Hugo Locurcio
31746843d0
Document keyboard ghosting caveats in Input examples
2022-01-04 22:37:23 +01:00
Schmake
00fb1025ce
Fix spelling error in Using InputEvent (they -> the) ( #5351 )
2021-10-29 15:35:25 +02:00
Rémi Verschelde
9a05eef561
4.0: Convert Sprite references to Sprite2D
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Some screenshots will need to be updated so that the scene structures shown
in screenshot fit what the code blocks are referring to.
2021-10-06 14:29:55 +02:00
Aaron Franke
5c7f653347
Optimize PNG and SVG images using oxipng and svgcleaner ( #5254 )
2021-09-14 17:50:17 +02:00
Aaron Franke
4060179184
Remove trailing space characters ( #5251 )
2021-09-13 14:52:39 +02:00
luzpaz
d9bc787dd9
Fix various typos ( #5215 )
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Fix various typos
Found via `codespell -q 3 -S ./LICENSE.txt -L doubleclick,findn,lod,inout,nd,raison,te`
2021-09-02 17:02:23 +03:00
Hugo Locurcio
edb6c31b05
Document updating controller firmware in Controllers, gamepads and joysticks
2021-07-30 17:49:27 +02:00
Hugo Locurcio
b5a7873b42
Update Godot version caveats in Controllers, gamepads and joysticks
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`Input.get_vector()` and `Input.get_axis()` were backported to the
`3.x` branch.
2021-07-24 08:56:58 +02:00
Marcin Sędłak-Jakubowski
bd19917ea0
Draft: Remove "simple", "simply", "easy", and "just" from the docs ( #4496 )
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* Various style edits
* Edit out "simple" when possible
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
Co-authored-by: Clay John <claynjohn@gmail.com >
2021-07-11 14:38:53 +02:00
cosmicr
9b2d058da2
Update inputevent.rst ( #5043 )
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* Update inputevent.rst
Added object picking must be turned on in viewport properties
Add project settings reference
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2021-07-06 03:23:53 +02:00
Rémi Verschelde
044b6a74f8
Cleanup uses of double spaces between words or after punctuation
2021-06-07 10:44:02 +02:00
Rémi Verschelde
722df7673d
Merge pull request #4948 from DeeJayLSP/master
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Give input event flow graph a background to make it visible on dark theme
2021-06-02 11:25:32 +02:00
Douglas
d22be3aeee
Give input event flow graph a background to make it visible on dark theme
2021-06-02 11:22:59 +02:00
Hugo Locurcio
6babc68649
Rename documentation pages that have the same name as classref pages
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This prevents confusion in search engine results.
2021-05-26 16:59:08 +02:00
insomniac_lemon
ea1ae27270
Add info on sending quit requests properly in Handling quit requests ( #4911 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-05-14 21:44:40 +02:00
Nathan Lovato
65bdac51d7
Merge pull request #4649 from Calinou/controllers-add-is-action-just-pressed
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Mention `Input.is_action_just_pressed()` on the Controllers page
2021-02-26 14:43:29 -06:00
Hugo Locurcio
c6fedd287e
Clarify deadzone difference for Input.get_vector() in Controllers ( #4651 )
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See
https://github.com/godotengine/godot-docs/pull/4620#discussion_r575847917 .
2021-02-16 19:57:03 +01:00
Hugo Locurcio
04d4f2b6f5
Mention Input.is_action_just_pressed() on the Controllers page
2021-02-14 18:04:58 +01:00
Hugo Locurcio
6d45a91d1e
Fix incorrect code block tab syntax in Controllers documentation ( #4643 )
2021-02-13 15:54:55 +01:00
Hugo Locurcio
53c1af720e
Add a page about gamepad/controller support in Godot ( #4620 )
2021-02-13 02:11:07 +01:00
Beuc
cdb9024360
inputevent: Fix/update default signal name ( #4634 )
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See
5260b6e046/scene/gui/control.cpp (L3038)
5260b6e046/scene/main/viewport.cpp (L2373)
2021-02-08 13:19:09 +01:00
Nathan Lovato
359f09343a
Fix typo in input_examples.rst
2021-01-21 11:48:45 -06:00
Feniks
f830197075
Fix C# condition being as instead of is in Input examples ( #4362 )
2020-11-13 15:25:00 +01:00
Nathan Lovato
ac3cbb8195
Merge branch 'master' into InputEventKey.keycode
2020-11-05 10:08:37 -06:00
Robert Colton
79c1ae2777
Update the Input Map tab name in the InputEvent documentation ( #4257 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-10-11 20:26:24 +02:00
Nathan Lovato
81f764e270
Move handling_quit_requests to inputs
2020-10-08 14:14:44 -06:00
Rémi Verschelde
79113672ff
Fix C# code in Input examples
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And work around two other warnings, making the build warning free.
