Commit Graph

6508 Commits

Author SHA1 Message Date
Max Hilbrunner
0c18a7cb67 Merge pull request #6643 from paulloz/csharp/signals
Create a dedicated "C# Signals" page
2023-01-23 19:22:15 +01:00
Max Hilbrunner
be5ac7b34b Merge pull request #6648 from Calinou/compiling-linuxbsd-faster-linking
Document ways to further speed up linking in Compiling for Linux/*BSD
2023-01-23 17:19:46 +01:00
BlueStag
135ad68cab Use 4.0 method of connecting to and emitting signals (#6311)
Change docs to use the new method of connecting and emitting signals
2023-01-22 22:01:34 -05:00
Paul Joannon
3347df2edb Create a dedicated "C# Signals" page 2023-01-22 17:37:29 +01:00
Max Hilbrunner
7b21d5c293 GDScript basics: expand upon continue explanation (#6650)
Co-authored-by: DavidVereb <davidvereb@users.noreply.github.com>
2023-01-22 17:19:56 +01:00
Max Hilbrunner
8263c21801 Merge pull request #6627 from skyace65/Image-Guidelines-2
Add a guide for creating documentation images
2023-01-22 17:01:31 +01:00
Max Hilbrunner
7d7a6eee24 Merge pull request #6647 from Calinou/compiling-macos-pyston-lite
Document using Pyston-lite for faster builds on macOS
2023-01-22 15:42:12 +01:00
Matthew
361012ea50 Merge pull request #6646 from moomoo02/my-doc-changes
Removed outdated documentation in C# Basics Page
2023-01-22 09:15:43 -05:00
Alex Coté
313e2162a4 Update Sublime Text external editor arguments (#6644) 2023-01-22 12:13:26 +01:00
Hugo Locurcio
004654a114 Document ways to further speed up linking in Compiling for Linux/*BSD
mold and/or system libraries can be used to make iteration times
significantly faster when working on the engine.
2023-01-22 11:43:46 +01:00
Hugo Locurcio
14e4b0e110 Document using Pyston-lite for faster builds on macOS 2023-01-22 11:01:14 +01:00
Vince Nguyen
c8f45094b5 Removed outdated documentation 2023-01-21 21:24:51 -08:00
Matthew
e8131bfd56 Merge pull request #6638 from Calinou/compiling-update-python-required-version
Update Python version requirements on Compiling pages
2023-01-20 18:32:02 -05:00
Rémi Verschelde
7fc697f10e Fix typo in last commit 2023-01-20 14:50:05 +01:00
Rémi Verschelde
b4a43f14b8 Update copyright statement from 2022 to 'present' 2023-01-20 14:47:22 +01:00
Hugo Locurcio
554394c5cd Update Python version requirements on Compiling pages
The `master` branch has required Python 3.6 to be compiled for
a few years now.

