Anaclecio Brederodes
e01f00f069
Correctly name enum type
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Previously the example defined a "MyEnum" enum, but used a "SpellElements" type export. I've changed so it now defines a "SpellElements" enum.
2024-10-29 18:36:16 -03:00
Matthew
f512e1e9f5
Merge pull request #10163 from Calinou/shading-language-tweak-constant
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Tweak constant example in Shading language to avoid referring to reserved `PI`
2024-10-29 12:46:01 -04:00
Hugo Locurcio
4679999c4d
Tweak constant example in Shading language to avoid referring to reserved PI
2024-10-29 15:15:43 +01:00
Hugo Locurcio
0d3ccb1f6f
Mention callback argument count in The JavaScript bridge singleton
2024-10-29 15:06:53 +01:00
Max Hilbrunner
84842ebe00
Merge pull request #10142 from adamscott/add-web-export-file-name-section
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Add Web export file name section
2024-10-28 23:23:10 +01:00
Max Hilbrunner
cc48adbf4e
Merge pull request #10080 from tetrapod00/gdscript-sidebar
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Improve GDScript Basics sidebar navigation by changing header levels
2024-10-28 23:22:36 +01:00
Max Hilbrunner
18092b00e2
Merge pull request #10151 from adamscott/add-caption-filename
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Add filenames as captions for code blocks
2024-10-28 23:21:39 +01:00
Max Hilbrunner
d904c1df55
Merge pull request #10153 from tetrapod00/shader-uniform-limit
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Add note about shader uniform size limit to Shading Language
2024-10-28 21:03:07 +01:00
tetrapod00
58867df52b
Add note about uniform buffer size limit to Shading Language
2024-10-28 09:14:09 -07:00
Adam Scott
cc53e4b19e
Add Web export file name section
2024-10-28 11:32:09 -04:00
Max Hilbrunner
2d0b917e79
Merge pull request #10114 from tetrapod00/renderer-comparison
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Add new Renderers page
2024-10-28 14:37:25 +01:00
Max Hilbrunner
830fa18c79
Merge pull request #10150 from tetrapod00/csharp-diagnostic-nesting
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Fix unreachable pages in sidebar under C# Diagnostics
2024-10-28 14:31:38 +01:00
tetrapod00
04a986db73
Add new Renderers page
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Adds a new page which gives a summary of the three renderers. This page briefly
describes the renderers, gives some guidance on how to choose a renderer. It also
contains a comparison table between the renderers.
Adds an entry in the FAQ which links to this new page.
Adds a note about subsurface scattering limitations to the Standard Material page.
Adjusts some other pages which had incorrect information.
2024-10-27 18:51:36 -07:00
Hugo Locurcio
748775370a
Use negative index for get_child() in Singletons (Autoload)
2024-10-27 22:24:28 +01:00
Adam Scott
44dfb3a390
Add filenames as captions for code blocks
2024-10-27 16:18:36 -04:00
tetrapod00
9a5507829e
Fix unreachable pages in sidebar under C# Diagnostics
2024-10-27 12:46:48 -07:00
Matthew
d7135355fa
Merge pull request #10143 from tetrapod00/large-world-coords-shader
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Note limitation of shader world coordinates with large world coordinates
2024-10-25 18:52:51 -04:00
tetrapod00
e4d395de48
Note limitation of shader world coordinates with large world coordinates
2024-10-25 11:03:58 -07:00
Max Hilbrunner
cb2a53f881
Merge pull request #10119 from tetrapod00/shader-source-color
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Clarify use of source_color in Shading Language
2024-10-25 13:27:41 +02:00
Chaosus
5320185f73
Fix typo in spatial_shader.rst
2024-10-25 14:13:23 +03:00
Yuri Rubinsky
bb40500d11
Merge pull request #10129 from Chaosus/shader_clip_space_far
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Add `CLIP_SPACE_FAR` built-in description to spatial shaders
2024-10-25 14:09:14 +03:00
Chaosus
f93332bd75
Add CLIP_SPACE_FAR built-in description to spatial shaders
2024-10-25 14:04:23 +03:00
tetrapod00
7303e5733e
Clarify use of source_color in Shading Language
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Rewrite section on using the source_color uniform hint. Content is mostly the same,
but is more clear.
Rename one instance of "shader hint" to "uniform hint".
Adds a section header for Uniform hints.
2024-10-24 21:03:17 -07:00
Chaosus
212ce6746d
Note about stage func/discard may be used in custom shader function
2024-10-24 17:35:09 +03:00
Matthew
bcfaaaafd1
Merge pull request #10134 from ScarfKat/patch-3
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Typo fix for Interpolation gif description
2024-10-23 22:23:19 -04:00
Max Hilbrunner
8703f1c08b
Merge pull request #10128 from Calinou/exporting-for-windows-codesigning-update-url
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Update URL to Microsoft codesigning guide in Exporting for Windows
2024-10-23 08:07:49 +02:00
ScarfKat
2586012bf2
Typo fix for Interpolation gif description
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The original description was backwards. This is a small edit that fixes it.
