Hugo Locurcio
046215542d
Fix some typos and grammar mistakes found using LanguageTool
2020-04-16 23:07:05 +02:00
Max Hilbrunner
caa1a2ef8a
Merge pull request #3395 from Calinou/fix-typos
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Fix typos found using `codespell -wi3 ^classes/**/*.rst`
2020-04-16 21:46:49 +02:00
Hugo Locurcio
8e0caddac3
Fix typos found using codespell -wi3 ^classes/**/*.rst
2020-04-16 21:01:09 +02:00
Yuri Sizov
7eff46d5ed
Fix ethical banner appearing in steps ( #3394 )
2020-04-16 19:22:42 +02:00
Yuri Sizov
98e360ffec
Improve sidebar behavior on scroll and adjust styling ( #3391 )
2020-04-16 15:38:30 +02:00
Yuri Sizov
4f7ee00821
Improve navbar scrolling in the live version of the docs ( #3368 )
2020-04-16 09:52:29 +02:00
Max Hilbrunner
72dd918165
Merge pull request #3386 from Calinou/style-guides-variables
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Add advice about local variables in the GDScript and C# style guides
2020-04-16 03:21:55 +02:00
nolike
8e7c82904f
Links to Gaffer On Games blog ( #3388 )
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Gaffer has relaunched his blog. No need to keep links to web archive anymore.
I propose substitute links to updated blog.
2020-04-15 21:23:54 +02:00
Jummit
8a7cf6f79f
Add custom VisualScript node tutorial ( #3289 )
2020-04-15 16:47:58 +02:00
Matthew
8cb50de863
Update info on creating clips for imported animations ( #3379 )
2020-04-15 16:42:51 +02:00
Yuri Sizov
4acf7a6563
Fix syntax highlighting for various languages ( #3387 )
2020-04-15 16:33:20 +02:00
Yuri Sizov
d5fd8a3841
Split Web export guide into class reference and the guide itself ( #3326 )
2020-04-15 11:53:33 +02:00
Hugo Locurcio
ac4c28d279
Add advice about local variables in the GDScript and C# style guides
2020-04-15 11:45:23 +02:00
Rémi Verschelde
c548d0d455
Merge pull request #3382 from Calinou/add-issue-templates
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Add issue templates
2020-04-14 09:58:02 +02:00
Hugo Locurcio
d4eb2cc1da
Add issue templates
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This should make the issue reporting flow a bit smoother.
2020-04-14 09:46:54 +02:00
Michael Alexsander
056aa27028
Fix commands not appearing in "Bisecting regressions" page ( #3378 )
2020-04-13 15:29:29 +02:00
Rémi Verschelde
e880933691
Merge pull request #3112 from Calinou/add-bisect-guide
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Add a page about finding regressions using `git bisect`
2020-04-13 12:17:01 +02:00
Cody
801998c853
Small grammatical error fix for readability ( #3377 )
2020-04-12 22:53:37 +02:00
Michael Alexsander
58ff2e036a
Fix some recent errors and styling ( #3375 )
2020-04-12 15:25:45 +02:00
Frederick Kramer Dal Pra
efa4e6ef5f
Safe line vs Unsafe line unclear label ( #3366 )
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Although line 6 is safe, line 7, that actually is what the paragraph talking about, is unsafe and line 8 is safe.
The way it was before, it was in reverse order, making it confusing which is safe and which is not. So I changed the order to be as the picture.
To further assure it is clear, I added the line numbers in parentheses.
The parentheses could be excessive verbosity, but the order importance stands. I believe it was confusing before.
Alternatively, the picture could be changed, having the safe line first. Then it's clearer as the unsafe line it's the only one different and the order would be also correct; 2 safe lines, one unsafe for last. Specifying the lines would not be needed then.
2020-04-12 13:58:40 +02:00
Rémi Verschelde
5775584c09
Merge pull request #3372 from Calinou/add-shader-style-guide
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Add a style guide for the Godot shader language
2020-04-12 11:47:56 +02:00
Aaron Franke
285db9caf1
Merge pull request #3306 from aaronfranke/main-screen
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Simplify the "Making main screen plugins" article
2020-04-12 00:03:15 -04:00
Hugo Locurcio
293ccf7f68
Add a style guide for the Godot shader language
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This closes #3091 .
2020-04-11 21:01:28 +02:00
Rémi Verschelde
48150c26ae
Merge pull request #3371 from Calinou/docs-logo-hidpi-ready
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Make the documentation logo hiDPI-friendly
2020-04-11 18:22:28 +02:00
Hugo Locurcio
c50cd002ad
Make the documentation logo hiDPI-friendly
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This also sets the documentation logo to a fixed size in the CSS
to prevent reflows during page loading.
2020-04-11 13:38:25 +02:00
Rémi Verschelde
35bd40e3b9
Merge pull request #3362 from Calinou/compiling-for-android-troubleshooting-platform
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Add section on platform not appearing in SCons in Compiling for Android
2020-04-10 11:31:25 +02:00
Hugo Locurcio
087835e400
Add section on platform not appearing in SCons in Compiling for Android
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This closes #3361 .
