Matthew
050f8f456e
Merge pull request #8940 from 31/dev/31/cs-pascal
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Clarify and add to C# API general differences
2024-02-14 20:05:21 -05:00
31
131f30e83e
Clarify and add to C# API general differences
2024-02-12 14:13:31 -08:00
31
69e1d87816
c_sharp_differences.rst: clarify System.IO.Path note
2024-02-10 02:02:29 -08:00
31
8b94fc9501
Link to C# Variant-compatible section directly
2024-02-03 19:54:47 -08:00
31
7b588dca1f
Update c_sharp_differences.rst ToSignal example
2024-01-15 10:26:16 -06:00
Raul Santos
4266830497
Update C# differences for 4.2
2023-10-03 18:08:18 +02:00
Luna
0fe7ff833e
Fixed typos in several doc files ( #8002 )
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* Fixed typos in
- c_sharp_differences.rst
- debugger_panel.rst
- gdextension_cpp_example.rst
- gui_using_fonts.rst
- openxr_hand_tracking.rst
- overview_of_debugging_tools.rst
- setting_up_xr.rst
- shading_language.rst
- the_profiler.rst
- your_second_3d_shader.rst
* Update tutorials/shaders/shader_reference/shading_language.rst
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
* PR Feedback
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Co-authored-by: Luna <2650849-Lunalicious@users.noreply.gitlab.com >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2023-09-25 00:41:33 +02:00
Jaime Crespo
22f25b6773
C#: Document new Asinh, Acosh and Atanh functions in Mathf
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Document on the list of C# api differences the newly exposed
* Mathf.Asinh()
* Mathf.Acosh()
* Mathf.Atanh()
Followup to godotengine/godot#81229
2023-09-23 19:42:24 +02:00
Raul Santos
13ab995921
Update C# differences list for 4.1
2023-07-05 11:38:54 +02:00
Raul Santos
c403465613
Add C# collections documentation page
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- Move documentation of the Godot C# collection types to a dedicated page.
- Document the differences between .NET collections and Godot collections.
- Help users choose which type of collection to use in C#.
2023-02-13 21:24:39 +01:00
Hana
64476d96b4
update references
2023-02-10 19:13:03 +01:00
Raul Santos
5010fa0d17
Add missing differences to C# documentation ( #6739 )
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* Add missing differences to C# documentation
- Add `NodePath` section.
- Add `RID` section.
- Update `Transform2D` section.
- Add `Transform3D` section.
- Add `Rect2i` section.
- Add `AABB` section.
- Add `Projection` section.
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Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com >
2023-02-08 12:44:20 +01:00
Raul Santos
7c014cfce6
Document Signal and Callable types in C# differences page ( #6722 )
2023-02-04 21:29:09 +03:00
Yuri Sizov
39ba707179
Merge pull request #6730 from raulsntos/dotnet/variant
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Add a dedicated page about the C# Variant type
2023-02-04 20:37:54 +03:00
Raul Santos
e9389ccbe6
Add a dedicated page about the C# Variant type
2023-02-04 18:08:22 +01:00
Yuri Sizov
6d5adf61a8
Merge pull request #6677 from raulsntos/dotnet/array-docs
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C#: Add table with equivalent Array methods
2023-02-04 19:56:16 +03:00
Raul Santos
84d7a0f8d8
C#: Add table with equivalent Array methods
2023-02-04 17:49:11 +01:00
Raul Santos
d7f4e6b607
C#: Add table with equivalent GlobalScope methods
2023-02-04 17:07:39 +01:00
Raul Santos
b319da3f07
Update some C# examples for 4.0 ( #6693 )
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* Update some C# examples
- Rename members that have been renamed in Godot's C# API for 4.0.
- Change `delta` parameter type to `double`.
- Ensure parameters match base declaration.
- Other minor code fixes.
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Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com >
2023-02-04 17:03:03 +01:00
Yuri Sizov
da6dad7b18
Merge pull request #6678 from raulsntos/dotnet/quaternion-docs
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C#: Remove outdated Quaternion documentation
2023-01-28 23:51:29 +03:00
Raul Santos
db63931309
C#: Add table with equivalent Dictionary methods ( #6676 )
2023-01-28 23:45:41 +03:00
Raul Santos
831dc13e1f
C#: Remove outdated Quaternion documentation
2023-01-28 21:43:45 +01:00
Yuri Sizov
e2df72255a
Merge pull request #6680 from raulsntos/dotnet/plane-docs
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C#: Remove Plane section from C# differences page
2023-01-28 22:45:21 +03:00
Raul Santos
17ca353ae6
Add Color section to C# differences page
2023-01-28 18:43:29 +01:00
Raul Santos
55dd91b1e6
Update some of the C# documentation for 4.0 ( #6681 )
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* Update C# documentation for 4.0
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Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com >
2023-01-28 01:17:38 +01:00
Raul Santos
171cfc9a85
C#: Remove Plane section from C# differences page
2023-01-27 03:16:33 +01:00
Paul Joannon
3347df2edb
Create a dedicated "C# Signals" page
2023-01-22 17:37:29 +01:00
Paul Joannon
ac22d6e537
Update & fix C# blocks under tutorials/scripting/
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- `_Process` and `_PhysicsProcess` take their delta argument as a `double`
- Use string interpolation instead of concatenating strings
- Use `string` instead of `String` (`using System` was removed from everywhere in a previous PR)
- Use `System.Array.Empty<T>()` to init empty arrays
- Use `SignalName.*` instead of `nameof(*)` for signals
- Do not use `event` as an argument name (that's a keyword)
- Match node paths to screenshots when retrieving nodes from the tree
- Add a C# example for scene unique nodes
- Update the "Cross language scripting" page
- Add a note about using `is` against `null`
2023-01-13 20:41:23 +01:00
Hana
9e90766a92
update c# class examples
2023-01-12 19:38:20 +01:00
Raul Santos
72b626cf65
C#: Add table with equivalent string methods
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Adds a table with the list of methods C# methods that are equivalent to
the methods in Godot's String (including links to Microsoft's
documentation and alternative APIs to consider).
2022-12-01 05:49:26 +01:00
Max Hilbrunner
198393eec7
More Godot 4 rename fixes ( #6315 )
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* Spatial -> 3D, Transform, Quaternion
* File -> FileAccess
* Camera -> Camera3D
* Update references to MeshInstance and MultiMeshInstance
* ImmediateGeometry -> ImmediateMesh, misc renames
2022-10-15 20:54:47 +02:00
Raul Santos
3b36a94d35
Update C# signal documentation
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Updates C# signal documentation and code examples to the new API in 4.0
2022-08-26 15:59:43 +02:00
Matthew
2a4dcc40d6
Add information on onready annotation to C# differences page ( #4565 )
2021-03-19 12:46:23 +01:00
Nathan Lovato
4272395ab7
Move scripting section to tutorials/
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Closes #4113
2020-10-07 14:05:48 -06:00