583 Commits

Author SHA1 Message Date
Max Hilbrunner
0b67f026ec Merge pull request #10410 from tetrapod00/remove-outdated
Fix article outdated status for spring arm page
2024-12-15 17:31:46 +01:00
tetrapod00
0dfae02a28 Fix article outdated status for spring arm page 2024-12-15 00:40:53 -08:00
tetrapod00
590de7eea8 Link to foveation settings from VRS page 2024-12-14 11:05:02 -08:00
tetrapod00
f2ce3eee91 Standardize renderer names and terms 2024-11-29 13:26:48 -08:00
Max Hilbrunner
ba8739a3cd Merge pull request #10326 from tetrapod00/shadow-cull-mask
Document Light3D shadow caster mask property
2024-11-27 21:17:34 +01:00
tetrapod00
10842e24b5 Document shadow caster mask property 2024-11-27 09:20:46 -08:00
Max Hilbrunner
7f5c375770 Merge pull request #10317 from tetrapod00/not-a-wiki
Remove wiki reference in Introduction to 3D
2024-11-24 22:27:00 +01:00
tetrapod00
d9bd76c66a Remove wiki reference in Introduction to 3D 2024-11-24 12:49:39 -08:00
tetrapod
5bad2a6282 Add back information about per-vertex shading (#10281)
* Add back information about per-vertex shading

---------

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-11-18 20:06:54 +01:00
tetrapod00
09156f2ee9 Add UPDATE comments to perishable information 2024-11-17 13:50:42 -08:00
Max Hilbrunner
3a527894ee Merge pull request #10054 from furkanCalik7/manual-transform-update
Clarify Documentation for rotated_local() Function in 3D Transforms
2024-11-17 11:19:15 +01:00
Hugo Locurcio
338c19ca9d Document converting CSG nodes to MeshInstance3D and related lightmapping workflow (#10229)
* Document converting CSG nodes to MeshInstance3D and related lightmapping workflow

---------

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com>
2024-11-17 11:15:16 +01:00
FlooferLand!
d7ba911c0c Add note about LightmapGI only baking nodes under its parent (#10247)
* Add note about LightmapGI only baking nodes under its parent

`LightmapGI`'s documentation currently doesn't mention the fact it only bakes nodes under its parent.
This can make the user think there is something wrong with their scene setup or 3D models, as it refuses to bake when the user's models / world isn't under the same parent as the `LightmapGI`.

