Commit Graph

61 Commits

Author SHA1 Message Date
hakankaraduman
013ff59734 Fix "physics time" instead of "physics frame" in The Profiler (#4899) 2021-05-10 14:48:08 +02:00
swift502
3740276d38 Fix broken C# tab in Resources scripting tutorial 2021-04-25 14:54:28 +02:00
Hugo Locurcio
ea7814b25c Add a "see also" link to the GDScript grammar in the GDScript section
The page is in the Development section, but it's not easy to discover.
2021-04-23 18:49:09 +02:00
golddotasksquestions
d4b7b9ec6f Removing " a" (singular) in front of "ViewportContainers" (plural)
This is basically a test for me in order to learn how to properly submit PRs, while also doing something tiny bit useful.

My 4th attempt at doing this correctly. This time from separate branch to master :)
2021-04-17 13:33:36 +02:00
skyace65
9e4b4db40f Improve VSCode and VS C# instructions 2021-04-03 20:15:25 -04:00
31
6e96d8d262 Update C# Connect method: binds is a Godot array (#4777) 2021-03-23 19:20:43 +01:00
31
8c55f98736 Polish new sentence about restoring NuGet packages 2021-03-20 11:37:57 -05:00
31
eb10a49864 Simplify C# NuGet package doc to match 3.2.3+ 2021-03-20 11:20:51 -05:00
Rémi Verschelde
ca41df2fd0 Merge pull request #4597 from skyace65/weakref
Add code example for weakref
2021-03-19 13:16:34 +01:00
Matthew
2a4dcc40d6 Add information on onready annotation to C# differences page (#4565) 2021-03-19 12:46:23 +01:00
Nat Quayle Nelson
168e56843b Add missing "use" in "use as" in Nodes and scene instances (#4749) 2021-03-13 18:52:16 +01:00
Bengt Söderström
1a1f4c5b76 Renamed directory godot_headers to godot-headers in GDNative SConstruct (#4714)
Fixes GDNative compile error caused by directoy name change in godot-cpp repository.
2021-03-03 23:50:29 +01:00
Hugo Locurcio
7321b5b914 Add missing C++17 flag for Windows build in GDNative SConstruct (#4709)
This matches macOS and Linux.
2021-03-03 15:15:03 +01:00
Nathan Lovato
ee248ba218 Merge pull request #4585 from Calinou/filesystem-remove-untested-vcs
Remove mentions of Perforce and PlasticSCM as they're seldom tested
2021-02-26 14:45:33 -06:00
Hugo Locurcio
6ebe74850a Highlight requirement to have an _init function in GDNative C++ example 2021-02-19 21:54:43 +01:00
Ignacio Roldán Etcheverry
1c8ae020a8 Merge pull request #4560 from aaronfranke/cs-setup
Improve C# setup instructions
2021-02-18 02:04:46 +01:00
RoniPerson
b1bf4a93e3 Add a note to set default values for custom resources (#4650)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-02-16 17:12:37 +01:00
Carl
3f3e203bdd Fix CSharp instanciation example (#4618) 2021-02-02 14:36:11 +01:00
Aaron Franke
a0b153b2f2 Improve C# setup instructions 2021-01-30 05:47:33 -05:00
skyace65
4f19eea5c9 Add code example for weakref 2021-01-28 22:30:24 -05:00
Hugo Locurcio
491092b311 Remove mentions of Perforce and PlasticSCM as they're seldom tested 2021-01-26 14:13:42 +01:00
Fabio Colella
be6e3c1e30 Fix :ref: link typo in C# basics (#4552) 2021-01-17 13:24:59 +01:00
humboldt123
df8a6edc15 Fix C# code for changing scene (#4523) 2021-01-07 14:28:54 +01:00
Rémi Verschelde
c58522e38f Merge pull request #4501 from Calinou/fix-nodes-resources-image-background
Add a white background to the nodes/resources image
2021-01-04 16:56:53 +01:00
Rémi Verschelde
01f137830e Merge pull request #4348 from van800/rider
Update Rider prerequisites to match Godot 3.2.3+
2021-01-04 16:53:37 +01:00
Nex
c52ddd9c4b Add commas to improve readability in GDNative C++ example (#4513)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-01-03 06:22:19 +01:00
Hugo Locurcio
0137ca1ec3 Add a white background to the nodes/resources image
This closes #4500.
2020-12-30 13:20:27 +01:00
Ivan Shakhov
111b3d9ac0 Update external editors prerequisites to match Godot 3.2.3+ 2020-12-05 11:30:08 +01:00
Nathan Lovato
d0eb1eb6bc Move remaining files out of step_by_step/
Moved those to scripting/:

