix: section level
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fix section level so it won't mess up the sidebar.
2020-07-07 23:34:54 +08:00
Cyril Bos
cfb4867bc0
Update exporting_for_android.rst
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I ran the original command and keytool printed: Warning: The JKS keystore uses a proprietary format. It is recommended to migrate to PKCS12 which is an industry standard format using "keytool -importkeystore -srckeystore debug.keystore -destkeystore debug.keystore -deststoretype pkcs12".
So I added the `-deststoretype pkcs12` to the command used for the generation. Maybe we should also add a note for old projects to migrate using that command printed by keytool.
Also, there is a default directory Android/keystores when you install the SDK (tested only on Windows 10 but I think it is the same on Mac & Linux), so maybe we should propose that as the default location for the debug.keystore
2020-06-27 21:57:52 +02:00
baldanders-skulltuna
5d71ffa6ec
C# spelling fix: Capitalize Load ( #3734 )
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Capitalize `Load` in Anonymous Types C# Code Example
2020-06-27 14:37:30 +02:00
willnationsdev
cb6227e14e
Remove error that Dictionary starts with 1000 records.
2020-06-23 08:36:59 -05:00
Hugo Locurcio
c822ecff82
Add a style guide for project organization
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This closes #3104 .
2020-06-15 10:33:22 +02:00
Matthew
8d7e85a26a
Update JDK installation instructions in Exporting for Android ( #3653 )
2020-06-11 14:51:58 +02:00
Max Hilbrunner
9ef48e22cf
Merge pull request #3639 from skyace65/AssetWorkflow
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Update import process images
2020-06-11 13:54:27 +02:00
Matthew
9bf6080991
Update Exporting Projects page for Godot 3.2 ( #3654 )
2020-06-09 14:42:40 +02:00
Max Hilbrunner
39b256be4f
Merge pull request #3651 from justin-calleja/patch-3
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Add minor doc improvements
2020-06-08 21:32:26 +02:00
Matthew
18cd7466b9
Update Importing 3D scenes to add information about exporters ( #3657 )
2020-06-08 16:21:41 +02:00
Hugo Locurcio
251b86949c
Document the lack of dynamic loops in WebGL 1.0
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I documented it in both places where it could be relevant to ensure
people don't miss it.
This closes #2980 .
2020-06-08 11:22:55 +02:00
Justin
c56b36c897
Add minor doc improvements
2020-06-06 18:44:51 +02:00
skyace65
a96fc8b6a6
Update import process images
2020-06-05 13:11:27 -04:00
Rémi Verschelde
ce7a9a6eab
Images: Remove unused images (no 'image::' or 'figure::' reference)
2020-06-05 14:43:20 +02:00
Hugo Locurcio
5da8ed9b84
Improve writing style and fix formatting in Version control systems
2020-06-05 10:25:00 +02:00