Commit Graph

91 Commits

Author SHA1 Message Date
Ivan Skorikov
bed807600b Add mention of Auto Reload Scripts on External Change option to the e… (#9887)
* Add mention of Auto Reload Scripts on External Change option to the external editor tutorial

---------

Co-authored-by: Ivan Skorikov <Ivan.Skorikov@jetbrains.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-11-18 15:56:34 +01:00
tetrapod00
09156f2ee9 Add UPDATE comments to perishable information 2024-11-17 13:50:42 -08:00
Klaim (Joël Lamotte)
73f306f6b0 Clarified --script <script> expected path values (#9923)
* Clarified expected path value for `--script`

Clarified the kind of paths expected by `--script` and how they are interpreted. [Silent errors in recent Godot versions (regressions)](godotengine/godot#96691) made this even more confusing.

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

---------

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-11-17 12:09:34 +01:00
Thaddeus Crews
f70686cdbe CI: Integrate pre-commit for style checks 2024-11-14 14:08:49 -06:00
Max Hilbrunner
ef96f93c0e Merge pull request #10232 from Calinou/exporting-for-web-progressive-web-app
Document exporting as progressive web app in Exporting for the web
2024-11-14 13:32:41 +01:00
tetrapod00
76bcb140d4 Consistently use "built-in" and "built into", avoid "builtin" and "built-in to" 2024-11-08 17:28:29 -08:00
Hugo Locurcio
40d16134a5 Document exporting as progressive web app in Exporting for the web
- Document no-threads web export and its limitations.
- Document sample-based audio playback and its limitations.
- Mention that threading issues can be worked around by exporting
  as a progressive web app.
2024-11-08 23:30:41 +01:00
tetrapod00
3bc5ea85af Remove references to 3.x minor versions
Removes notes about features being introduced in 3.x minor versions. In 4.x, these
details are no longer relevant.
2024-10-20 15:35:32 -07:00
Max Hilbrunner
caaad5c892 Merge pull request #10106 from tetrapod00/browse
Clarify section on using the file browser
2024-10-18 05:45:17 +02:00
tetrapod00
71dce39cd8 Clarify section on using the file browser
Add additional context on where the Browse button is located.
Mention the Browse button in the instructions for creating a new project.
2024-10-17 19:34:28 -07:00
Fredia Huya-Kouadio
663787334c Add an about page for the Godot XR Editor 2024-10-16 10:50:39 -07:00
Hugo Locurcio
1bc440b2db Update Default editor shortcuts for Godot 4.3+ 2024-10-05 01:47:20 +02:00
Hotari
d9d0efc144 Add pre-cond command to install Godot using Scoop on Windows 2024-08-13 08:27:38 +09:00
Giganzo
8b7377681d Add Duplicate Lines shortcut to Text Editor
Added Duplicate Lines shortcut to Text Editor section
2024-08-01 14:15:43 +02:00
Fredia Huya-Kouadio
73091bea0a Update the Android build documentation (#9669)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-07-30 08:39:57 +02:00
Volkan Gezer
b08d7fea84 First look at editor's interface iteration 2024-07-27 14:02:02 +02:00
Matthew
cdfb87efbb Merge pull request #9481 from vgezer/intro3d
A Revisited "Intro to 3D Page"
2024-07-26 22:03:50 -04:00
Volkan Gezer
6045f91efb Improve introduction to 3D for beginners 2024-07-16 13:37:02 +02:00
Nacho
f423c4f08e typo 2024-07-01 15:06:58 -03:00
skyace65
f16807c4b1 Update project manager page screenshots for 4.3 2024-06-03 22:43:45 -04:00
Mikael Hermansson
0b7843b211 Add new --import command-line option to Command line tutorial (#9242) 2024-04-18 00:40:19 +02:00
Matthew
fce88a8d7a Merge pull request #9022 from PaulUlanovskij/master
Update TileMapEditor keymaps in documentation
2024-04-07 21:25:48 -04:00
A Thousand Ships
bd6cc665a7 Fix incorrect uses of a/an 2024-03-29 15:14:27 +01:00
skyace65
175524548c Replace "alt" with "opt" for macOS shortcuts 2024-03-05 19:31:26 -05:00
mrSparksle
3a94ad1691 Update TileMapEditor keymaps in documentation
Docs tutorial default_key_mapping used outdated keymaps and editor settings from 3.x.

Updated keymaps and editor settings according to bindings in tile_map_layer_editor.cpp

Fixes #88781
2024-02-26 23:06:32 +02:00
31
1388882b3e Update external_editor.rst: point out C# instructions 2024-01-27 15:04:27 -08:00
Max Hilbrunner
a63a33ad29 Merge pull request #8586 from jonri/patch-1
Clarify path usage for command line options
2024-01-14 00:53:25 +01:00
Hugo Locurcio
95fb178429 Add support for user-provided comments with Giscus
This allows users to leave comments on pages that don't have
`:allow_comments: False` somewhere in the page's source.
Both manual and class reference pages can receive comments.
Index pages cannot have comments, as discussion should occur on "leaf" pages.

