Hugo Locurcio
0756294d3b
Document comment keywords being highlighted in the script editor
2023-11-01 15:07:14 +01:00
Matthew
d1506e0a9d
Merge pull request #8340 from NoctemCat/patch-1
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Fixed typos in custom_performance_monitors.rst
2023-10-31 17:54:18 -04:00
NoctemCat
5561524ea9
Fixed typos in custom_performance_monitors.rst
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Changed Monitor to Monitors and added missing colon in the link to Performance.add_custom_monitor
2023-10-31 11:22:32 +09:00
Max Hilbrunner
1e2867c976
Merge pull request #8341 from raulsntos/dotnet/diagnostics-update
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Update C# diagnostic documentation
2023-10-27 21:32:17 +02:00
Raul Santos
52ac488079
C#: Add documentation for GD0107
2023-10-27 16:33:14 +02:00
Max Hilbrunner
6516f7f8c7
Merge pull request #7815 from aXu-AP/expressions-functions
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Point to GlobalScope from Evaluating Expressions tutorial
2023-10-25 15:20:57 +02:00
Max Hilbrunner
4ff789359b
Merge pull request #8265 from Piralein/autoload
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fix file casing in singletons_autoload tutorial
2023-10-23 17:17:58 +02:00
Max Hilbrunner
796df85fce
Merge pull request #8084 from bferguson3/master
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Update gdextension_cpp_example.rst (Clarification rwt dump extension API)
2023-10-21 21:26:02 +02:00
Max Hilbrunner
d1e013bdad
Merge pull request #8269 from bziemons/patch-1
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Update GDScript reference, 'in'-keyword explanation
2023-10-21 16:35:55 +02:00
Susheel Thapa
a98b5a5545
fix typo in multiple files ( #8291 )
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* fix typo in multiple files
* Updated as per suggestions
2023-10-20 11:34:46 +02:00
Benedikt Ziemons
1beedb8ae8
Update GDScript reference, 'in'-keyword explanation
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The explanation for the keyword 'in' states it checks, whether an element is in a list (among others). This is the only occurrence of the word 'list' in this context and I assume it actually means array. To avoid future confusion, it makes sense to replace the word list with array in this explanation.
2023-10-19 10:22:37 +02:00
Raul Santos
b63001f753
Fix C# diagnostic messages to match 4.2
2023-10-18 14:05:14 +02:00
Hana - Piralein
63ad1da481
fix file casing
2023-10-17 20:42:28 +02:00
Raul Santos
f8ed631531
Update the state of C#/.NET support as of 4.2 beta 1
2023-10-12 20:26:32 +02:00
Max Hilbrunner
85be0daece
Merge pull request #7985 from dalexeev/update-gds-doc-comments-page
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Update "GDScript documentation comments" page
2023-10-09 01:51:17 +02:00
Max Hilbrunner
4b03ae73ad
Merge pull request #8177 from wlsnmrk/gd-load-fixes
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Standardize/Improve C# GD.Load() examples
2023-10-08 23:10:31 +02:00
Mark Wilson
147d2233c7
Improve C# GD.Load() examples
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* Use typed version of GD.Load()
* Use absolute paths (i.e., prefixed with "res://")
* Use "Path/To/" intermediate path values on abstract examples, to
illustrate that files can live in various directories
* Use PascalCase on files that are not GDScript or GLSL
2023-10-08 12:25:43 -04:00
Max Hilbrunner
455ca26878
Merge pull request #8180 from raulsntos/dotnet/build-button-4.2
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C#: Update images of the Build button
2023-10-07 18:29:04 +02:00
Max Hilbrunner
8cf2fbaed4
Merge pull request #7825 from Hugo-Trentesaux/master-1
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Update singletons_autoload.rst
2023-10-06 13:14:31 +02:00
nicolas-scarrci
c1a9c4dc73
Clarify class keyword usage ( #7741 )
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* Clarify class keyword usage
* Added reference link for class_name as well
---------
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2023-10-06 13:04:08 +02:00
Max Hilbrunner
95869e42ff
Merge pull request #8153 from Repiteo/space-to-tab-v2
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Automatically convert spaces to tabs in CodeBlocks
2023-10-06 12:50:53 +02:00
Max Hilbrunner
17f0da6a53
Merge pull request #8130 from dalexeev/gds-update-static-typing
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Update "Static typing in GDScript" page
2023-10-06 12:44:47 +02:00
Danil Alexeev
9eb7aa3f59
Update "Static typing in GDScript" page
2023-10-06 12:49:26 +03:00
Thaddeus Crews
acf09b8551
Automatically convert spaces to tabs in codeblocks
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• Adds codeblock css rule for tab-size
• Only applies to GDScript/C++
• Fix some inconsistent cpp codeblock filters
2023-10-05 19:04:26 -05:00
Max Hilbrunner
97c0af67aa
Merge pull request #8082 from bteixeira/patch-2
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Update gdscript_format_string.rst
2023-10-06 01:44:51 +02:00
Raul Santos
084f18b176
C#: Update images of the Build button
2023-10-06 00:47:40 +02:00
Danil Alexeev
6ad7f78001
GDScript: Update match patterns and literal docs
2023-10-05 19:18:05 +03:00
Max Hilbrunner
49ac573d24
Merge pull request #8094 from dalexeev/gds-add-match-pattern-guard-info
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GDScript: Document `match` pattern guards
2023-10-04 18:57:54 +02:00
Max Hilbrunner
44136776a9
Merge pull request #8142 from YuriSizov/csharp-support-update
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Update the state of C#/.NET support as of 4.2
2023-10-03 23:55:33 +02:00
Raul Santos
4266830497
Update C# differences for 4.2
2023-10-03 18:08:18 +02:00
Yuri Sizov
ac728e8dd2
Update the state of C#/.NET support as of 4.2
2023-10-03 18:03:52 +02:00
Danil Alexeev
da3f1a1275
GDScript: Document match pattern guards
2023-09-29 14:28:44 +03:00
TheBlckbird
4175ccd451
Add Swift to what_is_gdextension.rst
2023-09-29 08:56:29 +02:00
bferguson3
539a63a2b0
Update gdextension_cpp_example.rst
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Removed unused filename parameter from --dump-extension-api command in GDExtension tutorial and clarified language after.
