Max Hilbrunner
0c18a7cb67
Merge pull request #6643 from paulloz/csharp/signals
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Create a dedicated "C# Signals" page
2023-01-23 19:22:15 +01:00
Max Hilbrunner
be5ac7b34b
Merge pull request #6648 from Calinou/compiling-linuxbsd-faster-linking
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Document ways to further speed up linking in Compiling for Linux/*BSD
2023-01-23 17:19:46 +01:00
BlueStag
135ad68cab
Use 4.0 method of connecting to and emitting signals ( #6311 )
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Change docs to use the new method of connecting and emitting signals
2023-01-22 22:01:34 -05:00
Paul Joannon
3347df2edb
Create a dedicated "C# Signals" page
2023-01-22 17:37:29 +01:00
Max Hilbrunner
7b21d5c293
GDScript basics: expand upon continue explanation ( #6650 )
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Co-authored-by: DavidVereb <davidvereb@users.noreply.github.com >
2023-01-22 17:19:56 +01:00
Max Hilbrunner
8263c21801
Merge pull request #6627 from skyace65/Image-Guidelines-2
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Add a guide for creating documentation images
2023-01-22 17:01:31 +01:00
Max Hilbrunner
7d7a6eee24
Merge pull request #6647 from Calinou/compiling-macos-pyston-lite
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Document using Pyston-lite for faster builds on macOS
2023-01-22 15:42:12 +01:00
Matthew
361012ea50
Merge pull request #6646 from moomoo02/my-doc-changes
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Removed outdated documentation in C# Basics Page
2023-01-22 09:15:43 -05:00
Alex Coté
313e2162a4
Update Sublime Text external editor arguments ( #6644 )
2023-01-22 12:13:26 +01:00
Hugo Locurcio
004654a114
Document ways to further speed up linking in Compiling for Linux/*BSD
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mold and/or system libraries can be used to make iteration times
significantly faster when working on the engine.
2023-01-22 11:43:46 +01:00
Hugo Locurcio
14e4b0e110
Document using Pyston-lite for faster builds on macOS
2023-01-22 11:01:14 +01:00
Vince Nguyen
c8f45094b5
Removed outdated documentation
2023-01-21 21:24:51 -08:00
Matthew
e8131bfd56
Merge pull request #6638 from Calinou/compiling-update-python-required-version
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Update Python version requirements on Compiling pages
2023-01-20 18:32:02 -05:00
Rémi Verschelde
7fc697f10e
Fix typo in last commit
2023-01-20 14:50:05 +01:00
Rémi Verschelde
b4a43f14b8
Update copyright statement from 2022 to 'present'
2023-01-20 14:47:22 +01:00
Hugo Locurcio
554394c5cd
Update Python version requirements on Compiling pages
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The `master` branch has required Python 3.6 to be compiled for
a few years now.
This also makes the text more consistent across platforms.
2023-01-20 13:07:35 +01:00
Matthew
8d4c972072
Merge pull request #6455 from dalexeev/draw-line-coords
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Explain `draw_line` and `draw_rect` coordinates
2023-01-19 20:59:07 -05:00
Matthew
d97d2c2e6e
Merge pull request #6630 from timothyqiu/set-playing
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Sync renamed method in C++ code snippet
2023-01-18 21:43:03 -05:00
Matthew
eb25278373
Merge pull request #6534 from thiagola92/single_quote
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Update string literal example
2023-01-18 21:09:26 -05:00
Matthew
55ca145bcd
Merge pull request #6628 from adamscott/move-icon-to-top
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Update icon annotation references in the documentation
2023-01-18 21:02:37 -05:00
Pedro Pais
232f359d05
Update Pause Mode documentation ( #6624 )
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changed reference to "process" pause mode to "when paused"
2023-01-18 19:58:20 -05:00
skyace65
bde912b341
Add a guide for creating documentation images
2023-01-18 19:43:04 -05:00
Adam Scott
9ab272f94b
Update icon annotation references in the documentation
2023-01-18 08:12:59 -05:00
Haoyu Qiu
d83c3d8143
Sync renamed method in C++ code snippet
2023-01-18 20:36:41 +08:00
Matthew
f89da783ec
Merge pull request #6528 from denicolas/patch-5
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Character animation - change "you" to "you've"
2023-01-17 21:12:14 -05:00
Matthew
ad31850c36
Merge pull request #6617 from jmdejong/patch-6
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link to appropriate Object._get() and Object._set() sections
2023-01-17 20:14:41 -05:00
Max Hilbrunner
2e94fef710
Merge pull request #6623 from DeadlyEssence01/update-csharp-scene-tree-doc
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Fix C# ChangeScene Method Name in Scene Tree tutorial.