2020-04-10 09:49:54 +02:00
Rémi Verschelde
8d561e5eb6
Merge pull request #3254 from pycbouh/add-navbar-scroll-v2
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Add a scroll to navbar, second attempt
2020-04-09 23:05:21 +02:00
Yuri Sizov
4b3718d720
Add a scroll to navbar, second attempt
2020-04-09 22:21:27 +03:00
Max Hilbrunner
7d53efa20a
Merge pull request #3357 from Calinou/gdscript-history-move-to-faq
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Move the GDScript history to the FAQ, reference it in GDScript basics
2020-04-09 16:28:07 +02:00
Hugo Locurcio
62725b30f1
Move the GDScript history to the FAQ, reference it in GDScript basics
2020-04-09 16:24:31 +02:00
Rémi Verschelde
ed79c39ee9
Merge pull request #3354 from Calinou/add-signal-meta-keywords
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Add singular "Signal" meta keyword to signal tutorials
2020-04-09 15:12:51 +02:00
Rémi Verschelde
8b6518ebb5
Merge pull request #3353 from Calinou/fix-asset-builtin
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Always use parentheses when calling `assert()` in GDScript
2020-04-09 15:11:34 +02:00
Hugo Locurcio
76bf1d2636
Add singular "Signal" meta keyword to signal tutorials
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This makes possible to find them when searching for "signal",
instead of just "signals".
This closes #2629 .
2020-04-09 15:00:51 +02:00
Hugo Locurcio
32d9019e5e
Always use parentheses when calling assert() in GDScript
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This is now required since Godot 3.2.
This also adds an assert message to the Godot interfaces page to match
its C# counterpart.
2020-04-09 14:46:36 +02:00
Max Hilbrunner
0400142b96
Merge pull request #3352 from Calinou/fix-tree-image-dark-theme
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Fix Scenes and Nodes tree image being unreadable on dark theme
2020-04-08 16:34:40 +02:00
Max Hilbrunner
43ff436c13
Merge pull request #3337 from felyperennan/patch-2
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Best Practices - Godot interfaces: Fix in the C# code example
2020-04-08 16:32:01 +02:00
Hugo Locurcio
fdc96af659
Fix Scenes and Nodes tree image being unreadable on dark theme
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This closes #3351 .
2020-04-08 15:46:13 +02:00
Robin Lamb
5b0e496c52
Document how to get class information in script workspace ( #3298 )
2020-04-07 10:11:39 +02:00
Chris Bradfield
cd75be0752
Add get_slide_collision example to Using Kinematic tutorial ( #3297 )
2020-04-07 10:07:29 +02:00
m Kotob
1e1ccfacfa
Update "Unity to Godot" ( #3347 )
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The mentioned disadvantage of godot is now obsolete since https://github.com/godotengine/godot/pull/27742 was merged for 2D and 3D, and the game camera can be overridden from the editor to explore from multiple angles.
2020-04-06 20:58:35 +02:00
Rémi Verschelde
427ed9be0e
Merge pull request #3346 from MiniDigger/patch-1
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Fix missing mono suffix in "compiling with mono" guide
2020-04-05 18:20:32 +02:00
MiniDigger
ebde43f89b
Fix missing mono suffix in
2020-04-05 16:43:35 +02:00
Rémi Verschelde
45469ba549
Merge pull request #3344 from Calinou/fix-thumbstick-deadzones-url
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Fix the dead links for the thumbstick dead zones pages
2020-04-05 12:38:50 +02:00
Hugo Locurcio
6929a811bc
Fix the dead links for the thumbstick dead zones pages
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The host is no longer online, so we'll point to the archived version
instead.
This also removes a redundant note in the VR starter tutorial.
This closes #3343 .
2020-04-04 23:19:08 +02:00
Guillermo Fuchter
8a345e8d78
Updated Mono supported export projects ( #3340 )
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* Updated Mono supported export projects
Added Android and HTML to the list
* Added iOS to the list of supported export projects
Added iOS to the list of supported export projects for Mono C#
2020-04-04 20:11:53 +02:00
Rémi Verschelde
a05ea4a9c8
Merge pull request #3321 from Calinou/rename-x11-to-linuxbsd
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Rename all instances of the `x11` platform to `linuxbsd`
2020-04-01 15:58:10 +02:00
Hugo Locurcio
6fb8d9b5de
Rename all instances of the x11 platform to linuxbsd
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Export template binaries haven't been renamed yet, so their names
were left as-is.
2020-04-01 09:15:45 +02:00
Felype Rennan
2d09280efc
Fix in the C# code example
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The keyword `extends` is used in Java to extend/inherit from another class, but in C# the correct syntax is just the colon mark `:`
Also rectified one part of the code where the example is extending from Object, although it would not cause any trouble, all classes in C# already derive from `Object` by default.
2020-03-31 18:43:58 -03:00
Ignacio Roldán Etcheverry
6837713558
Update 'Compiling with Mono': iOS, WASM, AOT and BCL ( #3265 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-03-31 21:33:12 +02:00