Junwan Park
0a5fc87ffb
Fix builtin_types link in tutorial gdscript_basics page
...
It's linked to a wrong position.
2024-10-04 03:54:19 +02:00
smix8
b81d778562
Add subsection for TileMap layer reordering
...
Adds subsection for TileMap layer reordering.
2024-10-04 03:54:11 +02:00
Hugo Locurcio
07557a97eb
Link to Exporting projects in Finishing up page of Your first 2D game
...
After finishing your first game, you may want to share it for others
to try it out without needing to install Godot.
2024-10-04 03:54:04 +02:00
tetrapod00
be672fa5cc
Clarify requirements in Compiling for Windows
2024-10-04 03:53:55 +02:00
tetrapod00
bd0da40feb
Add documentation for GDScript when statement
2024-10-04 03:53:42 +02:00
tetrapod00
80906dbddf
Add disambiguation to Export, linking to GDScript/C# exports
2024-10-04 03:53:14 +02:00
Hugo Locurcio
ecf8b582b5
Fix animation name in Your first 2D game
2024-10-04 03:53:06 +02:00
Andrew Price
d389cace3e
Fix duplicate "glyph_spacing" in bbcode docs
...
The correct name for the space spacing option is space_spacing.
2024-10-04 03:52:59 +02:00
smix8
5daeb5b4a7
Add hint that navmesh geometry nodes can be parsed by groupname
...
Adds hint that navmesh geometry nodes can be parsed by groupname.
2024-10-04 03:52:39 +02:00
Jiří Švejda
9603810dfb
Fix typo in FAQ
2024-10-04 03:52:32 +02:00
Raymond DiDonato
78b3cbe3ab
Update demo code in compositor effect tutorial
2024-10-04 03:52:23 +02:00
ELginas
5a67756151
Typo fix in bbcode_in_richtextlabel.rst
2024-10-04 03:52:15 +02:00
ELginas
34b88ed28a
Remove unnecessary ` in bbcode_in_richtextlabel.rst
2024-10-04 03:52:09 +02:00
Hugo Locurcio
14c1e6f0ab
Fix incorrect setup instructions in The profiler
2024-10-04 03:52:01 +02:00
Hugo Locurcio
b09ab6fef9
Fix keywords for Vector in GDScript syntax highlighting
...
- Add Vector4 and Vector4i to syntax highlighting.
- Removed nonexistent PackedVector2iArray and PackedVector3iArray.
2024-10-04 03:51:52 +02:00
Hugo Locurcio
5f13e67349
Document PackedVector4Array
...
This type was added in Godot 4.3.
2024-10-04 03:51:42 +02:00
Hugo Locurcio
3444010324
Fix sprite position in code sample in Optimization using servers
2024-10-04 03:51:31 +02:00
Hugo Locurcio
8e2be506e0
Fix incorrect statement in node_type being case-insensitive in Creating script templates
...
On case-sensitive filesystems, the case must match the actual node name,
so the folder will most likely need to use uppercase characters in its name
(e.g. `MeshInstance3D`).
2024-10-04 03:51:25 +02:00
Hugo Locurcio
71db8932bc
Harmonize Bash command syntax for easier line selection and copy-pasting
...
- Remove prompt or `$` sign which makes triple-click based selection
more difficult and time-consuming.
- Use `platform` instead of `p` alias in all SCons examples.
2024-10-04 03:51:17 +02:00
BreadInvasion
f5adaf3176
Remove not implemented disclaimers for interactive music
2024-10-04 03:51:10 +02:00
Hugo Locurcio
1e81218d42
Fix ADD_PROPERTY() calls in GDExtension C++ example to use correct syntax
...
This matches how properties are declared in core Godot.
2024-10-04 03:50:56 +02:00
Fabio Alessandrelli
52aa5ca908
Update SSL/TLS networking tutorial ( #9847 )
...
* Update SSL/TLS networking tutorial
Swap TLS and SSL mentions (TLS is now the most widely accepted term).
Clarify that Godot now uses the trusted certifcates from the operating
system by default, and only uses the Mozilla CA bundle as a fallback.
Remove outdated export filter reference (certificates are recognized as
resources).
Warn about self-signed certificates still validating domain name when
set in project settings (and reference TLSOptions for custom behavior).
Add reference to Crypto.generate_self_signed_certificate and provide
further reference about the OpenSSL documentation.
---------
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2024-10-04 03:50:34 +02:00
tetrapod00
8aab085ad2
Fix comments in chroma key example shader
2024-10-04 03:50:08 +02:00
Anaclecio Brederodes
5b2a7951d1
Correct "ConnectionCheck" return type
...
It was marked as "void" when it should be "bool".
