Commit Graph

4326 Commits

Author SHA1 Message Date
Anaclecio Brederodes
e01f00f069 Correctly name enum type
Previously the example defined a "MyEnum" enum, but used a "SpellElements" type export. I've changed so it now defines a "SpellElements" enum.
2024-10-29 18:36:16 -03:00
Matthew
f512e1e9f5 Merge pull request #10163 from Calinou/shading-language-tweak-constant
Tweak constant example in Shading language to avoid referring to reserved `PI`
2024-10-29 12:46:01 -04:00
Hugo Locurcio
4679999c4d Tweak constant example in Shading language to avoid referring to reserved PI 2024-10-29 15:15:43 +01:00
Hugo Locurcio
0d3ccb1f6f Mention callback argument count in The JavaScript bridge singleton 2024-10-29 15:06:53 +01:00
Max Hilbrunner
84842ebe00 Merge pull request #10142 from adamscott/add-web-export-file-name-section
Add Web export file name section
2024-10-28 23:23:10 +01:00
Max Hilbrunner
cc48adbf4e Merge pull request #10080 from tetrapod00/gdscript-sidebar
Improve GDScript Basics sidebar navigation by changing header levels
2024-10-28 23:22:36 +01:00
Max Hilbrunner
18092b00e2 Merge pull request #10151 from adamscott/add-caption-filename
Add filenames as captions for code blocks
2024-10-28 23:21:39 +01:00
Max Hilbrunner
d904c1df55 Merge pull request #10153 from tetrapod00/shader-uniform-limit
Add note about shader uniform size limit to Shading Language
2024-10-28 21:03:07 +01:00
tetrapod00
58867df52b Add note about uniform buffer size limit to Shading Language 2024-10-28 09:14:09 -07:00
Adam Scott
cc53e4b19e Add Web export file name section 2024-10-28 11:32:09 -04:00
Max Hilbrunner
2d0b917e79 Merge pull request #10114 from tetrapod00/renderer-comparison
Add new Renderers page
2024-10-28 14:37:25 +01:00
Max Hilbrunner
830fa18c79 Merge pull request #10150 from tetrapod00/csharp-diagnostic-nesting
Fix unreachable pages in sidebar under C# Diagnostics
2024-10-28 14:31:38 +01:00
tetrapod00
04a986db73 Add new Renderers page
Adds a new page which gives a summary of the three renderers. This page briefly
describes the renderers, gives some guidance on how to choose a renderer. It also
contains a comparison table between the renderers.
Adds an entry in the FAQ which links to this new page.
Adds a note about subsurface scattering limitations to the Standard Material page.
Adjusts some other pages which had incorrect information.
2024-10-27 18:51:36 -07:00
Hugo Locurcio
748775370a Use negative index for get_child() in Singletons (Autoload) 2024-10-27 22:24:28 +01:00
Adam Scott
44dfb3a390 Add filenames as captions for code blocks 2024-10-27 16:18:36 -04:00
tetrapod00
9a5507829e Fix unreachable pages in sidebar under C# Diagnostics 2024-10-27 12:46:48 -07:00
Matthew
d7135355fa Merge pull request #10143 from tetrapod00/large-world-coords-shader
Note limitation of shader world coordinates with large world coordinates
2024-10-25 18:52:51 -04:00
tetrapod00
e4d395de48 Note limitation of shader world coordinates with large world coordinates 2024-10-25 11:03:58 -07:00
Max Hilbrunner
cb2a53f881 Merge pull request #10119 from tetrapod00/shader-source-color
Clarify use of source_color in Shading Language
2024-10-25 13:27:41 +02:00
Chaosus
5320185f73 Fix typo in spatial_shader.rst 2024-10-25 14:13:23 +03:00
Yuri Rubinsky
bb40500d11 Merge pull request #10129 from Chaosus/shader_clip_space_far
Add `CLIP_SPACE_FAR` built-in description to spatial shaders
2024-10-25 14:09:14 +03:00
Chaosus
f93332bd75 Add CLIP_SPACE_FAR built-in description to spatial shaders 2024-10-25 14:04:23 +03:00
tetrapod00
7303e5733e Clarify use of source_color in Shading Language
Rewrite section on using the source_color uniform hint. Content is mostly the same,
but is more clear.
Rename one instance of "shader hint" to "uniform hint".
Adds a section header for Uniform hints.
