116 Commits

Author SHA1 Message Date
Rémi Verschelde
43f0195ba1 Merge pull request #8657 from aaronfranke/template-target
Update export template docs to use Godot 4.x target names
2024-01-04 17:53:24 +01:00
Matthew
cdd2141ad9 Merge pull request #8624 from bruvzg/upd_d3d12_docs
Update D3D12 build instructions.
2023-12-24 16:38:47 -05:00
bruvzg
58b9d83390 Fix Windows build command highlighting. 2023-12-21 21:42:21 +02:00
Aaron Franke
65f2d2b36f Update export template docs to use Godot 4.x target names 2023-12-19 14:48:58 -06:00
Matthew
665dba8d51 Merge pull request #8391 from Calinou/compiling-for-android-generate-apk
Document `generate_apk=yes` SCons option in Compiling for Android
2023-12-14 19:12:06 -05:00
bruvzg
95a47f3edb Update D3D12 build instructions. 2023-12-14 16:12:55 +02:00
bruvzg
7f8e0e374f Add instructions for compiling with ANGLE on Windows. 2023-12-13 23:07:05 +02:00
Clay John
671a844be4 Apply suggestions from code review
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-12-12 14:46:02 -07:00
clayjohn
26d2ef09f3 Add instructions for compiling with Direct3D 12 support on Windows 2023-12-11 22:14:17 -07:00
Max Hilbrunner
5f5185e5a7 Merge pull request #8503 from idoleat/master
Add an option to soft link besides copying for libatomic.a on linuxbsd
2023-11-26 03:51:15 +01:00
Hugo Locurcio
2633dedf71 Add section on optimizing distribution size in Optimizing a build for size
This isn't strictly related to compiling custom export templates,
but it's a neat trick to reduce the final distribution size that works
regardless of the export template binary used.
2023-11-24 21:54:01 +01:00
idoleat
4219b924bf Add an option to soft link besides copying
The document suggests copy `/usr/lib/libatomic_ops.a` to
`/usr/lib/libatomic.a`. Instead of copying, using a soft link to
libatomic_ops is also an option. The reason to soft link is also added.
I have successfully built Godot by using soft link.
2023-11-19 10:20:15 +08:00
Rémi Verschelde
ee401703f0 Remove UWP mentions as the platform port was removed in 4.2 2023-11-16 13:03:31 +01:00
Aitor Guevara
4a51190b60 Update MinGW-w64 instructions for Windows cross-compilation (#8469)
Fix outdated environment variables when setting up MinGW-w64 paths. Also
add a note to mind different host/target architectures (common pitfall
when compiling from e.g. Apple silicon).

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-11-16 12:53:29 +01:00
Adam Scott
e130fd58e7 Add --headless parameter to examples 2023-11-11 15:19:22 -05:00
Hugo Locurcio
e0a8e07f56 Update list of modules that can be disabled in Optimizing for size
This list was confirmed to be working for the 2D platformer demo
(with missing background music if the Ogg/Vorbis modules are left
disabled).

This adds instructions for disabling the advanced text server
and using the fallback text server instead. The list has been
reorganized to list options with the most space savings at the top.

This also removes the platform options from each example as SCons
uses autodetection by default now.
2023-11-08 13:08:10 +01:00
Hugo Locurcio
14d35fc671 Document generate_apk=yes SCons option in Compiling for Android
This removes the need for OS-specific instructions and streamlines
the build process a bit.
2023-11-04 08:29:37 +01:00
Fredia Huya-Kouadio
7db7cc92c2 - Update the JDK version for Godot Android development
- Update the env variable pointing to the Android SDK
2023-11-01 09:20:26 -07:00
skyace65
de4f406e59 Update Windows security instructions 2023-10-15 19:28:53 -04:00
Max Hilbrunner
e269ed9f56 Merge pull request #7884 from m4gr3d/update_android_plugin_tutorial
Update the Android documentation for Godot 4.2
2023-10-10 19:09:15 +02:00
Fredia Huya-Kouadio
66ee5cb491 Update the Android documentation for Godot 4.2 2023-10-10 09:31:52 -07:00
Max Hilbrunner
09be27768a Merge pull request #8171 from DeeJayLSP/patch-2
Anticipate the target argument
2023-10-06 13:31:29 +02:00
Max Hilbrunner
0c79e66498 Merge pull request #7953 from adamscott/remove-old-target
Remove reference to old target in the macOS docs
2023-10-06 13:28:40 +02:00
Douglas Leão
e9dd530c42 Anticipate the target argument
For a bit of consistence with the rest of the argument lists in the page.

