Martin Delille
b338f45258
Fix editor shortcut documentation for macos ( #10575 )
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* Fix open 2D/3D/Script editor shortcut documentation for macos
From the code: https://github.com/godotengine/godot/blob/4.3/editor/editor_node.cpp#L7831-L7834
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Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com >
2025-02-03 10:18:13 +01:00
Makarov Alexandr
f167d485df
Add Visual Studio exec flags ( #9086 )
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* Add Visual Studio exec flags
2025-01-25 11:27:58 -05:00
skyace65
ba57aee59d
Document recovery mode
2025-01-20 20:37:12 -05:00
Max Hilbrunner
c477a8ef60
Merge pull request #10282 from tetrapod00/expand-project-settings
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Overhaul Project Settings page
2025-01-03 10:42:08 +01:00
Max Hilbrunner
bb5a45c30f
Merge pull request #10457 from Grublady/macos-close-scene
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Fix macOS Close Scene default shortcut
2025-01-03 09:36:11 +01:00
Grublady
45cc5aad8e
Fix macOS Close Scene default shortcut
2024-12-31 17:23:13 -05:00
tetrapod00
c4d3aa134a
Standardize RST header syntax
2024-12-29 13:44:09 -08:00
tetrapod
a64084d491
Merge pull request #9743 from vgezer/scripteditor
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Text editor documentation
2024-12-18 14:03:58 -08:00
Volkan Gezer
c8be8497af
Text editor documentation
2024-12-13 12:03:17 +01:00
tetrapod00
f2ce3eee91
Standardize renderer names and terms
2024-11-29 13:26:48 -08:00
Ivan Skorikov
bed807600b
Add mention of Auto Reload Scripts on External Change option to the e… ( #9887 )
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* Add mention of Auto Reload Scripts on External Change option to the external editor tutorial
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Co-authored-by: Ivan Skorikov <Ivan.Skorikov@jetbrains.com >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2024-11-18 15:56:34 +01:00
tetrapod00
42abf26423
Update Project Settings page
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- Add screenshots
- Document reading and writing settings
- Document manually editing project.godot
- Note that most settings are changed in different
classes at runtime
2024-11-17 22:29:44 -08:00
tetrapod00
09156f2ee9
Add UPDATE comments to perishable information
2024-11-17 13:50:42 -08:00
Klaim (Joël Lamotte)
73f306f6b0
Clarified --script <script> expected path values ( #9923 )
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* Clarified expected path value for `--script`
Clarified the kind of paths expected by `--script` and how they are interpreted. [Silent errors in recent Godot versions (regressions)](godotengine/godot#96691 ) made this even more confusing.
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2024-11-17 12:09:34 +01:00
Thaddeus Crews
f70686cdbe
CI: Integrate pre-commit for style checks
2024-11-14 14:08:49 -06:00
Max Hilbrunner
ef96f93c0e
Merge pull request #10232 from Calinou/exporting-for-web-progressive-web-app
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Document exporting as progressive web app in Exporting for the web
2024-11-14 13:32:41 +01:00
tetrapod00
76bcb140d4
Consistently use "built-in" and "built into", avoid "builtin" and "built-in to"
2024-11-08 17:28:29 -08:00
Hugo Locurcio
40d16134a5
Document exporting as progressive web app in Exporting for the web
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- Document no-threads web export and its limitations.
- Document sample-based audio playback and its limitations.
- Mention that threading issues can be worked around by exporting
as a progressive web app.
2024-11-08 23:30:41 +01:00
tetrapod00
3bc5ea85af
Remove references to 3.x minor versions
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Removes notes about features being introduced in 3.x minor versions. In 4.x, these
details are no longer relevant.
2024-10-20 15:35:32 -07:00
Max Hilbrunner
caaad5c892
Merge pull request #10106 from tetrapod00/browse
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Clarify section on using the file browser
2024-10-18 05:45:17 +02:00
tetrapod00
71dce39cd8
Clarify section on using the file browser
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Add additional context on where the Browse button is located.
Mention the Browse button in the instructions for creating a new project.
