Corrected function/variable cases for C# examples (#1583)

* Corrected function/variable cases for C# examples

This commit corrects a few charecter cases in relation to
godot/modules/mono/glue/cs_files/Mathf.cs. The documentation currently states
Pi is defined as `Mathf.PI`, while it's actually `Mathf.Pi`.

The same mistake was found and fixed for some misc. arithmetical functions.

* Reverted Pi to PI
This commit is contained in:
Mads Ynddal
2018-07-20 01:50:35 +02:00
committed by Chris Bradfield
parent 1ba00e422a
commit 70abc39b59
3 changed files with 8 additions and 8 deletions

View File

@@ -26,8 +26,8 @@ Math
----
Math functions like ``abs``, ``acos``, ``asin``, ``atan`` and ``atan2`` are
located under ``Mathf`` instead of in global scope.
``PI`` is ``Mathf.PI``
located under ``Mathf`` as ``Abs``, ``Acos``, ``Asin``, ``Atan`` and ``Atan2``, instead of in global scope.
``PI`` is ``Mathf.Pi``
Random
------

View File

@@ -803,13 +803,13 @@ Add the following code:
AddChild(mobInstance);
// Set the mob's direction perpendicular to the path direction.
var direction = mobSpawnLocation.Rotation + Mathf.PI / 2;
var direction = mobSpawnLocation.Rotation + Mathf.Pi / 2;
// Set the mob's position to a random location.
mobInstance.Position = mobSpawnLocation.Position;
// Add some randomness to the direction.
direction += RandRand(-Mathf.PI / 4, Mathf.PI / 4);
direction += RandRand(-Mathf.Pi / 4, Mathf.Pi / 4);
mobInstance.Rotation = direction;
// Choose the velocity.

View File

@@ -233,7 +233,7 @@ Rotating Transform2D is done by using the "rotated" function:
.. code-tab:: csharp
var m = Transform2D.Identity;
m = m.Rotated(Mathf.PI / 2); // rotate 90°
m = m.Rotated(Mathf.Pi / 2); // rotate 90°
.. image:: img/tutomat12.png
@@ -255,7 +255,7 @@ the origin:
// Move 2 units to the right
var m = Transform2D.Identity;
m = m.Rotated(Mathf.PI / 2); // rotate 90°
m = m.Rotated(Mathf.Pi / 2); // rotate 90°
m[2] += new Vector2(2, 0);
.. image:: img/tutomat13.png
@@ -279,7 +279,7 @@ method:
// Move 2 units towards where the basis is oriented
var m = Transform2D.Identity;
m = m.Rotated(Mathf.PI / 2); // rotate 90°
m = m.Rotated(Mathf.Pi / 2); // rotate 90°
m = m.Translated(new Vector2(2, 0));
.. image:: img/tutomat14.png
@@ -699,7 +699,7 @@ that can point to any direction, but length must be one (1.0).
// rotate in Y axis
var m3 = Basis.Identity;
m3 = m3.Rotated(new Vector3(0, 1, 0), Mathf.PI / 2);
m3 = m3.Rotated(new Vector3(0, 1, 0), Mathf.Pi / 2);
Transform
---------