Better for translation, as the `target` word didn't appear as an argument before.
2023-10-05 21:01:37 -03:00
Yuri Sizov
7e64017004 Improve introduction into buildsystem
And also attempt to improve navigation of the engine
development section of the contribution docs.
2023-10-03 14:43:51 +02:00
Andrew Ogden
e0ac48eb91 Modifying documentation to use correct editor executable file names 2023-09-27 12:22:42 -07:00
llzen44
7605541ac9 Fix compiled flle names when building on Windows 2023-09-23 10:28:37 +02:00
Adam Scott
d7e300c01d Remove reference to old target in the macOS docs 2023-09-18 16:17:41 -04:00
Hugo Locurcio
3dda1b382d Mark UWP as non-functional in its respective export and compilation pages
The associated text was removed as it's not relevant for Godot 4.
2023-07-24 19:58:44 +02:00
Timothe Bonhoure
f73951f580 explicit the need for code signing when creating an .app of the editor (#7527)
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-07-22 21:30:26 +02:00
Max Hilbrunner
abaf08ee1a Merge pull request #7582 from Calinou/scons-update-lto-parameter 2023-07-22 17:38:21 +02:00
Aaron Franke
e79fc215ab macOS: Move Vulkan SDK from a note to a requirement 2023-07-07 19:38:49 -05:00
Hugo Locurcio
338c1f6351 Update SCons link-time optimization option for 3.5 and later 2023-06-30 12:55:41 +02:00
lawnjelly
a2fd3fd38e SCU (single compilation unit) build docs
Add info to the buildsystem docs.
2023-06-08 17:52:23 +01:00
Max Hilbrunner
485116d8a3 Character and typo fixes 2023-05-31 18:07:27 +02:00
worstname
4ec777d15e Update embree library version (embree3-devel) to install for Fedora. (#7404) 2023-05-24 15:49:53 +02:00
Max Hilbrunner
ae797db99c Merge pull request #7203 from kashiw1n/patch-1 2023-05-20 13:06:03 +02:00
Max Hilbrunner
cc581494a4 Merge pull request #7276 from Calinou/validation-layers-add-desktop-platforms 2023-05-06 14:57:50 +02:00
Hugo Locurcio
b5e9b75bec Document setting up Vulkan validation layers on desktop platforms 2023-05-05 19:54:37 +02:00
Max Hilbrunner
8c9523a6ca Add solutions to an Arch Linux Clang and LLD error
Co-authored-by: dathide <47128084+Dathide@users.noreply.github.com>
2023-05-05 13:13:43 +02:00
Nicolò Santilio
c0caaa70f3 Update compiling_for_android.rst
Update the command-line tools folder path
2023-05-01 14:06:37 +02:00
kashiw1n
10cf0d3039 Fix link to the 3.x version of Compiling for Linux
Since there is no "3.x " branch of the docs, I'm not sure which branch the link should point to instead. I went with the latest 3.x, but maybe 3.0 is better?
2023-04-21 21:14:08 +02:00
Max Hilbrunner
64a3b465c2 Update SFC to Godot Foundation, old URLs 2023-04-17 23:53:52 +02:00
Evan Overly
03732737e1 Added mingw to the scoop install instructions 2023-04-12 15:38:30 -05:00
Hugo Locurcio
123fce7e07 Add a page on using GCC/Clang/MSVC sanitizers
This also covers Web-specific Emscripten options to enable its own
sanitizers.
2023-04-08 20:08:24 +02:00
Hugo Locurcio
f4efa2fd8a Move rationale about Godot using SCons to Frequently asked questions
This also removes an obsolete bit about the command prompt to use
when compiling using Visual Studio (automatic detection has been
implemented for years).
2023-03-31 19:31:28 +02:00
Ron B. Yeh
9d2f8420e3 Fix typo on "linker". 2023-03-30 14:39:44 -07:00
Hugo Locurcio
b7e5b77850 Improve Introduction to the buildsystem documentation
- Simplify history section on SCons.
- Add a section on `production` and `dev_mode` aliases.
- Add a section on `debug_symbols` and `separate_debug_symbols`.
- Add a section on `optimize`.
2023-03-29 04:32:01 +02:00
Unai Martinez-Corral
08f2c7ce44 [contributing/development/compiling/compiling_for_linuxbsd] update style; use directives (#7059)
* [contributing/development/compiling/compiling_for_linuxbsd] use tabs to show distro-specific one-liners
2023-03-28 07:50:21 +02:00
Max Hilbrunner
8d1cfa6c37 Merge pull request #6345 from Calinou/add-custom-platform-ports
Add a page on creating custom platform ports
2023-03-23 02:38:02 +01:00