Max Hilbrunner
02f5982938
Merge pull request #10243 from tetrapod00/update-comments
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Add UPDATE comments to perishable information
2024-11-18 13:05:07 +01:00
ntlblpm
bcce532773
Update matrices_and_transforms.rst
2024-11-17 18:54:28 -05:00
tetrapod00
09156f2ee9
Add UPDATE comments to perishable information
2024-11-17 13:50:42 -08:00
A Thousand Ships
afb22f1bb7
Fix mixup between translated and translated_local
2024-05-27 21:43:52 +02:00
Paul Joannon
a60ab49aac
Fix some forgotten lowercase x/y/z
2023-10-21 21:23:01 +02:00
Hugo Locurcio
df904137db
Fix incorrect usage of backticks in various pages
2023-07-14 19:31:01 +02:00
Raul Santos
c457ab79ec
Update some C# examples
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- Rename members that have been renamed in Godot's C# API for 4.0.
- Change `delta` parameter type to `double`.
- Ensure parameters match base declaration.
- Follow our code style more closely.
- Other minor code fixes.
2023-05-18 13:14:05 +02:00
Arpit Srivastava
258a980fb1
Update matrices_and_transforms.rst ( #6922 )
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Remove mention of Spatial matrix being transposed in Godot 3.2. Keep note being unable to edit Node2D's matrix in the Inspector.
2023-03-14 17:57:43 -05:00
Raul Santos
b319da3f07
Update some C# examples for 4.0 ( #6693 )
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* Update some C# examples
- Rename members that have been renamed in Godot's C# API for 4.0.
- Change `delta` parameter type to `double`.
- Ensure parameters match base declaration.
- Other minor code fixes.
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Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com >
2023-02-04 17:03:03 +01:00
Aaron Franke
503511ce30
Improve wording in Matrices and Transforms article, update for Godot 4
2022-07-02 11:25:23 -05:00
Rémi Verschelde
9a05eef561
4.0: Convert Sprite references to Sprite2D
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Some screenshots will need to be updated so that the scene structures shown
in screenshot fit what the code blocks are referring to.
2021-10-06 14:29:55 +02:00
Marcin Sędłak-Jakubowski
bd19917ea0
Draft: Remove "simple", "simply", "easy", and "just" from the docs ( #4496 )
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* Various style edits
* Edit out "simple" when possible
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
Co-authored-by: Clay John <claynjohn@gmail.com >
2021-07-11 14:38:53 +02:00
Samuel Laferriere
9458eec42b
Fix GDScript code sample in Matrices and transforms ( #4731 )
2021-03-09 02:51:29 +01:00
Hugo Locurcio
747af9b3c7
Mention the Node2D shearing property in Matrices and transforms
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This closes #3604 .
2020-09-09 14:15:06 +02:00
Duroxxigar
a7ff290bb7
Adjusted wording for matrices and transforms to be more friendly
2020-06-04 23:33:23 -04:00
Hugo Locurcio
4f6fdbc710
Fix various spacing and capitalization issues
2020-05-18 09:54:32 +02:00
Hugo Locurcio
046215542d
Fix some typos and grammar mistakes found using LanguageTool
2020-04-16 23:07:05 +02:00
Hugo Locurcio
8e0caddac3
Fix typos found using codespell -wi3 ^classes/**/*.rst
2020-04-16 21:01:09 +02:00
Yuri Sizov
37604be65f
Improved keystroke formatting for shortcuts and key press menti… ( #3257 )
2020-03-09 23:50:53 +01:00
Aaron Franke
28a04d587b
Fix code samples for Matrices and Transforms
2020-02-17 22:10:35 -05:00
Aaron Franke
f0ab9e05fc
Rewrite Matrices and Transforms article
2020-02-10 01:47:30 -05:00
Rémi Verschelde
a1af0dfc13
Adapt tutorial hyperlinks after godotengine/godot#24640
2019-01-07 11:43:18 +01:00
Rémi Verschelde
4ef06a4135
Removing trailing whitespace
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With `sed -i $(rg -l '[[:blank:]]*$' -g'!classes') -e 's/[[:blank:]]*$//g'`
2018-11-20 11:08:34 +01:00
Rémi Verschelde
e29dc58cbb
Heading capitalization fixes + misc edits
2018-08-23 10:57:22 +02:00
Mads Ynddal
70abc39b59
Corrected function/variable cases for C# examples ( #1583 )
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* Corrected function/variable cases for C# examples
This commit corrects a few charecter cases in relation to
godot/modules/mono/glue/cs_files/Mathf.cs. The documentation currently states
Pi is defined as `Mathf.PI`, while it's actually `Mathf.Pi`.
The same mistake was found and fixed for some misc. arithmetical functions.
* Reverted Pi to PI
2018-07-19 16:50:35 -07:00
mhilbrunner
f215a0cf26
Proofing/review: Remove filler words, adhere to style guide
2018-05-06 05:23:37 +02:00
Kelly thomas
f61f756421
Discuss identity in c#
2018-04-08 18:59:00 +08:00
Kelly thomas
7e255dbbb1
C# code samples for Matrices and transforms
2018-04-06 18:29:55 +08:00
Max Hilbrunner
5399a7a81b
Document local/global space helpers, closes #292
2018-03-13 19:46:04 +01:00
Unknown
66c073e899
Fix broken links in docs
2018-02-07 14:55:12 +01:00
Michael Alexsander Silva Dias
8f3cb902e8
Various small fixes for the docs.
2018-01-29 21:00:02 -02:00
Omicron
c12ab57157
Fix typo and wrong Basis class reference
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Closing opened parenthesis, replacing non-existent Matrix3 class reference.
2018-01-27 18:46:06 +01:00
Nathan
18f889b6a4
Improve docs structure
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Change Step by Step in Getting Started
Remove Engine Features category, move into a new Tutorials top-level section
2018-01-25 08:54:27 +01:00