Commit Graph

33 Commits

Author SHA1 Message Date
Max Hilbrunner
02f5982938 Merge pull request #10243 from tetrapod00/update-comments
Add UPDATE comments to perishable information
2024-11-18 13:05:07 +01:00
ntlblpm
bcce532773 Update matrices_and_transforms.rst 2024-11-17 18:54:28 -05:00
tetrapod00
09156f2ee9 Add UPDATE comments to perishable information 2024-11-17 13:50:42 -08:00
A Thousand Ships
afb22f1bb7 Fix mixup between translated and translated_local 2024-05-27 21:43:52 +02:00
Paul Joannon
a60ab49aac Fix some forgotten lowercase x/y/z 2023-10-21 21:23:01 +02:00
Hugo Locurcio
df904137db Fix incorrect usage of backticks in various pages 2023-07-14 19:31:01 +02:00
Raul Santos
c457ab79ec Update some C# examples
- Rename members that have been renamed in Godot's C# API for 4.0.
- Change `delta` parameter type to `double`.
- Ensure parameters match base declaration.
- Follow our code style more closely.
- Other minor code fixes.
2023-05-18 13:14:05 +02:00
Arpit Srivastava
258a980fb1 Update matrices_and_transforms.rst (#6922)
Remove mention of Spatial matrix being transposed in Godot 3.2. Keep note being unable to edit Node2D's matrix in the Inspector.
2023-03-14 17:57:43 -05:00
Raul Santos
b319da3f07 Update some C# examples for 4.0 (#6693)
* Update some C# examples

- Rename members that have been renamed in Godot's C# API for 4.0.
- Change `delta` parameter type to `double`.
- Ensure parameters match base declaration.
- Other minor code fixes.

---------

Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com>
2023-02-04 17:03:03 +01:00
Aaron Franke
503511ce30 Improve wording in Matrices and Transforms article, update for Godot 4 2022-07-02 11:25:23 -05:00
Rémi Verschelde
9a05eef561 4.0: Convert Sprite references to Sprite2D
Some screenshots will need to be updated so that the scene structures shown
in screenshot fit what the code blocks are referring to.
2021-10-06 14:29:55 +02:00
Marcin Sędłak-Jakubowski
bd19917ea0 Draft: Remove "simple", "simply", "easy", and "just" from the docs (#4496)
* Various style edits

* Edit out "simple" when possible

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2021-07-11 14:38:53 +02:00
Samuel Laferriere
9458eec42b Fix GDScript code sample in Matrices and transforms (#4731) 2021-03-09 02:51:29 +01:00
Hugo Locurcio
747af9b3c7 Mention the Node2D shearing property in Matrices and transforms
This closes #3604.
2020-09-09 14:15:06 +02:00
Duroxxigar
a7ff290bb7 Adjusted wording for matrices and transforms to be more friendly 2020-06-04 23:33:23 -04:00
Hugo Locurcio
4f6fdbc710 Fix various spacing and capitalization issues 2020-05-18 09:54:32 +02:00
Hugo Locurcio
046215542d Fix some typos and grammar mistakes found using LanguageTool 2020-04-16 23:07:05 +02:00
Hugo Locurcio
8e0caddac3 Fix typos found using codespell -wi3 ^classes/**/*.rst 2020-04-16 21:01:09 +02:00
Yuri Sizov
37604be65f Improved keystroke formatting for shortcuts and key press menti… (#3257) 2020-03-09 23:50:53 +01:00
Aaron Franke
28a04d587b Fix code samples for Matrices and Transforms 2020-02-17 22:10:35 -05:00
Aaron Franke
f0ab9e05fc Rewrite Matrices and Transforms article 2020-02-10 01:47:30 -05:00
Rémi Verschelde
a1af0dfc13 Adapt tutorial hyperlinks after godotengine/godot#24640 2019-01-07 11:43:18 +01:00
Rémi Verschelde
4ef06a4135 Removing trailing whitespace
With `sed -i $(rg -l '[[:blank:]]*$' -g'!classes') -e 's/[[:blank:]]*$//g'`
2018-11-20 11:08:34 +01:00
Rémi Verschelde
e29dc58cbb Heading capitalization fixes + misc edits 2018-08-23 10:57:22 +02:00
Mads Ynddal
70abc39b59 Corrected function/variable cases for C# examples (#1583)
* Corrected function/variable cases for C# examples

This commit corrects a few charecter cases in relation to
godot/modules/mono/glue/cs_files/Mathf.cs. The documentation currently states
Pi is defined as `Mathf.PI`, while it's actually `Mathf.Pi`.

The same mistake was found and fixed for some misc. arithmetical functions.

* Reverted Pi to PI
2018-07-19 16:50:35 -07:00
mhilbrunner
f215a0cf26 Proofing/review: Remove filler words, adhere to style guide 2018-05-06 05:23:37 +02:00
Kelly thomas
f61f756421 Discuss identity in c# 2018-04-08 18:59:00 +08:00
Kelly thomas
7e255dbbb1 C# code samples for Matrices and transforms 2018-04-06 18:29:55 +08:00
Max Hilbrunner
5399a7a81b Document local/global space helpers, closes #292 2018-03-13 19:46:04 +01:00
Unknown
66c073e899 Fix broken links in docs 2018-02-07 14:55:12 +01:00
Michael Alexsander Silva Dias
8f3cb902e8 Various small fixes for the docs. 2018-01-29 21:00:02 -02:00
Omicron
c12ab57157 Fix typo and wrong Basis class reference
Closing opened parenthesis, replacing non-existent Matrix3 class reference.
2018-01-27 18:46:06 +01:00
Nathan
18f889b6a4 Improve docs structure
Change Step by Step in Getting Started
Remove Engine Features category, move into a new Tutorials top-level section
2018-01-25 08:54:27 +01:00