2020-07-15 10:34:38 +02:00
Michael Alexsander
1f6d3995e4
Apply general code formatting to some pages in the tutorial section
2020-07-08 23:02:14 -03:00
baldanders-skulltuna
a1312d6f90
Fix spelling in C# code sample in the Input examples tutorial ( #3735 )
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`(Keylist)keyEvent.Scancode` -> `(KeyList)...`
Project does not compile otherwise.
2020-06-27 14:30:19 +02:00
Paul Joannon
a19d7496d6
rename InputEventKey.scancode into keycode
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This change was introduced in godotengine/godot@1af06d3d .
As I was editing the tutorials/inputs/input_examples.rst file I noticed that some C# snippets were triggering lexer errors. It was because they were using string interpolation (with $"") so I changed that as well.
2020-06-16 19:37:19 +02:00
Hugo Locurcio
18af843dd0
Describe the differences between hardware and software mouse cursors
2020-05-30 16:23:12 +02:00
Yuri Sizov
135b33b768
Replace British spelling and fix various typos
2020-04-27 12:18:52 +03:00
Hugo Locurcio
046215542d
Fix some typos and grammar mistakes found using LanguageTool
2020-04-16 23:07:05 +02:00
Yuri Sizov
37604be65f
Improved keystroke formatting for shortcuts and key press menti… ( #3257 )
2020-03-09 23:50:53 +01:00
cbaal83
cbdb90f894
added some c# input examples ( #3158 )
2020-03-03 20:11:25 +01:00
Guilherme Felipe de C. G. da Silva
37e9a07069
Update mouse_and_input_coordinates.rst
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Fix https://github.com/godotengine/godot/issues/32578
2019-10-06 12:26:12 -03:00
Meriipu
0234d98169
try and -> try to
2019-06-08 12:15:58 +00:00
Hearto
faa17097c3
Updated set_as_action code
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Fixed code example using set_as_action.
Issue fixed:
https://github.com/godotengine/godot-docs/issues/2435
2019-05-20 18:38:35 -04:00
Justin Burchartz
60a354e394
GetViewPortRect().Size -> GetViewportRect().Size ( #2338 )
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* GetViewPortRect().Size -> GetViewport().Size
GetViewPortRect() does not seem to excist anymore so I replaced it with GetViewport().Size
* GetViewportRect() actually excists but with proper casing
2019-04-16 14:17:23 +02:00
Rémi Verschelde
28fe16b26e
Fix title case
2019-04-09 11:42:56 +02:00
Chris Bradfield
e0b543b948
Add input examples tutorial
2019-04-02 22:16:41 -07:00
Asheraryam
d3e485f006
Added note for the captured mouse mode scenario.
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See https://github.com/godotengine/godot/issues/24363#issuecomment-450574818
2019-02-06 09:20:46 +02:00
Rémi Verschelde
5b2aaf8d41
Optimize PNGs with optipng
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Using `find -name "*.png" -exec optipng \;` and optipng 0.7.7
2019-01-26 22:10:03 +01:00
Rémi Verschelde
46b9e43c4b
Merge pull request #2091 from corrigentia/patch-90
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Fix punctuation in custom_mouse_cursor
2019-01-08 13:07:55 +01:00
Rémi Verschelde
5434e4f25c
Merge pull request #2090 from corrigentia/patch-89
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Tweak mouse_and_input_coordinates
2019-01-08 13:07:03 +01:00
Rémi Verschelde
a1af0dfc13
Adapt tutorial hyperlinks after godotengine/godot#24640
2019-01-07 11:43:18 +01:00
corrigentia
b123c06783
Fix punctuation in custom_mouse_cursor
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Fix punctuation in custom_mouse_cursor.
2019-01-02 11:39:12 +02:00
corrigentia
addd298528
Tweak mouse_and_input_coordinates
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Fix punctuation and word choice in mouse_and_input_coordinates.
2019-01-02 10:57:59 +02:00
Rémi Verschelde
4ef06a4135
Removing trailing whitespace
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With `sed -i $(rg -l '[[:blank:]]*$' -g'!classes') -e 's/[[:blank:]]*$//g'`
2018-11-20 11:08:34 +01:00
Romløk
52cdb43359
Explain order in which nodes receive input events ( #1706 )
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* Explain order in which nodes receive input events
* Remove some rogue close-parens
2018-08-28 16:55:02 +02:00