Files
godot-docs/tutorials/inputs
Paul Joannon a19d7496d6 rename InputEventKey.scancode into keycode
This change was introduced in godotengine/godot@1af06d3d.

As I was editing the tutorials/inputs/input_examples.rst file I noticed that some C# snippets were triggering lexer errors. It was because they were using string interpolation (with $"") so I changed that as well.
2020-06-16 19:37:19 +02:00
..
2019-04-02 22:16:41 -07:00
2019-04-02 22:16:41 -07:00