Commit Graph

113 Commits

Author SHA1 Message Date
Hugo Locurcio
ec88857ba4 Remove outdated notice about lack of controller support on Apple M1
This also mentions that overriding force feedback (for steering wheels)
isn't supported yet.
2022-05-11 16:27:03 +02:00
Markus Sauermann
73f57ce0c4 Fix reference to MainLoop 2022-02-11 18:47:41 +01:00
Hugo Locurcio
31746843d0 Document keyboard ghosting caveats in Input examples 2022-01-04 22:37:23 +01:00
Schmake
00fb1025ce Fix spelling error in Using InputEvent (they -> the) (#5351) 2021-10-29 15:35:25 +02:00
Rémi Verschelde
9a05eef561 4.0: Convert Sprite references to Sprite2D
Some screenshots will need to be updated so that the scene structures shown
in screenshot fit what the code blocks are referring to.
2021-10-06 14:29:55 +02:00
Aaron Franke
5c7f653347 Optimize PNG and SVG images using oxipng and svgcleaner (#5254) 2021-09-14 17:50:17 +02:00
Aaron Franke
4060179184 Remove trailing space characters (#5251) 2021-09-13 14:52:39 +02:00
luzpaz
d9bc787dd9 Fix various typos (#5215)
Fix various typos

Found via `codespell -q 3 -S ./LICENSE.txt -L doubleclick,findn,lod,inout,nd,raison,te`
2021-09-02 17:02:23 +03:00
Hugo Locurcio
edb6c31b05 Document updating controller firmware in Controllers, gamepads and joysticks 2021-07-30 17:49:27 +02:00
Hugo Locurcio
b5a7873b42 Update Godot version caveats in Controllers, gamepads and joysticks
`Input.get_vector()` and `Input.get_axis()` were backported to the
`3.x` branch.
2021-07-24 08:56:58 +02:00
Marcin Sędłak-Jakubowski
bd19917ea0 Draft: Remove "simple", "simply", "easy", and "just" from the docs (#4496)
* Various style edits

* Edit out "simple" when possible

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2021-07-11 14:38:53 +02:00
cosmicr
9b2d058da2 Update inputevent.rst (#5043)
* Update inputevent.rst

Added object picking must be turned on in viewport properties

Add project settings reference

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2021-07-06 03:23:53 +02:00
Rémi Verschelde
044b6a74f8 Cleanup uses of double spaces between words or after punctuation 2021-06-07 10:44:02 +02:00
Rémi Verschelde
722df7673d Merge pull request #4948 from DeeJayLSP/master
Give input event flow graph a background to make it visible on dark theme
2021-06-02 11:25:32 +02:00
Douglas
d22be3aeee Give input event flow graph a background to make it visible on dark theme 2021-06-02 11:22:59 +02:00
Hugo Locurcio
6babc68649 Rename documentation pages that have the same name as classref pages
This prevents confusion in search engine results.
2021-05-26 16:59:08 +02:00
insomniac_lemon
ea1ae27270 Add info on sending quit requests properly in Handling quit requests (#4911)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-05-14 21:44:40 +02:00
Nathan Lovato
65bdac51d7 Merge pull request #4649 from Calinou/controllers-add-is-action-just-pressed
Mention `Input.is_action_just_pressed()` on the Controllers page
2021-02-26 14:43:29 -06:00
Hugo Locurcio
c6fedd287e Clarify deadzone difference for Input.get_vector() in Controllers (#4651)
See
https://github.com/godotengine/godot-docs/pull/4620#discussion_r575847917.
2021-02-16 19:57:03 +01:00
Hugo Locurcio
04d4f2b6f5 Mention Input.is_action_just_pressed() on the Controllers page 2021-02-14 18:04:58 +01:00
Hugo Locurcio
6d45a91d1e Fix incorrect code block tab syntax in Controllers documentation (#4643) 2021-02-13 15:54:55 +01:00
Hugo Locurcio
53c1af720e Add a page about gamepad/controller support in Godot (#4620) 2021-02-13 02:11:07 +01:00
Beuc
cdb9024360 inputevent: Fix/update default signal name (#4634)
See
5260b6e046/scene/gui/control.cpp (L3038)
5260b6e046/scene/main/viewport.cpp (L2373)
2021-02-08 13:19:09 +01:00
Nathan Lovato
359f09343a Fix typo in input_examples.rst 2021-01-21 11:48:45 -06:00
Feniks
f830197075 Fix C# condition being as instead of is in Input examples (#4362) 2020-11-13 15:25:00 +01:00
Nathan Lovato
ac3cbb8195 Merge branch 'master' into InputEventKey.keycode 2020-11-05 10:08:37 -06:00
Robert Colton
79c1ae2777 Update the Input Map tab name in the InputEvent documentation (#4257)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-10-11 20:26:24 +02:00
Nathan Lovato
81f764e270 Move handling_quit_requests to inputs 2020-10-08 14:14:44 -06:00
Rémi Verschelde
79113672ff Fix C# code in Input examples
And work around two other warnings, making the build warning free.
2020-07-15 10:34:38 +02:00
Michael Alexsander
1f6d3995e4 Apply general code formatting to some pages in the tutorial section 2020-07-08 23:02:14 -03:00
baldanders-skulltuna
a1312d6f90 Fix spelling in C# code sample in the Input examples tutorial (#3735)
`(Keylist)keyEvent.Scancode` -> `(KeyList)...`

