Commit Graph

21 Commits

Author SHA1 Message Date
tetrapod00
5994348764 Change all usages of "run-time" to "runtime" 2024-11-06 23:36:58 -08:00
Hugo Locurcio
709fe6aab2 Add variable font weight table to Using fonts 2024-08-01 03:17:07 +02:00
Yevhen Babiichuk (DustDFG)
6c7b0917bb Update gui_using_fonts.rst
Add link to *open-source* alternative of BMFont editor
2024-02-01 20:16:38 +02:00
Max Hilbrunner
2958e6d168 Merge pull request #8410 from Calinou/using-fonts-outline-shadow
Document setting up font outline, shadow and MSDF in Using fonts
2023-11-11 02:29:45 +01:00
Hugo Locurcio
fc911e7433 Mark Android system font loading as unreliable in Using fonts 2023-11-10 12:08:43 +01:00
Hugo Locurcio
7e802135d5 Document setting up font outline, shadow and MSDF in Using fonts
Screenshots were previously committed but were unused, as I previously
forgot to write these sections.
2023-11-07 18:06:28 +01:00
Hugo Locurcio
3ebfc56843 Add a page on runtime file loading and saving
This accompanies a new demo project.
2023-10-31 09:43:50 +01:00
Luna
0fe7ff833e Fixed typos in several doc files (#8002)
* Fixed typos in
- c_sharp_differences.rst
- debugger_panel.rst
- gdextension_cpp_example.rst
- gui_using_fonts.rst
- openxr_hand_tracking.rst
- overview_of_debugging_tools.rst
- setting_up_xr.rst
- shading_language.rst
- the_profiler.rst
- your_second_3d_shader.rst

* Update tutorials/shaders/shader_reference/shading_language.rst

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

* PR Feedback

---------

Co-authored-by: Luna <2650849-Lunalicious@users.noreply.gitlab.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-09-25 00:41:33 +02:00
Najo
a5fbd7f0e9 typo "rasterizd"
Fixed a typo by changing "rasterizd" to "rasterized"
2023-08-10 16:30:12 +02:00
Hugo Locurcio
df904137db Fix incorrect usage of backticks in various pages 2023-07-14 19:31:01 +02:00
Hugo Locurcio
20bfc52fd1 Document EMJC bitmap compression not being supported in Using fonts
- Document which system fonts are used on Android when using aliases.
- Mention font metrics varying across platforms when using system fonts.
- Fix notice about which platforms support system fonts.
2023-06-07 13:05:18 +02:00
Hugo Locurcio
d782a51bca Document disabling ligatures and/or kerning in Using fonts
This also mentions the `connected` parameter available in the
`tornado`, `wave`, `shake` built-in RichTextEffects.
2023-06-05 22:37:49 +02:00
Hugo Locurcio
6593354eaa Mention that all font sizes in Godot are in pixels, not points in Using fonts 2023-05-20 04:05:44 +02:00
Hugo Locurcio
cdc3f1f3ab Document font size caveats for pixel art fonts in Using fonts (#7355)
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-05-16 10:27:17 +02:00
Hugo Locurcio
771b02a543 Document embolden and font spacing in Using fonts
This also mentions what the default project font is for reference.
2023-03-16 03:45:21 +01:00
Hugo Locurcio
3dfbfbf381 Add links to demo projects where relevant (#6874)
* Add links to demo projects where relevant

- Warn about poor compute shader support on mobile GPUs (due to driver bugs).
- Update control gallery image for 4.0.
- Fix typo in Internationalizing games.

---------

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-03-09 06:09:56 +01:00
Hugo Locurcio
823c7bd8c6 Mention disabling bilinear filtering in Using fonts
This is required for fonts with a pixel art appearance to look
correct (dynamic or bitmap).

This also fixes the mention of the first Godot version to support
WOFF2 fonts.
2023-02-10 14:52:19 +01:00
Hugo Locurcio
f8a612cd47 Update Using fonts documentation for 4.0.beta17
- Mention subpixel positioning should be disabled for fonts with a pixel art
  appearance.
- Update bitmap font import dock image and document image/character margin.
- Fixed character range example to match the font image (it previously
  had to be reduced by 1 due to an off-by-one error in the importer code).
2023-02-08 14:44:56 +01:00
Hugo Locurcio
80ba4c0277 Update Using Fonts page for 4.0 (#6373) 2022-12-17 20:11:22 +01:00
Hugo Locurcio
d702b38566 Mention that the WOFF2 font format is now supported 2022-03-22 13:17:17 +01:00
skyace65
7b54de4045 Add a page on using fonts in Godot 2021-09-10 08:58:51 -04:00