skyace65
1504e09e23
Remove reference to 3.x plugin
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(cherry picked from commit 11adeb1dde )
2024-07-24 21:07:36 +02:00
Max Hilbrunner
6495da3369
Merge pull request #9037 from Calinou/multiple-resolutions-update-hidpi-support
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Update hiDPI support documentation in Multiple resolutions
(cherry picked from commit 62a50152d1 )
# Conflicts:
# tutorials/rendering/multiple_resolutions.rst
2024-05-07 15:15:03 +02:00
Max Hilbrunner
8d9af1aa97
Merge pull request #9260 from melquiadess/fix-typos
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Fix various minor typos
(cherry picked from commit 9237eb804c )
# Conflicts:
# contributing/documentation/docs_image_guidelines.rst
# tutorials/export/one-click_deploy.rst
# tutorials/xr/openxr_settings.rst
2024-05-07 15:15:03 +02:00
Max Hilbrunner
31ed1a03ef
Merge pull request #9049 from skyace65/MultipleResolutions
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Update multiple resolutions page
(cherry picked from commit 836fddb7ec )
2024-05-07 12:55:42 +02:00
Max Hilbrunner
612172969b
Merge pull request #8593 from Calinou/integer-scaling-fullscreen-mode
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Document Fullscreen vs Exclusive Fullscreen window mode for integer scaling
2024-01-25 10:09:46 +01:00
HolonProduction
1bc6c890b6
Update Viewports tutorial for Godot 4 ( #8210 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2023-11-09 13:32:31 +01:00
Hugo Locurcio
c3c5895502
Document integer scaling support in Multiple resolutions
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This also adds more recommendations for base viewport sizes in pixel art games.
2023-10-21 23:55:52 +02:00
Hugo Locurcio
6ac2d17ea6
Link to Importing images' Mipmaps section in Multiple resolutions
2023-10-05 00:12:41 +02:00
Hugo Locurcio
c2f2c7c697
Recommend using fullscreen on Linux in Fixing jitter and stutter
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Stuttering is more common on Linux when playing in windowed mode,
regardless of how powerful the hardware is. This can occur even if
compositing is disabled in the window manager (as tested on KWin).
2023-09-20 20:11:39 +02:00
Mark Wilson
544d228aa6
Updated 3.x project settings for test window size to 4.x names
2023-07-27 21:14:08 -04:00
Hugo Locurcio
84af32c43d
Fix some articles being incorrectly marked as outdated
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These articles were updated for 4.0 and the API hasn't changed in 4.1.
2023-07-10 16:57:04 +02:00
atomikf
c0da76caf2
Update multiple_resolutions.rst
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Small typo correction.
There is a line "Set the base window width to 720 and window height to 1080." It seems the 1080 should be changed to 1280.
2023-06-14 10:41:53 +02:00
Joseph K
a6dbd57f96
Typo fix
2023-06-04 02:16:42 +02:00
Hugo Locurcio
9056197dde
Fix canvas_items stretch mode name in Multiple resolutions
2023-06-02 13:17:26 +02:00
Max Hilbrunner
485116d8a3
Character and typo fixes
2023-05-31 18:07:27 +02:00
br1trs
92d962ab75
delete get_root()
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handling quit requests
multiple resolutions
change scenes manually
scene tree
2023-05-29 23:26:04 -06:00
AV77
0886dcd9ee
Marked /tutorials/rendering/viewports.rst as outdated
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Fixes : #7343
2023-05-14 03:26:54 +00:00
Jcrespo
2ec7eefc81
Update code to 4.0+ for screenshotting the viewport tutorial
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The viewport tutorial:
https://docs.godotengine.org/en/latest/tutorials/rendering/viewports.html
did not work for Godot 4- as instead of get_data() from
Texture one should use get_image() from Texture2D.
Also setting a texture didn't work as documented, fixed too.
Tested by using the code on a simple scene with a sprite.
This should be backported to 4.0 branch, but not previous ones.
Fixes #7162
2023-04-23 00:40:14 +02:00
Hugo Locurcio
bc15bd0e1c
Document custom scale factor in Multiple resolutions
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- Mention how to change each stretch-related property at runtime
from a script.
- Link to the Multiple Resolutions and Aspect Ratios demo project.
- Remove outdated Shrink section (this is no longer present in 4.0,
as it was replaced by Scale).
2023-04-08 19:17:29 +02:00
Yuri Sizov
978a13bb0a
Mark potentially outdated pages with a WIP warning
2023-02-26 14:21:15 +01:00
Hugo Locurcio
4d18d520b4
Fix typo in Fixing jitter, stutter and input lag
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This also renames the Max FPS setting name to match Godot 4.0.
