Hugo Locurcio
a26b51f306
Fix outdated notice about reflection probes not being supported in Compatibility
2025-04-03 01:07:05 +02:00
Matthew
848476da43
Merge pull request #10770 from BLooperZ/axes_colors
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Replace axes colors in image
2025-03-30 09:08:13 -04:00
Niv Baehr
8c29424165
Adjust transform image and convert to WebP
2025-03-28 15:36:24 +03:00
Raul Santos
f044c7c1d1
Fix C# example about interpolating with quaternions
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The `GetQuaternion` method was unexposed in 4.0. The example now uses the `Quaternion(Basis)` constructor which matches the GDScript example.
2025-03-28 00:46:34 +01:00
Niv Baehr
df7dd183cd
Replace axes colors in image
2025-03-16 19:09:22 +02:00
Hugo Locurcio
974dd5a29a
Document Glow Upscale Mode project setting in Environment and post-processing
2025-03-03 20:57:08 +01:00
Allen Pestaluky
ea849e5acb
Update Tonemap docs in Environment and post-processing page to include AgX and match 4.4.0 class reference.
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Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com >
2025-02-26 14:13:58 -05:00
Hugo Locurcio
aec34d67ad
Mention renderer limitations in Resolution scaling
2025-02-22 21:18:03 +01:00
tetrapod
3870586d32
Merge pull request #10640 from skyace65/GridmapsUpdate
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Update Gridmaps page for 4.4
2025-02-15 13:05:28 -08:00
Max Hilbrunner
1683f6a2c4
Merge pull request #10634 from skyace65/Supersampling
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Document supersampling for lightmaps
2025-02-08 20:01:03 +01:00
skyace65
5cf03b89ea
Update UV preivew screenshot
2025-02-08 11:18:40 -05:00
skyace65
c3650fb0e9
Update Gridmaps page for 4.4
2025-02-07 17:27:51 -05:00
skyace65
8decfe764c
Document supersampling for lightmaps
2025-02-07 14:17:20 -05:00
skyace65
caabb14bc2
Update particle process material min max image
2025-02-04 19:49:56 -05:00
tetrapod00
39bbba660d
Fix video alignment after dependency update without CSS
2025-02-03 11:52:04 -08:00
tetrapod00
049b42989e
Revert "Fix video alignment after dependency update"
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This reverts commit 0e87849415 .
2025-02-03 10:22:46 -08:00
Max Hilbrunner
36359b2fcd
Merge pull request #10566 from tetrapod00/fix-video-align
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Fix video alignment after dependency update
2025-02-03 10:28:24 +01:00
skyace65
95946bf4b4
Rename particle_process_material_2D.rst to particle_process_material_2d.rst
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rename title
2025-02-02 16:24:51 -05:00
tetrapod00
0e87849415
Fix video alignment after dependency update
2025-01-29 00:30:10 -08:00
tetrapod00
fd782219ec
Add small tutorial on making existing mesh manifold with Blender
2025-01-21 14:52:27 -08:00
Max Hilbrunner
d83d55ad36
Merge pull request #10527 from skyace65/CSGNote2
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Update CSG page note for 4.4
2025-01-20 06:28:06 +01:00
skyace65
973877f0c8
Update CSG note for 4.4
2025-01-19 22:23:12 -05:00
skyace65
d4a79f4ffc
Update Intro to 3D page for Godot 4.4
2025-01-19 11:25:50 -05:00
skyace65
6f66bada3f
Update Environment page for 4.4
2025-01-12 14:41:15 -05:00
Hugo Locurcio
28a7a0bb76
Document shadowmasks in Using LightmapGI
2025-01-07 17:11:00 +01:00
gomakappa
7d38ce8fef
upload images and edit pages
2025-01-04 16:20:39 -03:00
tetrapod00
c4d3aa134a
Standardize RST header syntax
2024-12-29 13:44:09 -08:00
tetrapod
5eebe5f1fa
Merge pull request #10419 from tetrapod00/manifold-define
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Add technical definition for manifoldness
2024-12-22 19:44:35 -08:00
Raul Santos
cea78730d0
[.NET] Use collection expressions
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As of C# 12 we can now use collection expressions to reduce some boilerplate when initializing collections.