2023-09-28 13:01:59 -04:00
Bruno Teixeira
ebb36dc876
Update gdscript_format_string.rst
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Added missing documentation for `%v` string formatting for vectors.
2023-09-28 15:11:37 +02:00
Elnar Dakeshov
4b6e15d3b3
Update style guide ( #8038 )
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Used get instead of set.
2023-09-27 03:03:08 +02:00
Ershn
b3615711ff
Make some clarifications/fixes in the C# docs
2023-09-25 09:14:16 +09:00
Luna
0fe7ff833e
Fixed typos in several doc files ( #8002 )
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* Fixed typos in
- c_sharp_differences.rst
- debugger_panel.rst
- gdextension_cpp_example.rst
- gui_using_fonts.rst
- openxr_hand_tracking.rst
- overview_of_debugging_tools.rst
- setting_up_xr.rst
- shading_language.rst
- the_profiler.rst
- your_second_3d_shader.rst
* Update tutorials/shaders/shader_reference/shading_language.rst
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
* PR Feedback
---------
Co-authored-by: Luna <2650849-Lunalicious@users.noreply.gitlab.com >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2023-09-25 00:41:33 +02:00
Jaime Crespo
22f25b6773
C#: Document new Asinh, Acosh and Atanh functions in Mathf
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Document on the list of C# api differences the newly exposed
* Mathf.Asinh()
* Mathf.Acosh()
* Mathf.Atanh()
Followup to godotengine/godot#81229
2023-09-23 19:42:24 +02:00
Yuri Rubinsky
69c25552bc
Fix typo in gdextension_cpp_example.rst
2023-09-23 10:25:45 +03:00
Yuri Rubinsky
7119fa1cfb
Fix register_types.h code in GDExtension example
2023-09-23 10:11:56 +03:00
Danil Alexeev
9aa85cee05
Update "GDScript documentation comments" page
2023-09-21 16:33:55 +03:00
Danil Alexeev
09d9d9a895
GDScript: Document raw string literals
2023-09-21 00:04:38 +03:00
31
7eccc4e94b
Remove outdated VS setup and 2019 support info
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Removes VS 2019 from the list of supported IDEs. It doesn't support .NET SDK 6.0 and can't build Godot projects.
Removes mention of the VS extension. It only applies to 3.x projects and debugging is done with ordinary debugging tools after the move to .NET in 4.x.
2023-09-19 10:49:51 -07:00
Corey
dbd4468aae
Update c_sharp_basics.rst
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* Fix incorrect file name with regards to adding the `program` parameter.
2023-09-17 13:41:38 -07:00
Max Hilbrunner
8f4347e2a5
Merge pull request #7865 from dashdotdashdot/patch-1
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Update gdextension_cpp_example.rst to avoid unquoted compatibility_minimum trap
2023-09-13 04:12:27 +02:00
Max Hilbrunner
8e69f6be0c
Merge pull request #7820 from gogojokid/master-1
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Custom editor icon section's command wrong or out of date
2023-09-11 16:23:54 +02:00
Max Hilbrunner
64867d4341
Merge pull request #7812 from dalexeev/gds-mention-array-assign-method
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GDScript: Mention `Array.assign()` method in typed arrays documentation
2023-09-10 20:12:38 +02:00
Noctor Onwood
306b24246b
Custom editor icon section's command wrong or out of date.
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In the "*.gdextension" code block, the [Icon] tag does not work in 4.1.1.stable version, and it does not match the naming conventions of other tags. I test it, [icons] tag is worked well. In addition, I added a blank lines between the tag and the content to make it more consistent with other "*.gdextension" code block formatting.
Update with capnm's suggestion. Thank you all for your attention and reply!
2023-09-02 23:03:29 +08:00
dashdotdashdot
0583b2b6b6
Enclose .gdextension's compatibility_minimum in quotes to avoid parse errors if extended to unquoted x.y.z format.
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Fixes #7864
2023-08-31 19:00:53 +09:00