Project does not compile otherwise.
2020-06-27 14:30:19 +02:00
Paul Joannon
a19d7496d6 rename InputEventKey.scancode into keycode
This change was introduced in godotengine/godot@1af06d3d.

As I was editing the tutorials/inputs/input_examples.rst file I noticed that some C# snippets were triggering lexer errors. It was because they were using string interpolation (with $"") so I changed that as well.
2020-06-16 19:37:19 +02:00
Hugo Locurcio
18af843dd0 Describe the differences between hardware and software mouse cursors 2020-05-30 16:23:12 +02:00
Yuri Sizov
135b33b768 Replace British spelling and fix various typos 2020-04-27 12:18:52 +03:00
Hugo Locurcio
046215542d Fix some typos and grammar mistakes found using LanguageTool 2020-04-16 23:07:05 +02:00
Yuri Sizov
37604be65f Improved keystroke formatting for shortcuts and key press menti… (#3257) 2020-03-09 23:50:53 +01:00
cbaal83
cbdb90f894 added some c# input examples (#3158) 2020-03-03 20:11:25 +01:00
Guilherme Felipe de C. G. da Silva
37e9a07069 Update mouse_and_input_coordinates.rst
Fix https://github.com/godotengine/godot/issues/32578
2019-10-06 12:26:12 -03:00
Meriipu
0234d98169 try and -> try to 2019-06-08 12:15:58 +00:00
Hearto
faa17097c3 Updated set_as_action code
Fixed code example using set_as_action.
Issue fixed:
https://github.com/godotengine/godot-docs/issues/2435
2019-05-20 18:38:35 -04:00
Justin Burchartz
60a354e394 GetViewPortRect().Size -> GetViewportRect().Size (#2338)
* GetViewPortRect().Size -> GetViewport().Size

GetViewPortRect() does not seem to excist anymore so I replaced it with GetViewport().Size

* GetViewportRect() actually excists but with proper casing
2019-04-16 14:17:23 +02:00
Rémi Verschelde
28fe16b26e Fix title case 2019-04-09 11:42:56 +02:00
Chris Bradfield
e0b543b948 Add input examples tutorial 2019-04-02 22:16:41 -07:00
Asheraryam
d3e485f006 Added note for the captured mouse mode scenario.
See https://github.com/godotengine/godot/issues/24363#issuecomment-450574818
2019-02-06 09:20:46 +02:00
Rémi Verschelde
5b2aaf8d41 Optimize PNGs with optipng
Using `find -name "*.png" -exec optipng \;` and optipng 0.7.7
2019-01-26 22:10:03 +01:00
Rémi Verschelde
46b9e43c4b Merge pull request #2091 from corrigentia/patch-90
Fix punctuation in custom_mouse_cursor
2019-01-08 13:07:55 +01:00
Rémi Verschelde
5434e4f25c Merge pull request #2090 from corrigentia/patch-89
Tweak mouse_and_input_coordinates
2019-01-08 13:07:03 +01:00
Rémi Verschelde
a1af0dfc13 Adapt tutorial hyperlinks after godotengine/godot#24640 2019-01-07 11:43:18 +01:00
corrigentia
b123c06783 Fix punctuation in custom_mouse_cursor
Fix punctuation in custom_mouse_cursor.
2019-01-02 11:39:12 +02:00
corrigentia
addd298528 Tweak mouse_and_input_coordinates
Fix punctuation and word choice in mouse_and_input_coordinates.
2019-01-02 10:57:59 +02:00