2024-10-22 21:57:23 -04:00
Matthew
5ebd5e4528
Merge pull request #10131 from tetrapod00/goodbye-phong
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Remove references to Phong and Blinn specular modes
2024-10-22 21:35:08 -04:00
tetrapod00
658717b80a
Remove references to Phong and Blinn specular
2024-10-22 10:45:38 -07:00
Daniel Garcia Silva
f3a18b66f7
Fix typo "exists" to "exits"
2024-10-22 17:20:44 +01:00
Hugo Locurcio
a35d441cd7
Update URL to Microsoft codesigning guide in Exporting for Windows
2024-10-22 16:55:29 +02:00
Chaosus
e3af8aa69b
Add #error shader preprocessor directive description
2024-10-22 12:00:21 +03:00
Max Hilbrunner
a293074b08
Merge pull request #10122 from tetrapod00/remove-3x-continued
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Remove references to 3.x minor versions
2024-10-21 09:30:59 +02:00
Matthew
ca4c469701
Merge pull request #10120 from tetrapod00/remove-3x
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Remove reference to 3.1 as a minimum version
2024-10-20 21:18:32 -04:00
tetrapod00
10e07f08f5
Fix HDR 2D mention in Upgrading to Godot 4 page
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Since Godot 4.2, rendering 2D in HDR is once again possible.
2024-10-20 17:36:39 -07:00
tetrapod00
3bc5ea85af
Remove references to 3.x minor versions
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Removes notes about features being introduced in 3.x minor versions. In 4.x, these
details are no longer relevant.
2024-10-20 15:35:32 -07:00
tetrapod00
451649ddb6
Remove reference to 3.1 as a minimum version
2024-10-19 21:32:16 -07:00
Max Hilbrunner
7061a2aa92
Merge pull request #9846 from Flarkk/shader_matrix_convention
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Fix shader language matrix row/col convention
2024-10-20 04:13:42 +02:00
tetrapod00
a6484f9841
Fix docstring written as comment
2024-10-19 11:31:59 -07:00
Max Hilbrunner
4895db1287
Merge pull request #10112 from tetrapod00/link-rendering-sections
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Add link from Rendering to 2D and 3D rendering sections
2024-10-19 16:21:38 +02:00
Max Hilbrunner
a31b251589
Merge pull request #10107 from tetrapod00/canvasitem-shader-color-texture
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Clarify COLOR and TEXTURE in CanvasItem shaders
2024-10-19 05:25:26 +02:00
tetrapod00
12e83c4949
Add link from Rendering to 2D and 3D rendering sections
2024-10-18 17:51:00 -07:00
tetrapod00
118ad194a9
Fix unreachable pages under 3D Particles by using fake headers
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Converts all headers in tutorials\3d\particles\index.rst to fake rubric headers.
Note that in this case we can't have any real subheaders on the page due to
the order of the sections.
2024-10-18 14:13:04 -07:00
tetrapod00
e55dffb11c
Add note about flat shading and Grow in Standard Material page
2024-10-18 12:55:08 -07:00
tetrapod00
be84df8210
Clarify COLOR and TEXTURE in CanvasItem shaders
2024-10-18 10:55:46 -07:00
Austin Almond
87659396b5
Rephrase tutorial items for targeting with a Navigation Agent
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The `path_desired_distance`, `target_desired_distance`, and `path_max_distance` documentation was a bit ambiguous. I tried to make it a little more clear without making it too long, since the properties are also documented at the [NavigationAgent3D](https://docs.godotengine.org/en/stable/classes/class_navigationagent3d.html ) page.
2024-10-18 13:45:24 -04:00
Max Hilbrunner
f297e5a069
Merge pull request #10066 from shana/patch-1
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Add W4 Games to porting support list
2024-10-18 18:13:10 +02:00
Max Hilbrunner
3a3fa0ee7c
Merge pull request #9939 from clayjohn/shaders-instance-uniform-note
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Remove note about not supporting per-instance uniforms in the Compatibility backend
2024-10-18 05:46:55 +02:00
Max Hilbrunner
caaad5c892
Merge pull request #10106 from tetrapod00/browse
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Clarify section on using the file browser
2024-10-18 05:45:17 +02:00
Max Hilbrunner
7f27fd7f16
Merge pull request #10078 from Calinou/csharp-global-classes-filename
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Document filename requirements in C# global classes
2024-10-18 05:38:32 +02:00