2024-12-21 03:38:42 +01:00
tetrapod00
ea9fad5bbe
Add technical definition for manifoldness
2024-12-19 11:35:27 -08:00
Max Hilbrunner
ca738a538e
Merge pull request #10414 from tetrapod00/meshlibrary-clarify
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Clarify MeshLibrary format and constraints
2024-12-16 19:58:29 +01:00
tetrapod00
a79a41c7ee
Clarify MeshLibrary format and constraints
2024-12-15 17:25:28 -08:00
Max Hilbrunner
0b67f026ec
Merge pull request #10410 from tetrapod00/remove-outdated
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Fix article outdated status for spring arm page
2024-12-15 17:31:46 +01:00
tetrapod00
0dfae02a28
Fix article outdated status for spring arm page
2024-12-15 00:40:53 -08:00
tetrapod00
590de7eea8
Link to foveation settings from VRS page
2024-12-14 11:05:02 -08:00
tetrapod00
f2ce3eee91
Standardize renderer names and terms
2024-11-29 13:26:48 -08:00
Max Hilbrunner
ba8739a3cd
Merge pull request #10326 from tetrapod00/shadow-cull-mask
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Document Light3D shadow caster mask property
2024-11-27 21:17:34 +01:00
tetrapod00
10842e24b5
Document shadow caster mask property
2024-11-27 09:20:46 -08:00
Max Hilbrunner
7f5c375770
Merge pull request #10317 from tetrapod00/not-a-wiki
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Remove wiki reference in Introduction to 3D
2024-11-24 22:27:00 +01:00
tetrapod00
d9bd76c66a
Remove wiki reference in Introduction to 3D
2024-11-24 12:49:39 -08:00
tetrapod
5bad2a6282
Add back information about per-vertex shading ( #10281 )
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* Add back information about per-vertex shading
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2024-11-18 20:06:54 +01:00
tetrapod00
09156f2ee9
Add UPDATE comments to perishable information
2024-11-17 13:50:42 -08:00
Max Hilbrunner
3a527894ee
Merge pull request #10054 from furkanCalik7/manual-transform-update
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Clarify Documentation for rotated_local() Function in 3D Transforms
2024-11-17 11:19:15 +01:00
Hugo Locurcio
338c19ca9d
Document converting CSG nodes to MeshInstance3D and related lightmapping workflow ( #10229 )
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* Document converting CSG nodes to MeshInstance3D and related lightmapping workflow
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com >
2024-11-17 11:15:16 +01:00
FlooferLand!
d7ba911c0c
Add note about LightmapGI only baking nodes under its parent ( #10247 )
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* Add note about LightmapGI only baking nodes under its parent
`LightmapGI`'s documentation currently doesn't mention the fact it only bakes nodes under its parent.
This can make the user think there is something wrong with their scene setup or 3D models, as it refuses to bake when the user's models / world isn't under the same parent as the `LightmapGI`.
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2024-11-17 11:05:26 +01:00
tetrapod00
9c52320183
Add comments about non-monospaced tables
2024-11-13 17:43:51 -08:00
Max Hilbrunner
47455be55a
Merge pull request #10222 from tetrapod00/run-time-runtime
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Change all usages of "run-time" to "runtime"
2024-11-08 00:14:11 +01:00
Hugo Locurcio
c9ec2428bc
Tweak SSRL performance cost in 3D antialiasing comparison table
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The screen-space roughness limiter's performance cost is very low
compared to other antialiasing methods (typically in the same
ballpark as FXAA).
2024-11-07 16:58:50 +01:00
tetrapod00
5994348764
Change all usages of "run-time" to "runtime"
2024-11-06 23:36:58 -08:00
tetrapod00
a8667ffddf
Add links to project setting mentions
2024-11-05 11:55:14 -08:00