- filesystem
- resources
- singletons_autoload
- scene_tree

export to export/

and godot_design_philosophy to introduction/
2020-12-02 20:31:01 -06:00
Nathan Lovato
f68abde1e8 Write first script and player input pages
Closes #4173
2020-12-02 15:47:29 -06:00
Nathan Lovato
9f3f93912f Merge pull request #4403 from NathanLovato/content/first_3d_game_tutorial
Getting started: your first 3D game tutorial
2020-12-02 15:43:32 -06:00
Nathan Lovato
408746e671 Merge pull request #4401 from skyace65/profiler
Add GDQuest profiler page
2020-11-27 11:14:07 -06:00
Nathan Lovato
9622480ffe Edit the_profiler.rst 2020-11-27 11:04:58 -06:00
Nathan Lovato
6cc90eb58f Write part 5 of the 3D first game tutorial, add reference 2020-11-25 14:02:05 -06:00
Hugo Locurcio
7c2b78e38b Add a page on evaluating expressions using the Expression class 2020-11-25 16:27:41 +01:00
skyace65
8e893ecf49 Add GDQuest profiler page 2020-11-23 10:57:32 -05:00
Ursus-Z555
352ce06d87 Fix method name in Groups (#4392)
Change method 'call_group()' to 'add_to_group()'  under Adding Nodes to a Group section.
2020-11-21 15:11:38 +01:00
Hugo Locurcio
471618db61 Clarify that GDScript is not based on Python
This also fixes capitalization where "GDscript" was used instead of
"GDScript".

This closes #4378.
2020-11-19 14:57:12 +01:00
Nathan Lovato
b928c651e7 Add note about line skips in the style guide 2020-11-18 08:10:24 -06:00
Feniks
aedad86597 Fix couple of missing # and // for comments in code examples (#4360) 2020-11-12 20:19:42 +01:00
Nathan Lovato
9df8c5c383 Edit content guidelines, remove typographic marks
- Removed typographic marks in the entire repo
- Removed a line about why we don't use a wiki
- Indented notes with 4 spaces
- Addressed review comments
2020-11-12 08:59:13 -06:00
Nathan Lovato
54230fb235 Update tutorials/scripting/groups.rst
Co-authored-by: balloonpopper <5151242+balloonpopper@users.noreply.github.com>
2020-11-11 07:16:01 -06:00
Nathan Lovato
8987df4315 Improve nodes_and_scene_instances.rst
Based on review notes, add pictures to illustrate renaming a node and
how a node leaves the remote scene tree at runtime after calling free()
or queue_free()
2020-11-10 10:30:58 -06:00
Nathan Lovato
3665f22bab Edit the scripting section
Misc grammar fixes, improvements to phrasing, and more.

Co-authored-by: balloonpopper <5151242+balloonpopper@users.noreply.github.com>
2020-11-10 08:18:44 -06:00
Nathan Lovato
1eb9da99b6 Write and edit overridable_functions.rst, remove scripting_continued.rst 2020-11-08 09:49:48 -06:00
Nathan Lovato
7e7df1cc03 Merge class_name docs from scripting_continued.rst into gdscript docs 2020-11-07 23:23:19 -06:00
Nathan Lovato
9927bfbb71 Write nodes_and_scene_instances.rst from scripting_continued.rst
Rewrote the docs
Added an intro section about getting nodes and syntactic sugar
2020-11-07 23:11:29 -06:00
Nathan Lovato
61863b181f Move and rewrite groups.rst from sripting_continued.rst 2020-11-07 20:20:10 -06:00
Nathan Lovato
e67663f81b Add idle_and_physics_processing.rst, write scripting/index.rst 2020-11-07 19:15:14 -06:00
Naryosha
e9228aa741 GDNative C++: fix links to godotengine/godot-cpp (#4324)
The repository was moved from GodotNativeTools to godotengine.
2020-10-29 15:29:40 +01:00