Yuri Rubinsky
aed85898c4
Add derivative with precision shader functions
2023-01-28 09:33:48 +03:00
Hugo Locurcio
a47366b378
Clarify #undef behavior on non-existing defines in Shader preprocessor
2023-01-25 19:50:07 +01:00
Yuri Sizov
c337204562
Fix formatting issues reported by the builder
2023-01-14 17:40:27 +03:00
Winston
11ffa4bf33
Explain LOD arguments in Shading language ( #6593 )
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Fixes https://github.com/godotengine/godot-docs/issues/3904
2023-01-14 00:41:15 +01:00
Hugo Locurcio
e2313a8395
Improve Shader preprocessor documentation ( #6563 )
2023-01-13 21:33:07 +01:00
Yuri Sizov
c5f066b27e
Merge pull request #6343 from alcomposer/patch-1
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Replace the hint_albedo hint with source_color in the shading reference
2023-01-13 16:52:33 +03:00
J.M. de Jong
116cfdf9b7
fix imulExtended description
2023-01-08 18:38:02 +01:00
Yuri Sizov
6b9ec31b0a
Fix reported formatting issues and property references
2022-12-27 21:25:42 +03:00
J.M. de Jong
7fe43cfc8e
Update Shading language to refer to set_shader_parameter() ( #6515 )
2022-12-26 17:21:06 +01:00
Hugo Locurcio
319106ba2b
Document global and per-instance uniforms in Shading language ( #6414 )
2022-12-23 17:30:28 +01:00
Mara Huldra
0d1d5735ee
Replace all uses of hint_color/hint_albedo with source_color ( #6450 )
2022-12-02 23:17:35 +01:00
Arnaud Billon
329ed4c0a0
Update _anisotropic hint suffix in Shading language ( #6447 )
2022-12-02 18:05:59 +01:00
Nông Văn Tình
f133c1ce64
Mention DEPTH must be set in all branches in Spatial shaders ( #6429 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-11-28 22:50:45 +01:00
alcomposer
66c6e38f46
hint_albedo is depreciated
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`hint_albedo` is no longer used, it is `source_color` to convert the source colorspace to linear.
Add example of `source_color` for sampler2D
2022-10-27 16:02:21 +10:30
Max Hilbrunner
5bb50c07b6
Nuke old renderer comparison page
2022-10-16 00:01:21 +02:00
Max Hilbrunner
198393eec7
More Godot 4 rename fixes ( #6315 )
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* Spatial -> 3D, Transform, Quaternion
* File -> FileAccess
* Camera -> Camera3D
* Update references to MeshInstance and MultiMeshInstance
* ImmediateGeometry -> ImmediateMesh, misc renames
2022-10-15 20:54:47 +02:00
clayjohn
39e0f7cf15
Clean up canvas item shader reference and add new light shader built ins
2022-09-28 12:27:33 -07:00
Patrick
c298b8f494
Typo fix and add forgotten built-in for spatial shader docs
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Added the . at the end of the built-ins I forgot and the built-ins CAMERA_DIRECTIOON_WORLD for the fragment built-ins
2022-09-07 19:49:10 +02:00
Morgan Harris
75060e93e7
Added VERTEX_ID, clarified CUSTOM# as inout ( #6144 )
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* Added VERTEX_ID, clarified CUSTOM# as inout
Yeah no of course that's not actually writeable haha. CUSTOM0 etc are `in`, not `out`.
2022-09-07 12:03:37 +02:00
Yuri Rubinsky
f1c0ab12eb
Add samplerCubeArray type to the list of supported shader types.
2022-08-14 09:25:07 +03:00
Yuri Rubinsky
0258f554ae
Few fixes in shading_language
2022-08-13 18:36:49 +03:00
Yuri Rubinsky
b578978c8e
Fix incorrect example in shader language (uniforms section)
2022-08-13 16:00:22 +03:00
Yuri Rubinsky
a45b66ed2a
Add group_uniforms to the description of shader uniforms
2022-08-13 09:48:35 +03:00
Yuri Rubinsky
9077d3c717
Add docs for new shader built-in functions
2022-08-13 09:02:54 +03:00
Yuri Rubinsky
a961efbc75
Remove incorrect sentence from shader preprocessor.