2024-10-24 21:03:17 -07:00
Chaosus
212ce6746d Note about stage func/discard may be used in custom shader function 2024-10-24 17:35:09 +03:00
Matthew
bcfaaaafd1 Merge pull request #10134 from ScarfKat/patch-3
Typo fix for Interpolation gif description
2024-10-23 22:23:19 -04:00
Max Hilbrunner
8703f1c08b Merge pull request #10128 from Calinou/exporting-for-windows-codesigning-update-url
Update URL to Microsoft codesigning guide in Exporting for Windows
2024-10-23 08:07:49 +02:00
ScarfKat
2586012bf2 Typo fix for Interpolation gif description
The original description was backwards. This is a small edit that fixes it.
2024-10-22 21:57:23 -04:00
Matthew
5ebd5e4528 Merge pull request #10131 from tetrapod00/goodbye-phong
Remove references to Phong and Blinn specular modes
2024-10-22 21:35:08 -04:00
tetrapod00
658717b80a Remove references to Phong and Blinn specular 2024-10-22 10:45:38 -07:00
Daniel Garcia Silva
f3a18b66f7 Fix typo "exists" to "exits" 2024-10-22 17:20:44 +01:00
Hugo Locurcio
a35d441cd7 Update URL to Microsoft codesigning guide in Exporting for Windows 2024-10-22 16:55:29 +02:00
Chaosus
e3af8aa69b Add #error shader preprocessor directive description 2024-10-22 12:00:21 +03:00
Max Hilbrunner
a293074b08 Merge pull request #10122 from tetrapod00/remove-3x-continued
Remove references to 3.x minor versions
2024-10-21 09:30:59 +02:00
Matthew
ca4c469701 Merge pull request #10120 from tetrapod00/remove-3x
Remove reference to 3.1 as a minimum version
2024-10-20 21:18:32 -04:00
tetrapod00
10e07f08f5 Fix HDR 2D mention in Upgrading to Godot 4 page
Since Godot 4.2, rendering 2D in HDR is once again possible.
2024-10-20 17:36:39 -07:00
tetrapod00
3bc5ea85af Remove references to 3.x minor versions
Removes notes about features being introduced in 3.x minor versions. In 4.x, these
details are no longer relevant.
2024-10-20 15:35:32 -07:00
tetrapod00
451649ddb6 Remove reference to 3.1 as a minimum version 2024-10-19 21:32:16 -07:00
Max Hilbrunner
7061a2aa92 Merge pull request #9846 from Flarkk/shader_matrix_convention
Fix shader language matrix row/col convention
2024-10-20 04:13:42 +02:00
tetrapod00
a6484f9841 Fix docstring written as comment 2024-10-19 11:31:59 -07:00
Max Hilbrunner
4895db1287 Merge pull request #10112 from tetrapod00/link-rendering-sections
Add link from Rendering to 2D and 3D rendering sections
2024-10-19 16:21:38 +02:00
Max Hilbrunner
a31b251589 Merge pull request #10107 from tetrapod00/canvasitem-shader-color-texture
Clarify COLOR and TEXTURE in CanvasItem shaders
2024-10-19 05:25:26 +02:00
tetrapod00
12e83c4949 Add link from Rendering to 2D and 3D rendering sections 2024-10-18 17:51:00 -07:00
tetrapod00
118ad194a9 Fix unreachable pages under 3D Particles by using fake headers
Converts all headers in tutorials\3d\particles\index.rst to fake rubric headers.
Note that in this case we can't have any real subheaders on the page due to
the order of the sections.
2024-10-18 14:13:04 -07:00
tetrapod00
e55dffb11c Add note about flat shading and Grow in Standard Material page 2024-10-18 12:55:08 -07:00
tetrapod00
be84df8210 Clarify COLOR and TEXTURE in CanvasItem shaders 2024-10-18 10:55:46 -07:00
Austin Almond
87659396b5 Rephrase tutorial items for targeting with a Navigation Agent
The `path_desired_distance`, `target_desired_distance`, and `path_max_distance` documentation was a bit ambiguous. I tried to make it a little more clear without making it too long, since the properties are also documented at the [NavigationAgent3D](https://docs.godotengine.org/en/stable/classes/class_navigationagent3d.html) page.
2024-10-18 13:45:24 -04:00
Max Hilbrunner
f297e5a069 Merge pull request #10066 from shana/patch-1
Add W4 Games to porting support list
2024-10-18 18:13:10 +02:00
Max Hilbrunner
3a3fa0ee7c Merge pull request #9939 from clayjohn/shaders-instance-uniform-note
Remove note about not supporting per-instance uniforms in the Compatibility backend
2024-10-18 05:46:55 +02:00
Max Hilbrunner
caaad5c892 Merge pull request #10106 from tetrapod00/browse
Clarify section on using the file browser
2024-10-18 05:45:17 +02:00
Max Hilbrunner
7f27fd7f16 Merge pull request #10078 from Calinou/csharp-global-classes-filename
Document filename requirements in C# global classes
2024-10-18 05:38:32 +02:00