David Payne
e9c2533d05
Update getting_started/first_2d_game/05.the_main_game_scene.rst
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Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com >
2025-02-12 19:20:11 -05:00
Matthew
9d5712ec5b
Merge pull request #10677 from tetrapod00/no-profiler-macos
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Document limitation of Visual Profiler on macOS in Compatibility
2025-02-12 06:56:59 -05:00
tetrapod00
6311520290
Document limitation of Visual Profiler on macOS
2025-02-12 00:31:40 -08:00
Matthew
167335705f
Merge pull request #10671 from tetrapod00/remove-disadvantage
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Remove outdated disadvantages to upgrading to Godot 4
2025-02-11 18:58:58 -05:00
Matthew
f845160a05
Merge pull request #10672 from tetrapod00/add-i18n-bug
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Add i18n (internationalization) label to Bug triage guidelines
2025-02-11 18:58:03 -05:00
tetrapod00
0eb095eaef
Add i18n label to Bug triage guidelines
2025-02-11 13:04:55 -08:00
tetrapod00
6476bd6be4
Remove outdated disadvantages to upgrading to Godot 4
2025-02-11 12:39:50 -08:00
David Payne
5ed94a696c
[trivial] Add a word
2025-02-11 14:16:23 -05:00
David Payne
b68b06802d
Add needed signal connection steps for timers
2025-02-10 19:38:11 -05:00
tetrapod00
45ba52453e
Improve Creating your first script page
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- Add godot.svg icon according to comment.
- Update link to intro section based on comment.
- Update some styling to match current guidelines.
2025-02-09 18:38:40 -08:00
tetrapod00
048bb2775e
Update links to C# and GDScript sections
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- Change all links to '_doc' anchors instead of 'toc's.
- Move 'doc_c_sharp' and 'doc_gdscript' to the index pages.
- Add 'doc_gdscript_reference' anchor.
- Update all existing links to point to the right place,
updating grammar if needed.
2025-02-09 16:16:43 -08:00
Matthew
058f0f65ba
Merge pull request #10649 from Muller-Castro/shape-keys-warning
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Change path to "Export Deformation Bones Only"
2025-02-09 18:59:30 -05:00
tetrapod00
e621b001de
Update games made with Godot in Getting Started
2025-02-09 15:38:14 -08:00
Max Hilbrunner
65c9060419
Merge pull request #10658 from tetrapod00/remove-plugin-link
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Remove links and screenshots of old plugins
2025-02-10 00:27:58 +01:00
Tyler Bahr
0314e67367
Updating "Run Current Scene" usage for consistency/clarity ( #10656 )
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* Updating "Run Current Scene" usage for consistency and adding note distinguishing Play Current Scene from Run Project
Corrects inconsistent usage of "Play Scene" to refer to "Run Current Scene" button (F6). Also adds a note distinguishing between the two as this is the first occurrence of usage in the docs and may help address concerns discussed here
2025-02-09 15:47:37 -05:00
tetrapod00
c3dac649da
Remove links and screenshots of old plugins
2025-02-09 12:43:05 -08:00
Matthew
3e0cbab97d
Merge pull request #10654 from tetrapod00/step-step-link
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Improve links to Step by step
2025-02-09 14:36:02 -05:00
tetrapod00
9ffbae745e
Improve links to Step by step
2025-02-09 09:47:04 -08:00
Matthew
211ec555f8
Merge pull request #10651 from raziel444/patch-2
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Add note on pressing F6 for current scene vs. F5 for default scene
2025-02-09 12:01:52 -05:00
Matthew
6fe7529052
Update getting_started/step_by_step/signals.rst
2025-02-09 11:57:54 -05:00
Matthew
39cb9a7eef
Merge pull request #10653 from tetrapod00/forum-not-qa
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Update links to Q&A site to forum
2025-02-09 11:51:18 -05:00
skyace65
ffb3f46445
Update XR Deploying to android page for 4.4
2025-02-09 11:41:41 -05:00
raziel444
4429083dc5
Removing note and instead clarifying the action step to use F6
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Per suggestion from @tetrapod00, removing the newly-added note and instead adding clarification of which button to press to the action step for initiating play.
2025-02-09 10:49:28 -05:00
Muller-Castro
0999453158
Change path to "Export Deformation Bones Only"
2025-02-09 11:03:52 -03:00
tetrapod00
239c16c494
Update links to Q&A site to forum
2025-02-08 22:04:46 -08:00
raziel444
1cf31a9e21
Add note on pressing F6 for current scene vs. F5 for default scene
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When following the tutorial instructions I reached the point of running the scene to test the button that starts and stops movement of the Godot icon. After following the instructions explicitly, you will have the node_2d scene selected, but you are currently instructed to "run the scene". If you choose to do so by pressing F5 or the play button in the UI, the default scene will run, which does not contain the button.