---------

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-11-17 11:05:26 +01:00
tetrapod00
9c52320183 Add comments about non-monospaced tables 2024-11-13 17:43:51 -08:00
Max Hilbrunner
47455be55a Merge pull request #10222 from tetrapod00/run-time-runtime
Change all usages of "run-time" to "runtime"
2024-11-08 00:14:11 +01:00
Hugo Locurcio
c9ec2428bc Tweak SSRL performance cost in 3D antialiasing comparison table
The screen-space roughness limiter's performance cost is very low
compared to other antialiasing methods (typically in the same
ballpark as FXAA).
2024-11-07 16:58:50 +01:00
tetrapod00
5994348764 Change all usages of "run-time" to "runtime" 2024-11-06 23:36:58 -08:00
tetrapod00
a8667ffddf Add links to project setting mentions 2024-11-05 11:55:14 -08:00
Hugo Locurcio
e954194991 Apply suggestion from Spring arm camera pull request 2024-11-04 20:11:48 +01:00
Nate Moore
ffb7983cc1 Add spring arm third-person camera tutorial (#10156)
Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com>
2024-11-04 20:11:13 +01:00
tetrapod00
2f634c7acb Improve display of rubric fake headers with heading-level option 2024-11-02 09:42:55 -07:00
Max Hilbrunner
e3ce781f0a Merge pull request #10110 from tetrapod00/particles-sidebar-fix
Fix unreachable pages under 3D Particles by using fake headers
2024-10-30 09:02:15 +01:00
tetrapod00
99722f2d78 Add Antialiasing comparison table, remove redundant MSAA limitations section 2024-10-29 16:09:23 -07:00
Max Hilbrunner
2d0b917e79 Merge pull request #10114 from tetrapod00/renderer-comparison
Add new Renderers page
2024-10-28 14:37:25 +01:00
tetrapod00
04a986db73 Add new Renderers page
Adds a new page which gives a summary of the three renderers. This page briefly
describes the renderers, gives some guidance on how to choose a renderer. It also
contains a comparison table between the renderers.
Adds an entry in the FAQ which links to this new page.
Adds a note about subsurface scattering limitations to the Standard Material page.
Adjusts some other pages which had incorrect information.
2024-10-27 18:51:36 -07:00
ScarfKat
2586012bf2 Typo fix for Interpolation gif description
The original description was backwards. This is a small edit that fixes it.
2024-10-22 21:57:23 -04:00
tetrapod00
658717b80a Remove references to Phong and Blinn specular 2024-10-22 10:45:38 -07:00
tetrapod00
12e83c4949 Add link from Rendering to 2D and 3D rendering sections 2024-10-18 17:51:00 -07:00
tetrapod00
118ad194a9 Fix unreachable pages under 3D Particles by using fake headers
Converts all headers in tutorials\3d\particles\index.rst to fake rubric headers.
Note that in this case we can't have any real subheaders on the page due to
the order of the sections.
2024-10-18 14:13:04 -07:00
tetrapod00
e55dffb11c Add note about flat shading and Grow in Standard Material page 2024-10-18 12:55:08 -07:00
Furkan Calik
c0f0a58695 Update using_transforms.rst to clarify rotate_local() axis usage 2024-10-06 20:23:39 +03:00
skyace65
2bf43bd982 Document reflection probe limitations in compatability renderer 2024-09-08 15:52:42 -04:00
Hugo Locurcio
f54bb92faa Fix decals demo link in Using decals 2024-08-31 03:31:23 +02:00
yesfish
586a2fd3a9 Improve next_pass documentation in Standard Material 3D (#9762) 2024-08-28 13:29:17 +02:00
A Thousand Ships
f3ddfc313a Merge pull request #9814 from ShawnHardern/update-occlusion-culling-csharp
Add C# examples to Occlusion culling
2024-08-23 18:50:53 +02:00
Shawn Hardern
d24c0c3e27 Add C# examples to Mesh level of detail 2024-08-23 15:26:09 +01:00
Shawn Hardern
35c34b3f9c Add C# examples to Occlusion culling 2024-08-23 15:02:34 +01:00
Matthew
b54f912c77 Merge pull request #9582 from russellsanborn/comma-before-but
Add commas before "but" throughout documentation
2024-08-15 21:35:04 -04:00
cakepie
f9f9b69313 Update standard_material_3d.rst to Godot 4 (#9641)
* Depth renamed to Height in Standard Material 3D
2024-08-01 18:11:09 -04:00
Matthew
cdfb87efbb Merge pull request #9481 from vgezer/intro3d
A Revisited "Intro to 3D Page"
2024-07-26 22:03:50 -04:00
Volkan Gezer
6045f91efb Improve introduction to 3D for beginners 2024-07-16 13:37:02 +02:00
Hugo Locurcio
4e0bc31f58 Document baking lightmaps on Android/web editor is not supported
This also removes a duplicated heading.
2024-07-15 00:44:06 +02:00
Russell Sanborn
a3e4e9b0cc Add commas before "but" throughout documentation 2024-07-06 08:41:08 -05:00
Hugo Locurcio
e7fdb120c7 Fix dead links in the documentation
Command used:

    lychee **/*.rst --github-token="..." --accept="100..=103,200..=299,429"

429 error codes were allowed due to a high number of false positives,
even with a GitHub token specified.
2024-07-01 18:55:30 +02:00
Hugo Locurcio
23c0ee2833 Document caveats related to GPUParticles3D collision
- Remove incorrect notice about GPUParticles2D not supporting
  collision. This is supported using LightOccluder2D with SDF
  generation enabled.
2024-06-27 01:53:36 +02:00
Hugo Locurcio
8bbf8563ff Link to more up-to-date FuncGodot plugin in CSG Tools, add Cyclops Level Builder
Qodot is now in maintenance mode and has been superseded by FuncGodot.
2024-06-14 21:44:44 +02:00
A Thousand Ships
36e2351df2 Fix invalid indentation in various files 2024-06-06 16:16:45 +02:00
Sr3qt
3844fba41d Updated function call
The function "surface_clear" does not exist as of 4.2.2. "clear_surfaces" does however.
2024-06-04 13:43:43 +02:00
Hugo Locurcio
06bd5b3ccb Fix false positives in codespell CI and fix reported typos
- Don't install codespell when building offline docs
  as it's not needed in that workflow.
2024-05-31 10:58:12 +02:00
Matthew
e0eb9374bc Merge pull request #9262 from MajorMcDoom/patch-2
Fix ImmediateMesh being referred to as a node when it is not
2024-04-28 21:15:48 -04:00