2024-10-04 03:50:01 +02:00
Hendrik Brucker
eaa7cd9915
Document testing signals
2024-10-04 03:49:38 +02:00
skyace65
74de614d54
Document reflection probe limitations in compatability renderer
2024-10-04 03:49:31 +02:00
tetrapod00
5801aacc81
Add example to advanced_postprocessing.rst
...
Adds a complete example. Also removes an unneeded varying.
2024-10-04 03:49:24 +02:00
Hana - Piralein
1ccc058191
Update getting started 2D to 4.3
2024-10-04 03:49:15 +02:00
MBCX
484cca62a9
Add compilation instructions for RISC-V
2024-10-04 03:49:06 +02:00
Kevin Bloch (@codingthat)
d15f966fe3
Fix typos in tutorials/animation/introduction.rst ( #9917 )
...
* Fix typos in tutorials/animation/introduction.rst
* Grammar fix
2024-10-04 03:48:52 +02:00
toast_main
f97b22311e
Modified the using_tilesets.rst, section assigning-custom-metadata-to-the-tileset-s-siles, to accurately reflect how the custom metadata property names do appear in the editor. The image using_tilesets_edit_custom_data.webp was also updated to reflect this change. This was oberved on v4.3.stable.official [77dcf97d8]
2024-10-04 03:48:25 +02:00
Hendrik Brucker
df6e41ea5f
Add note about the create_test.py script
2024-10-04 03:48:14 +02:00
Max Hilbrunner
b7be0b374c
Update Discord, refer to website for communities
2024-10-04 03:47:59 +02:00
gachipan
9de6082171
Remove confusing end of sentence from the_profiler.rst documentation
...
Cut off the end of a sentence that doesn't make sense:
"You can also start profiling at any time before or during gameplay, depending on if you want."
It seems like removing the "depending on if you want." improves clarity of the documentation.
2024-10-04 03:47:37 +02:00
Lukas Fletcher
aa1ccc2a41
Fix PascalCasing in using_tilemaps.rst
2024-10-04 03:47:29 +02:00
bobby-the-epic
b6610b5be2
Add missing comma
...
Added a comma to clarify the subject of the sentence.
2024-10-04 03:47:21 +02:00
Philip Woods
bbbbfba92f
Changed Autoload to Globals -> Autoload
...
Since the Autoload tab is under Globals, I updated the documentation to reflect its new position.
2024-10-04 03:47:14 +02:00
Lukas Fletcher
4acb30c6e9
Update TileMap node with Layer postfix in using_tilemaps.rst
2024-10-04 03:47:08 +02:00
David Choi
c773f7b7ad
Added screenshot to first_2d_game/player_scene for clarity
2024-10-04 03:47:01 +02:00
Jade
1379cdd990
Add Arm Performance Tools to suggested performance tools list.
2024-10-04 03:46:48 +02:00
Matthew
83d84bb893
Merge pull request #9835 from HubbleCommand/master
...
2D movement overview - Click-and-move - use actions
2024-10-04 03:46:42 +02:00
RedStainedInk
dfdb5bcd2c
Removed outdated information about Mono SDK beeing necessary
...
Mono SDK isn't necessary any more for Godot .NET to work properly on Linux. All functionality that was needed from Mono back then is now provided by .NET proper.
I fear Mono SDK might even cause some conflict with up-to-date .NET.
2024-10-04 03:46:28 +02:00
Matthew
a00772a0d0
Merge pull request #9897 from FarzadBT/FarzadBT-patch-1
...
Add info to turn off preview sunlight before working with 3D shader lighting in 'Your first 3D shader'.
2024-10-04 03:46:20 +02:00
Hugo Locurcio
5dfcf84e7b
Fix decals demo link in Using decals
2024-10-04 03:45:51 +02:00
Hugo Locurcio
30da51b4b6
Document physics interpolation not being supported in 2D particles yet
2024-10-04 03:45:42 +02:00
Hugo Locurcio
b7adf2e0f5
Fix Visual Studio Code gdb pretty print script path to match the Godot repository
2024-10-04 03:45:33 +02:00
Lukas Fletcher
e4649e89de
Update misspelled word in using_tilesets.rst
2024-10-04 03:45:01 +02:00
yesfish
619cea0dc3
Improve next_pass documentation in Standard Material 3D ( #9762 )
2024-10-04 03:44:50 +02:00
Matthew
542a8a4a82
Merge pull request #9773 from darkstarworks/master
...
Update 07.killing_player.rst
2024-10-04 03:44:36 +02:00
Hana - Piralein
0f3fabbb5a
Update codespell path and fix spelling errors
2024-10-04 03:44:22 +02:00