2025-02-08 23:01:46 -05:00
skyace65
97373a67a5
Update exporting projects page
2025-02-08 14:48:52 -05:00
Max Hilbrunner
1d9c4a4ae1
Merge pull request #10621 from Calinou/compiling-macos-ios-xcode-troubleshooting
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Add a troubleshooting section to Compiling for macOS/iOS
2025-02-08 20:01:38 +01:00
Max Hilbrunner
1683f6a2c4
Merge pull request #10634 from skyace65/Supersampling
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Document supersampling for lightmaps
2025-02-08 20:01:03 +01:00
Max Hilbrunner
35eb8dad83
Merge pull request #10643 from skyace65/MP3Loading
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Document MP3 runtime loading
2025-02-08 20:00:33 +01:00
Max Hilbrunner
766d92b388
Merge pull request #10644 from skyace65/UVChannelPreview
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Update UV preivew screenshot
2025-02-08 20:00:11 +01:00
Max Hilbrunner
324440cdd4
Merge pull request #10647 from Calinou/intro-build-system-target-template-debug
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Fix meaning of `target=template_debug` in Introduction to the buildsystem
2025-02-08 19:59:20 +01:00
Hugo Locurcio
8ee0e4fc22
Fix meaning of target=template_debug in Introduction to the buildsystem
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This also mentions that available CLI arguments differ depending on
the build target.
2025-02-08 18:46:41 +01:00
skyace65
5cf03b89ea
Update UV preivew screenshot
2025-02-08 11:18:40 -05:00
skyace65
773c2928e2
Document MP3 runtime loading
2025-02-08 11:11:41 -05:00
Hugo Locurcio
039f8d7a19
Add a troubleshooting section to Compiling for macOS/iOS
2025-02-08 16:56:24 +01:00
A Thousand Ships
95743e3ef5
Merge pull request #10642 from godotengine/classref/sync-36d90c7
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classref: Sync with current master branch (36d90c7)
2025-02-08 13:03:26 +01:00
Godot Organization
06119cd6c3
classref: Sync with current master branch (36d90c7)
2025-02-08 03:20:41 +00:00
skyace65
c3650fb0e9
Update Gridmaps page for 4.4
2025-02-07 17:27:51 -05:00
skyace65
8decfe764c
Document supersampling for lightmaps
2025-02-07 14:17:20 -05:00
Max Hilbrunner
cb0009a3c8
Merge pull request #10637 from akien-mga/gdextension-compatability-typo
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GDExtension: Fix typo on `compatibility_minimum` property
2025-02-07 17:28:01 +01:00
Rémi Verschelde
ffac3a0408
GDExtension: Fix typo on compatibility_minimum property
2025-02-07 13:25:14 +01:00
tetrapod
31fa74b0b0
Merge pull request #10628 from skyace65/RemoveShaderMaterial
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Remove shader materials page
2025-02-06 17:13:03 -08:00
skyace65
1a4ba56b0f
Remove shader materials page
2025-02-06 19:59:36 -05:00
Matthew
b96b3a6dc0
Merge pull request #10630 from berarma/patch-2
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Fix library/binary confusion in compiling_for_linuxbsd.rst
2025-02-06 18:25:14 -05:00
Vojtech Krajnansky
4421c6226c
Update binding Signal connection args docs
2025-02-06 18:34:43 +01:00
Bernat
990fe8334f
Fix library/binary confusion in compiling_for_linuxbsd.rst
2025-02-06 13:15:56 +01:00
dependabot[bot]
40fbaac903
Bump sphinxcontrib-video from 0.3.2 to 0.4.0
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Bumps [sphinxcontrib-video](https://github.com/sphinx-contrib/video ) from 0.3.2 to 0.4.0.
- [Release notes](https://github.com/sphinx-contrib/video/releases )
- [Commits](https://github.com/sphinx-contrib/video/compare/v0.3.2...v0.4.0 )
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updated-dependencies:
- dependency-name: sphinxcontrib-video
dependency-type: direct:production
update-type: version-update:semver-minor
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Signed-off-by: dependabot[bot] <support@github.com >
2025-02-06 09:16:31 +00:00
tetrapod
fd34a007ba
Merge pull request #10624 from Vocco/fix-process-signature
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Fix C# _Process method signatures
2025-02-05 13:24:16 -08:00
Vojtech Krajnansky
ff89b4611e
Fix C# _Process method signatures
2025-02-05 20:14:35 +01:00