This also covers how to create custom loggers.
- Remove notice on Windows 10 requirement for `print_rich()` in Output panel,
since Godot requires Windows 10 as of 4.5.
(cherry picked from commit 7b98025f2e)
Until now, there was little documentation on how to create breakpoints
(including persistent ones with the `breakpoint` keyword). This may
not be obvious to those who haven't used other IDEs before.
This also documents' breakpoints persistent behavior since the editor
state is saved.
* Document the Visual Profiler debugger tab, update some screenshots to 4.0
* Update tutorials/scripting/debug/debugger_panel.rst
Co-authored-by: Clay John <claynjohn@gmail.com>
---------
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Clay John <claynjohn@gmail.com>