Merge pull request #3337 from felyperennan/patch-2

Best Practices - Godot interfaces: Fix in the C# code example
This commit is contained in:
Max Hilbrunner
2020-04-08 16:32:01 +02:00
committed by GitHub

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@@ -70,7 +70,7 @@ access.
// Tool script added for the sake of the "const [Export]" example.
[Tool]
public MyType : extends Object
public MyType
{
// Property initializations load during Script instancing, i.e. .new().
// No "preload" loads during scene load exists in C#.
@@ -472,7 +472,7 @@ accesses:
.. code-tab:: csharp
// Child.cs
public class Child extends Node
public class Child : Node
{
public FuncRef FN = null;
@@ -484,7 +484,7 @@ accesses:
}
// Parent.cs
public class Parent extends Node
public class Parent : Node
{
public Node Child;