This also makes the text more consistent across platforms.
2023-01-20 13:07:35 +01:00
Matthew
8d4c972072 Merge pull request #6455 from dalexeev/draw-line-coords
Explain `draw_line` and `draw_rect` coordinates
2023-01-19 20:59:07 -05:00
Matthew
d97d2c2e6e Merge pull request #6630 from timothyqiu/set-playing
Sync renamed method in C++ code snippet
2023-01-18 21:43:03 -05:00
Matthew
eb25278373 Merge pull request #6534 from thiagola92/single_quote
Update string literal example
2023-01-18 21:09:26 -05:00
Matthew
55ca145bcd Merge pull request #6628 from adamscott/move-icon-to-top
Update icon annotation references in the documentation
2023-01-18 21:02:37 -05:00
Pedro Pais
232f359d05 Update Pause Mode documentation (#6624)
changed reference to "process" pause mode to "when paused"
2023-01-18 19:58:20 -05:00
skyace65
bde912b341 Add a guide for creating documentation images 2023-01-18 19:43:04 -05:00
Adam Scott
9ab272f94b Update icon annotation references in the documentation 2023-01-18 08:12:59 -05:00
Haoyu Qiu
d83c3d8143 Sync renamed method in C++ code snippet 2023-01-18 20:36:41 +08:00
Matthew
f89da783ec Merge pull request #6528 from denicolas/patch-5
Character animation - change "you" to "you've"
2023-01-17 21:12:14 -05:00
Matthew
ad31850c36 Merge pull request #6617 from jmdejong/patch-6
link to appropriate Object._get() and Object._set() sections
2023-01-17 20:14:41 -05:00
Max Hilbrunner
2e94fef710 Merge pull request #6623 from DeadlyEssence01/update-csharp-scene-tree-doc
Fix C# ChangeScene Method Name in Scene Tree tutorial.
2023-01-17 14:03:57 +01:00
DeadlyEssence01
9bc011a1df Fix C# ChangeScene Method Name in Scene Tree tutorial. 2023-01-16 21:02:22 -05:00
Dramion
c869897350 Fix missing signal connection in code sample in Making HTTP requests (#6620) 2023-01-17 02:46:49 +01:00
Paul Joannon
d70bc1b691 Document export grouping in C# (#6621)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-01-17 02:45:47 +01:00
J.M. de Jong
2147f64d08 Update particle shader format in Controlling thousands of fish (#6604) 2023-01-17 02:30:02 +01:00
Danil Alexeev
519b8acd85 Explain draw_line and draw_rect coordinates 2023-01-16 22:41:06 +03:00
Yuri Sizov
1aa2809284 Merge pull request #6619 from Acrosicious/patch-1
Fix spelling error in a Navigation tutorial
2023-01-16 19:49:36 +03:00
Sebastian Rings
28ab4d2b9e Fix spelling error
"procedual" -> "procedural"
2023-01-16 12:05:44 +01:00
Chris Bradfield
4034965c7a Update CharacterBody2D tutorial, code and descriptions (#6614)
* Update CharacterBody2D tutorial, code and descriptions
2023-01-16 08:15:05 +01:00
J.M. de Jong
6485c97491 link to appropriate Object._get() and Object._set() sections 2023-01-15 11:12:30 +01:00
Max Hilbrunner
4944be969a Merge pull request #6609 from YuriSizov/random-formatting-fixes
Fix formatting issues reported by the builder
2023-01-15 02:54:12 +01:00
Max Hilbrunner
c7930cd384 Merge pull request #6611 from YuriSizov/pin-build-requirements
Pin additional build requirements to avoid syntax highlighting issues
2023-01-15 02:36:06 +01:00
Max Hilbrunner
7f24365694 Merge pull request #6612 from YuriSizov/style-kbd-not-in-kbd-not-in-kbd-not-in-dt
Update <kbd> style overrides
2023-01-15 02:34:43 +01:00
Yuri Sizov
d1b3edacf7 Merge pull request #6606 from paulloz/csharp/fix-code-blocks-getting-started
Update & fix C# blocks under getting_started/
2023-01-14 19:53:14 +03:00
Yuri Sizov
3b4328fb52 Update <kbd> style overrides 2023-01-14 19:07:41 +03:00
AeioMuch
32d9970205 Update get_world() to get_world_3d() in using_servers.rst (#6449)
get_world() with get_world_3d() on the using servers page
2023-01-14 11:05:04 -05:00
Yuri Sizov
64a60696bf Pin additional build requirements to avoid syntax highlighting issues 2023-01-14 18:49:07 +03:00
Yuri Sizov
c337204562 Fix formatting issues reported by the builder 2023-01-14 17:40:27 +03:00
Paul Joannon
293c3455bb Update & fix C# blocks under getting_started/
- `_Process` take its delta argument as a double
- Node classes need to be partial
- Use `SignalName.*` instead of `nameof(*)` for signals
- Add a note about how `delta` arguments are doubles
2023-01-14 11:11:52 +01:00
Max Hilbrunner
93b6e0977b Merge pull request #6600 from ctwobosius/compute-shader-renderer-note
Add note that Compute Shaders only work with a Vulkan renderer
2023-01-14 08:26:41 +01:00
Calvin Wong
0f75624f34 Add note about Compute Shader renderer 2023-01-13 21:46:30 -08:00
Hugo Locurcio
7430b081ea Fix typo in Mesh level of detail (LOD) (#6587) 2023-01-13 17:36:14 -08:00
Winston
11ffa4bf33 Explain LOD arguments in Shading language (#6593)
Fixes https://github.com/godotengine/godot-docs/issues/3904
2023-01-14 00:41:15 +01:00
Anthony Cossins
f994d270f8 Update references to Color constants for Godot 4 (#6602) 2023-01-14 00:19:09 +01:00