2023-01-26 23:31:06 +01:00
Markus Sauermann
d2a75723da
Update Input Event Tutorial
2022-11-29 16:34:25 +01:00
Hugo Locurcio
3df8454f27
Add aspect ratio recommendations for tablets in Multiple resolutions
2022-10-31 03:01:18 +01:00
Max Hilbrunner
99d3d0be12
Renames / fixes for Godot 4
2022-10-17 00:35:07 +02:00
Max Hilbrunner
5bb50c07b6
Nuke old renderer comparison page
2022-10-16 00:01:21 +02:00
Max Hilbrunner
198393eec7
More Godot 4 rename fixes ( #6315 )
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* Spatial -> 3D, Transform, Quaternion
* File -> FileAccess
* Camera -> Camera3D
* Update references to MeshInstance and MultiMeshInstance
* ImmediateGeometry -> ImmediateMesh, misc renames
2022-10-15 20:54:47 +02:00
Max Hilbrunner
b82cd0690d
A bunch of renames for Godot 4.0
2022-10-15 18:19:12 +02:00
Jiri Suchan
3370ef2ef9
fix: rename ViewportContainer to SubViewportContainer
2022-10-09 20:07:25 +09:00
Jiri Suchan
991b576e70
fix: invalid references in viewports file
2022-10-06 00:04:21 +07:00
yed podtrzitko
f4573fd49e
fix: replace invalid World references with World3D/ World2D ( #6256 )
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* fix: replace World references with World2D / World3D
2022-10-05 12:38:34 +02:00
Hugo Locurcio
8b330feb43
Update the 2d stretch mode name to canvas_items
2022-09-27 17:18:16 +02:00
Hugo Locurcio
b7fa95ea87
Improve Fixing jitter and stutter documentation
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- Add section on input lag, containing project and hardware/OS
configuration recommendations.
- Remove outdated advice about graphics drivers on Linux.
- Mention that compositing can sometimes be disabled on Linux for
better performance.
- Wrap to 80 characters.
2022-09-20 15:26:26 +02:00
Hugo Locurcio
991359838b
Remove outdated stretch mode recommendations in Multiple resolutions
2022-07-28 17:43:39 +02:00
Hugo Locurcio
74b2ce1982
Document blend shapes being supported in GLES2
2022-07-19 20:47:18 +02:00
Markus Sauermann
1e6a033a8f
Update tutorials: VisualServer to RenderingServer
2022-02-09 20:20:13 +01:00
Arpit Srivastava
eafa97b871
Fix references to window size project settings in Multiple resolutions ( #5478 )
2021-12-30 18:46:35 +01:00
Rémi Verschelde
9a05eef561
4.0: Convert Sprite references to Sprite2D
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Some screenshots will need to be updated so that the scene structures shown
in screenshot fit what the code blocks are referring to.
2021-10-06 14:29:55 +02:00
Aaron Franke
5c7f653347
Optimize PNG and SVG images using oxipng and svgcleaner ( #5254 )
2021-09-14 17:50:17 +02:00
Marcin Sędłak-Jakubowski
bd19917ea0
Draft: Remove "simple", "simply", "easy", and "just" from the docs ( #4496 )
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* Various style edits
* Edit out "simple" when possible
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
Co-authored-by: Clay John <claynjohn@gmail.com >
2021-07-11 14:38:53 +02:00
Max Hilbrunner
237020f794
Merge pull request #5027 from Calinou/multiple-resolutions-add-common-use-cases
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Add common use case scenarios in Multiple resolutions
2021-07-09 15:27:24 +02:00
hpnrep6
7a9217806f
Add missing space
2021-06-25 12:23:06 -04:00
Hugo Locurcio
163ddeb647
Add common use case scenarios in Multiple resolutions
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This is a very common question on community platforms, so adding
some example use cases should hopefully help people.
2021-06-21 10:21:58 +02:00
Hugo Locurcio
accb9e0445
Fix typo in Differences between GLES2 and GLES3
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This also adds a note about debanding not being supported in GLES2.
2021-06-21 09:44:31 +02:00
Rémi Verschelde
044b6a74f8
Cleanup uses of double spaces between words or after punctuation
2021-06-07 10:44:02 +02:00
Hugo Locurcio
6babc68649
Rename documentation pages that have the same name as classref pages
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This prevents confusion in search engine results.
2021-05-26 16:59:08 +02:00
Hugo Locurcio
9919b8a4ca
Document how to support portrait and landscape in Multiple resolutions ( #4872 )
2021-05-01 22:07:32 +02:00
Hugo Locurcio
13abe22fb5
Document hiDPI support in Multiple resolutions
2020-11-14 13:36:31 +01:00
Nathan Lovato
9df8c5c383
Edit content guidelines, remove typographic marks
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- Removed typographic marks in the entire repo
- Removed a line about why we don't use a wiki
- Indented notes with 4 spaces
- Addressed review comments
2020-11-12 08:59:13 -06:00
Nathan Lovato
845239794d
Move jitter_stutter and gles2_gles3_differences to rendering section
2020-10-08 14:14:43 -06:00
Nathan Lovato
77210c1d9e
Move viewport pages
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Closes #4180
2020-10-06 21:18:11 -06:00