2023-01-17 14:03:57 +01:00
DeadlyEssence01
9bc011a1df
Fix C# ChangeScene Method Name in Scene Tree tutorial.
2023-01-16 21:02:22 -05:00
Dramion
c869897350
Fix missing signal connection in code sample in Making HTTP requests ( #6620 )
2023-01-17 02:46:49 +01:00
Paul Joannon
d70bc1b691
Document export grouping in C# ( #6621 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2023-01-17 02:45:47 +01:00
J.M. de Jong
2147f64d08
Update particle shader format in Controlling thousands of fish ( #6604 )
2023-01-17 02:30:02 +01:00
Danil Alexeev
519b8acd85
Explain draw_line and draw_rect coordinates
2023-01-16 22:41:06 +03:00
Yuri Sizov
1aa2809284
Merge pull request #6619 from Acrosicious/patch-1
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Fix spelling error in a Navigation tutorial
2023-01-16 19:49:36 +03:00
Sebastian Rings
28ab4d2b9e
Fix spelling error
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"procedual" -> "procedural"
2023-01-16 12:05:44 +01:00
Chris Bradfield
4034965c7a
Update CharacterBody2D tutorial, code and descriptions ( #6614 )
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* Update CharacterBody2D tutorial, code and descriptions
2023-01-16 08:15:05 +01:00
J.M. de Jong
6485c97491
link to appropriate Object._get() and Object._set() sections
2023-01-15 11:12:30 +01:00
Max Hilbrunner
4944be969a
Merge pull request #6609 from YuriSizov/random-formatting-fixes
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Fix formatting issues reported by the builder
2023-01-15 02:54:12 +01:00
Max Hilbrunner
c7930cd384
Merge pull request #6611 from YuriSizov/pin-build-requirements
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Pin additional build requirements to avoid syntax highlighting issues
2023-01-15 02:36:06 +01:00
Max Hilbrunner
7f24365694
Merge pull request #6612 from YuriSizov/style-kbd-not-in-kbd-not-in-kbd-not-in-dt
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Update <kbd> style overrides
2023-01-15 02:34:43 +01:00
Yuri Sizov
d1b3edacf7
Merge pull request #6606 from paulloz/csharp/fix-code-blocks-getting-started
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Update & fix C# blocks under getting_started/
2023-01-14 19:53:14 +03:00
Yuri Sizov
3b4328fb52
Update <kbd> style overrides
2023-01-14 19:07:41 +03:00
AeioMuch
32d9970205
Update get_world() to get_world_3d() in using_servers.rst ( #6449 )
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get_world() with get_world_3d() on the using servers page
2023-01-14 11:05:04 -05:00
Yuri Sizov
64a60696bf
Pin additional build requirements to avoid syntax highlighting issues
2023-01-14 18:49:07 +03:00
Yuri Sizov
c337204562
Fix formatting issues reported by the builder
2023-01-14 17:40:27 +03:00
Paul Joannon
293c3455bb
Update & fix C# blocks under getting_started/
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- `_Process` take its delta argument as a double
- Node classes need to be partial
- Use `SignalName.*` instead of `nameof(*)` for signals
- Add a note about how `delta` arguments are doubles
2023-01-14 11:11:52 +01:00
Max Hilbrunner
93b6e0977b
Merge pull request #6600 from ctwobosius/compute-shader-renderer-note
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Add note that Compute Shaders only work with a Vulkan renderer
2023-01-14 08:26:41 +01:00
Calvin Wong
0f75624f34
Add note about Compute Shader renderer
2023-01-13 21:46:30 -08:00
Hugo Locurcio
7430b081ea
Fix typo in Mesh level of detail (LOD) ( #6587 )
2023-01-13 17:36:14 -08:00
Winston
11ffa4bf33
Explain LOD arguments in Shading language ( #6593 )
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Fixes https://github.com/godotengine/godot-docs/issues/3904
2023-01-14 00:41:15 +01:00
Anthony Cossins
f994d270f8
Update references to Color constants for Godot 4 ( #6602 )
2023-01-14 00:19:09 +01:00