GitHub Discussions is used as a backend on the same repository. This means
that Discussions *must* be enabled on godotengine/godot-docs before this
commit is merged to `master`. Users can choose to use the "Custom" watch
mode if they don't want to get notifications for discussion updates,
but still get notifications for issue and pull request updates.

User comments are intended to be used for the following purposes:

- Add a clarification or correct something in the documentation,
  without having to open a pull request. Contributors are encouraged to
  take a look at discussions from time to time, and see if there's information
  worth incorporating in the pages themselves. Don't forget to reply to
  the comment when doing so :)
- Mention a workaround for a common issue.
- Link to useful third-party resources that are relevant to the current page,
  such as tutorials or add-ons.

User comments should *not* be used for technical support. Other community
platforms should be used for that.

Page-to-discussion matching is done using the `pagename` Sphinx variable,
which is independent of the Godot version and documentation language.
Being independent of the Godot version allows keeping old comments
when the Godot version changes, while also allowing users from `/stable`
and `/4.1` to "see" each other in discussions.

See https://giscus.app for more information.
2024-01-11 17:51:53 +01:00
jonri
ffe017aa7f Clarify path usage for command line options 2023-12-10 13:58:32 -05:00
谢天
31bbb15715 Update copy node path in default_key_mapping.rst 2023-11-20 19:56:11 +08:00
Fredia Huya-Kouadio
3ddc0d8e92 Update the list of limitations for the Android editor
Remove 'GDExtension support' from the list, as support for it was added
for Godot 4.2.
2023-11-16 19:52:04 -08:00
Matthew
84828e231e Merge pull request #8259 from arrayewhy/patch-1
Updated Code Folding Hotkey Reference for MacOS
2023-11-09 20:47:04 -05:00
Ricardo Subtil
6bf14ca9c5 Add LSP/DAP configuration section on external editors (#7948)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-11-09 13:33:05 +01:00
Hugo Locurcio
fad430ced6 Mark Using the Project Manager page as up-to-date
Screenshots were recently updated for 4.2.beta's revamped project
manager UI.

This also changes GUI option formatting to use bold text as is
standard elsewhere in the documentation.
2023-11-08 10:50:56 +01:00
Sundrop
b9a533f2d2 Update default_key_mapping.rst
Updated Code Folding Hotkey Reference for MacOS.
2023-10-20 18:39:11 +02:00
Hana - Piralein
625c4a67c4 update project manager images 2023-10-17 21:47:47 +02:00
Seth Louis
cff844d0fc Removed "Clone down"
Clone down is no longer used. This editor shortcut name has been changed to "Duplicate selection"
2023-10-11 09:09:13 -04:00
Seth Louis
95a9b1f534 Updating "Clone down" to duplicate selection
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-10-11 09:04:16 -04:00
Seth Louis
f33cf64f00 Updated 'clone down' default editor shortcut
The default editor shortcut for 'clone down' is ctrl + shift + d.

The documentation said ctrl + d by mistake.

This reddit post can confirm this as well:
https://www.reddit.com/r/godot/comments/15pcew1/cant_duplicate_line_in_editor_clone_down_is/
2023-10-11 08:32:30 -04:00
Max Hilbrunner
d16bb0724b Merge pull request #7639 from Calinou/update-customizing-interface 2023-07-23 21:43:54 +02:00
Hugo Locurcio
dc54a081fc Update Customizing the interface and Using an external text editor docs 2023-07-11 00:40:42 +02:00
Hugo Locurcio
fc7c06472d Update Command line tutorial for Godot 4.1
- Update list of command line arguments and descriptions to match
  Godot 4.1.
- Add a legend to clearly denote which CLI arguments are supported
  in each build type.
- Add instructions on making Godot easily available in the `PATH`
  on Windows and macOS.
- Fix invalid backtick usage in some pages.
2023-07-10 19:17:40 +02:00
Fredia Huya-Kouadio
031cfc2769 Add a section for the Android editor 2023-05-29 18:24:25 -07:00
Hugo Locurcio
06c6c3c18c Update guidelines on headless exporting in Command line tutorial 2023-05-26 03:02:54 +02:00
Max Hilbrunner
72c0af46b2 Snake-case .tscn, .gd and _on_* callbacks
Co-authored-by: Doug Thompson <s-git@dougthompson.co.uk>
2023-05-18 12:46:58 +02:00
Max Hilbrunner
78746c2417 Merge pull request #7335 from svelezw4games/svs/update_cli_to_4_0 2023-05-13 21:50:15 +02:00
Hugo Locurcio
b5e9b75bec Document setting up Vulkan validation layers on desktop platforms 2023-05-05 19:54:37 +02:00
Santiago Velez Saffon
5478e6734b Change --export to --export-release 2023-05-02 08:15:36 -05:00
Peter Anderson
ea8b139db8 Update managing_editor_features.rst 2023-04-17 06:25:28 +00:00
Max Hilbrunner
da46470513 Merge pull request #6978 from JohnVeness/project-manager
Change capitalization of Project Manager
2023-03-20 02:45:09 +01:00