2022-08-12 14:23:09 +03:00
Patrick Exner
bb6e986321
Document new shader built-ins (node position, camera pos/dir)
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Following up on this PR: https://github.com/godotengine/godot/pull/63597
Documents the new shader built-ins introduced by this PR.
```
NODE_POSITION_WORLD = Node world space position
NODE_POSITION_VIEW = Node view position
CAMERA_POSITION_WORLD = Camera world space position
CAMERA_DIRECTION_WORLD = Camera world space direction
```
2022-08-05 21:28:26 +02:00
Max Hilbrunner
5ebad39e27
Merge pull request #5987 from Chaosus/shader_preprocessor
2022-08-05 19:59:02 +02:00
Hugo Locurcio
b0cf81ab75
Add hint_default_transparent to Shading language
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- Document the purpose of `hint_roughness`.
2022-08-04 22:27:35 +02:00
alex-pahdo
4a1cd6c9b6
Clarify hint_range in Shading language ( #6029 )
2022-08-04 22:20:23 +02:00
luz paz
04f66dc5d0
Fix various typos
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Found via `codespell -q 3 -S ./LICENSE.txt,./tutorials/i18n,./_tools/codespell-ignore-lines.txt -L doubleclick,findn,lod,inout,nd,raison,te` and other means
2022-07-28 10:35:04 -04:00
Yuri Rubinsky
9bda182c03
Add docs for shader preprocessor
2022-07-26 20:58:13 +03:00
Patrick Exner
e5f23eebf2
Examples of matrix input usage in Spatial Shaders
2022-07-19 18:48:42 +02:00
Mathichai Dechdee
87685ed531
Rename hint_color to source_color in examples
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in examples of shading language page
2022-06-07 21:39:00 +09:00
Yuri Rubinsky
c423eef3f5
Rename hint_albedo, hint_white/black in shaders
2022-05-24 09:53:23 +03:00
Michael Nischt
c2212f1646
Fix matrix member to column-major access in Shading language ( #5794 )
2022-05-04 23:06:41 +02:00
Yuri Roubinsky
5eaebc2e5a
Add a hint_color note for vec3 in shading_language
2022-05-01 11:43:37 +03:00
Hugo Locurcio
e39311fa79
Link to transparency sorting limitations page in Spatial shaders ( #5740 )
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Co-authored-by: Clay John <claynjohn@gmail.com >
2022-04-06 19:39:47 +02:00
Yuri Roubinsky
88a61d2642
Remove SHADOW_ATTENUATION spatial light shader built-in
2022-03-29 09:39:14 +03:00
Patrick (FlameLizard21)
e3964988cc
Update fragment() -> sky() function name in Sky shaders ( #5719 )
2022-03-28 18:56:56 +02:00
Ethan Ruhl
75b51ec2f4
Organize built-in order in CanvasItem shaders ( #5716 )
2022-03-28 15:03:05 +02:00
nevarek
b11c1b1f70
Update names of shader matrix built-ins in Advanced post-processing ( #5713 )
2022-03-25 15:46:11 +01:00
Yuri Roubinsky
e48d11394d
Rename several transform built-ins in shaders
2022-03-19 22:07:57 +03:00
Markus Sauermann
aaf6b3e504
Update tutorials: Rename Transform to Transform3D ( #5603 )
2022-02-14 13:27:37 +01:00
clayjohn
565b00d611
Add fog shaders to shader refererence
2022-01-21 23:56:16 -08:00
Yuri Roubinsky
58bc70ff28
Few more fixes/enchancements to shaders
2021-12-12 21:38:29 +03:00
Yuri Roubinsky
d69f94283b
More fixes for shader built-ins 2
2021-11-27 19:05:32 +03:00
Yuri Roubinsky
729648f135
More fixes for shader built-ins
2021-11-27 15:31:30 +03:00
Yuri Roubinsky
77bd7e824a
Added new shader built-ins & modify some old
2021-10-17 18:02:41 +03:00
Hugo Locurcio
0d3abab67b
Fix "shinning" typo in Shading language
2021-10-15 15:02:06 +02:00
Yuri Roubinsky
76e3e720a0
Fix spacing of built-in in shaders
2021-10-12 20:36:14 +03:00