2024-10-17 19:34:28 -07:00
Fredia Huya-Kouadio
663787334c
Add an about page for the Godot XR Editor
2024-10-16 10:50:39 -07:00
Hugo Locurcio
1bc440b2db
Update Default editor shortcuts for Godot 4.3+
2024-10-05 01:47:20 +02:00
Hotari
d9d0efc144
Add pre-cond command to install Godot using Scoop on Windows
2024-08-13 08:27:38 +09:00
Giganzo
8b7377681d
Add Duplicate Lines shortcut to Text Editor
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Added Duplicate Lines shortcut to Text Editor section
2024-08-01 14:15:43 +02:00
Fredia Huya-Kouadio
73091bea0a
Update the Android build documentation ( #9669 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2024-07-30 08:39:57 +02:00
Volkan Gezer
b08d7fea84
First look at editor's interface iteration
2024-07-27 14:02:02 +02:00
Matthew
cdfb87efbb
Merge pull request #9481 from vgezer/intro3d
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A Revisited "Intro to 3D Page"
2024-07-26 22:03:50 -04:00
Volkan Gezer
6045f91efb
Improve introduction to 3D for beginners
2024-07-16 13:37:02 +02:00
Nacho
f423c4f08e
typo
2024-07-01 15:06:58 -03:00
skyace65
f16807c4b1
Update project manager page screenshots for 4.3
2024-06-03 22:43:45 -04:00
Mikael Hermansson
0b7843b211
Add new --import command-line option to Command line tutorial ( #9242 )
2024-04-18 00:40:19 +02:00
Matthew
fce88a8d7a
Merge pull request #9022 from PaulUlanovskij/master
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Update TileMapEditor keymaps in documentation
2024-04-07 21:25:48 -04:00
A Thousand Ships
bd6cc665a7
Fix incorrect uses of a/an
2024-03-29 15:14:27 +01:00
skyace65
175524548c
Replace "alt" with "opt" for macOS shortcuts
2024-03-05 19:31:26 -05:00
mrSparksle
3a94ad1691
Update TileMapEditor keymaps in documentation
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Docs tutorial default_key_mapping used outdated keymaps and editor settings from 3.x.
Updated keymaps and editor settings according to bindings in tile_map_layer_editor.cpp
Fixes #88781
2024-02-26 23:06:32 +02:00
31
1388882b3e
Update external_editor.rst: point out C# instructions
2024-01-27 15:04:27 -08:00
Max Hilbrunner
a63a33ad29
Merge pull request #8586 from jonri/patch-1
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Clarify path usage for command line options
2024-01-14 00:53:25 +01:00
Hugo Locurcio
95fb178429
Add support for user-provided comments with Giscus
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This allows users to leave comments on pages that don't have
`:allow_comments: False` somewhere in the page's source.
Both manual and class reference pages can receive comments.
Index pages cannot have comments, as discussion should occur on "leaf" pages.
GitHub Discussions is used as a backend on the same repository. This means
that Discussions *must* be enabled on godotengine/godot-docs before this
commit is merged to `master`. Users can choose to use the "Custom" watch
mode if they don't want to get notifications for discussion updates,
but still get notifications for issue and pull request updates.
User comments are intended to be used for the following purposes:
- Add a clarification or correct something in the documentation,
without having to open a pull request. Contributors are encouraged to
take a look at discussions from time to time, and see if there's information
worth incorporating in the pages themselves. Don't forget to reply to
the comment when doing so :)
- Mention a workaround for a common issue.
- Link to useful third-party resources that are relevant to the current page,
such as tutorials or add-ons.
User comments should *not* be used for technical support. Other community
platforms should be used for that.
Page-to-discussion matching is done using the `pagename` Sphinx variable,
which is independent of the Godot version and documentation language.
Being independent of the Godot version allows keeping old comments
when the Godot version changes, while also allowing users from `/stable`
and `/4.1` to "see" each other in discussions.
See https://giscus.app for more information.
2024-01-11 17:51:53 +01:00
jonri
ffe017aa7f
Clarify path usage for command line options
2023-12-10 13:58:32 -05:00
谢天
31bbb15715
Update copy node path in default_key_mapping.rst
2023-11-20 19:56:11 +08:00
Fredia Huya-Kouadio
3ddc0d8e92
Update the list of limitations for the Android editor
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Remove 'GDExtension support' from the list, as support for it was added
for Godot 4.2.
2023-11-16 19:52:04 -08:00
Matthew
84828e231e
Merge pull request #8259 from arrayewhy/patch-1
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Updated Code Folding Hotkey Reference for MacOS
2023-11-09 20:47:04 -05:00
Ricardo Subtil
6bf14ca9c5
Add LSP/DAP configuration section on external editors ( #7948 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2023-11-09 13:33:05 +01:00
Hugo Locurcio
fad430ced6
Mark Using the Project Manager page as up-to-date
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Screenshots were recently updated for 4.2.beta's revamped project
manager UI.
This also changes GUI option formatting to use bold text as is
standard elsewhere in the documentation.
2023-11-08 10:50:56 +01:00
Sundrop
b9a533f2d2
Update default_key_mapping.rst
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Updated Code Folding Hotkey Reference for MacOS.
2023-10-20 18:39:11 +02:00
Hana - Piralein
625c4a67c4
update project manager images
2023-10-17 21:47:47 +02:00
Seth Louis
cff844d0fc
Removed "Clone down"
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Clone down is no longer used. This editor shortcut name has been changed to "Duplicate selection"
2023-10-11 09:09:13 -04:00
Seth Louis
95a9b1f534
Updating "Clone down" to duplicate selection
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2023-10-11 09:04:16 -04:00
Seth Louis
f33cf64f00
Updated 'clone down' default editor shortcut
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The default editor shortcut for 'clone down' is ctrl + shift + d.
The documentation said ctrl + d by mistake.
This reddit post can confirm this as well:
https://www.reddit.com/r/godot/comments/15pcew1/cant_duplicate_line_in_editor_clone_down_is/
2023-10-11 08:32:30 -04:00