tetrapod00
5994348764
Change all usages of "run-time" to "runtime"
2024-11-06 23:36:58 -08:00
Hugo Locurcio
709fe6aab2
Add variable font weight table to Using fonts
2024-08-01 03:17:07 +02:00
Yevhen Babiichuk (DustDFG)
6c7b0917bb
Update gui_using_fonts.rst
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Add link to *open-source* alternative of BMFont editor
2024-02-01 20:16:38 +02:00
Max Hilbrunner
2958e6d168
Merge pull request #8410 from Calinou/using-fonts-outline-shadow
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Document setting up font outline, shadow and MSDF in Using fonts
2023-11-11 02:29:45 +01:00
Hugo Locurcio
fc911e7433
Mark Android system font loading as unreliable in Using fonts
2023-11-10 12:08:43 +01:00
Hugo Locurcio
7e802135d5
Document setting up font outline, shadow and MSDF in Using fonts
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Screenshots were previously committed but were unused, as I previously
forgot to write these sections.
2023-11-07 18:06:28 +01:00
Hugo Locurcio
3ebfc56843
Add a page on runtime file loading and saving
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This accompanies a new demo project.
2023-10-31 09:43:50 +01:00
Luna
0fe7ff833e
Fixed typos in several doc files ( #8002 )
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* Fixed typos in
- c_sharp_differences.rst
- debugger_panel.rst
- gdextension_cpp_example.rst
- gui_using_fonts.rst
- openxr_hand_tracking.rst
- overview_of_debugging_tools.rst
- setting_up_xr.rst
- shading_language.rst
- the_profiler.rst
- your_second_3d_shader.rst
* Update tutorials/shaders/shader_reference/shading_language.rst
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
* PR Feedback
---------
Co-authored-by: Luna <2650849-Lunalicious@users.noreply.gitlab.com >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2023-09-25 00:41:33 +02:00
Najo
a5fbd7f0e9
typo "rasterizd"
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Fixed a typo by changing "rasterizd" to "rasterized"
2023-08-10 16:30:12 +02:00
Hugo Locurcio
df904137db
Fix incorrect usage of backticks in various pages
2023-07-14 19:31:01 +02:00
Hugo Locurcio
20bfc52fd1
Document EMJC bitmap compression not being supported in Using fonts
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- Document which system fonts are used on Android when using aliases.
- Mention font metrics varying across platforms when using system fonts.
- Fix notice about which platforms support system fonts.
2023-06-07 13:05:18 +02:00
Hugo Locurcio
d782a51bca
Document disabling ligatures and/or kerning in Using fonts
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This also mentions the `connected` parameter available in the
`tornado`, `wave`, `shake` built-in RichTextEffects.
2023-06-05 22:37:49 +02:00
Hugo Locurcio
6593354eaa
Mention that all font sizes in Godot are in pixels, not points in Using fonts
2023-05-20 04:05:44 +02:00
Hugo Locurcio
cdc3f1f3ab
Document font size caveats for pixel art fonts in Using fonts ( #7355 )
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-05-16 10:27:17 +02:00
Hugo Locurcio
771b02a543
Document embolden and font spacing in Using fonts
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This also mentions what the default project font is for reference.
2023-03-16 03:45:21 +01:00
Hugo Locurcio
3dfbfbf381
Add links to demo projects where relevant ( #6874 )
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* Add links to demo projects where relevant
- Warn about poor compute shader support on mobile GPUs (due to driver bugs).
- Update control gallery image for 4.0.
- Fix typo in Internationalizing games.
---------
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-03-09 06:09:56 +01:00
Hugo Locurcio
823c7bd8c6
Mention disabling bilinear filtering in Using fonts
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This is required for fonts with a pixel art appearance to look
correct (dynamic or bitmap).
This also fixes the mention of the first Godot version to support
WOFF2 fonts.
2023-02-10 14:52:19 +01:00
Hugo Locurcio
f8a612cd47
Update Using fonts documentation for 4.0.beta17
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- Mention subpixel positioning should be disabled for fonts with a pixel art
appearance.
- Update bitmap font import dock image and document image/character margin.
- Fixed character range example to match the font image (it previously
had to be reduced by 1 due to an off-by-one error in the importer code).
2023-02-08 14:44:56 +01:00
Hugo Locurcio
80ba4c0277
Update Using Fonts page for 4.0 ( #6373 )
2022-12-17 20:11:22 +01:00
Hugo Locurcio
d702b38566
Mention that the WOFF2 font format is now supported
2022-03-22 13:17:17 +01:00
skyace65
7b54de4045
Add a page on using fonts in Godot
2021-09-10 08:58:51 -04:00