Hugo Locurcio
52b408e4d3
Mention that signals are first-class types since Godot 4.0 in Using signals
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(cherry picked from commit d23fe7bd8e )
2024-07-24 21:08:59 +02:00
Greg Cobb
2d4cd7f777
Add more information about VS and VS Code debugging ( #9222 )
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* Added more information about VS and VS Code debugging
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
(cherry picked from commit 25b8b8f20f )
2024-07-24 20:58:14 +02:00
Jan
4c27083ee2
Update signal intro with note concerning external editors
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Included a note concerning external editors, see godotengine/godot#41283
(cherry picked from commit ecc19f61c8 )
2024-07-24 20:52:57 +02:00
skyace65
ba30c3de73
Unify C# naming notes and comments
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(cherry picked from commit 8916cbd4b2 )
2024-07-24 20:50:07 +02:00
Matthew
75e7d6caf0
Merge pull request #8722 from kylestarr/master
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Update scripting_player_input.rst
(cherry picked from commit a621959d86 )
2024-07-24 20:48:46 +02:00
skyace65
17542696a6
Clarify which scene to run in step by step
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(cherry picked from commit a31bf75894 )
2024-07-24 20:30:57 +02:00
metehandoy
0f66977326
Small correction on nodes_and_scenes.rst
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"Play Scene button" into "Run Current Scene button"
(cherry picked from commit b3fa006dab )
2024-07-24 20:27:10 +02:00
Matthew
521910d19a
Merge pull request #9217 from vbhavsar/vishal/fix-docs
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Update nodes_and_scenes.rst
(cherry picked from commit 774c3cd245 )
2024-05-07 12:58:11 +02:00
Max Hilbrunner
524efaca3c
Merge pull request #9130 from noorus/patch-1
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Add missing word in instancing.rst
(cherry picked from commit 028ecfd1ec )
2024-05-07 12:57:19 +02:00
Max Hilbrunner
c552020888
Merge pull request #9071 from skyace65/StartedSignals
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Minor fixes to getting started signals page
(cherry picked from commit 588437826b )
2024-05-07 12:56:26 +02:00
Max Hilbrunner
79b46fb99a
Merge pull request #8854 from skyace65/Instancing-Images
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Update images on instancing page for 4.2
(cherry picked from commit ea87491ae8 )
2024-05-07 12:52:23 +02:00
Max Hilbrunner
5713ec2c80
Merge pull request #8848 from skyace65/SignalsIntro
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Fix image and code in signals introduction
(cherry picked from commit 3b52b1e4a3 )
2024-05-07 12:52:16 +02:00
Max Hilbrunner
5e9ac7c681
Merge pull request #8816 from skyace65/InstancingNote
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Update note about resources in instancing page
2024-01-25 10:23:59 +01:00
Matthew
e57e1b40ae
Merge pull request #8732 from a-johnston/your_first_cs_script
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Add c# script name note to scripting_first_script.rst
2024-01-25 10:10:57 +01:00
Max Hilbrunner
b4d58e10e3
Merge pull request #8693 from brentruhle/patch-2
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Adding missing MacOS commands
2024-01-25 10:00:23 +01:00
Max Hilbrunner
9d2bb4096e
Merge pull request #8691 from brentruhle/patch-1
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Verified step by step index is up to date
2024-01-25 09:56:45 +01:00
Hana - Piralein
f9d0356b56
Update image with snake case file name
2024-01-25 09:44:20 +01:00
Aaron
08f491c333
Fix: Use the earlier name of the script.
2024-01-25 09:44:12 +01:00
Matthew
d9725deef6
Merge pull request #8466 from theDrake/patch-1
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Minor edits for scripting_player_input.rst
2023-11-28 21:15:43 -05:00
Matthew
913b20b826
Merge pull request #7983 from MeLight/getting-started-inst-4.1
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Step by Step - Instancing 4.1 update
2023-11-24 12:44:58 -05:00
Hugo Locurcio
f9817954c7
Remove unused images
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This reduces the size of ZIP downloads for offline reading.
Unused images were found by running `_tools/list-unused-images.sh`.
These images were used in Godot 2.x and 3.x documentation,
but have been replaced by remade images with different names since.
2023-11-13 21:57:19 +01:00
David C. Drake
c274df34d9
Minor edits for scripting_player_input.rst
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Added two commas before lesson titles and changed "properties like" to "properties, such as".
2023-11-13 12:04:12 -07:00
Yuri Sizov
cd92be066d
Update references to private class methods across the docs
2023-11-10 16:06:36 +01:00
Matthew
e760a9f18b
Merge pull request #7934 from RayFV/patch-1
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Fixed macOS shortcut
2023-11-09 21:02:21 -05:00
Carl Meyer
8e18efa328
Mark Instancing tutorial as up-to-date ( #8146 )
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I could follow it without any issues on 4.1.
2023-11-09 12:55:28 +01:00
Max Hilbrunner
e83fd34f10
Merge pull request #8430 from skyace65/FirstScript
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Update images on first script page
2023-11-09 08:29:51 +01:00
David C. Drake
81be1460d5
Minor fixes in scripting_first_script.rst ( #8415 )
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* Minor fixes in scripting_first_script.rst
Changed "by default" to "at their default values" and "calling the rotated() method on any Vector2" to "calling the Vector2 method rotated()" (in context, these changes are correct). Also added a missing comma.
* "at" -> "set to" in scripting_first_script.rst
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2023-11-08 21:07:17 -05:00
Matthew
2678909bdb
Merge pull request #8414 from theDrake/patch-1
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Add missing comma in instancing.rst
2023-11-08 21:05:19 -05:00
skyace65
36f035d62b
Update images on first script page
2023-11-08 20:59:44 -05:00
Matthew
7acbeb9c88
Merge pull request #8349 from catslanderer/patch-2
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Update scripting_player_input.rst
2023-11-07 21:36:15 -05:00
David C. Drake
174c02df04
Add missing comma in instancing.rst
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I added a comma after 'blueprint' in this sentence: "Instancing, the process of producing an object from a blueprint, has many handy uses."
2023-11-07 10:43:08 -07:00
David C. Drake
ca72a1c9aa
Remove extra "the" in nodes_and_scenes.rst
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Current text is "see the The Inspector" (because the header for `doc_editor_inspector_dock` is "The Inspector"), so I removed the extraneous "the".
2023-11-04 17:17:56 -06:00
Chris
2f6781fdfe
Update scripting_player_input.rst
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Removed outdated: true - I completed this page using Godot 4.1, and everything seems up-to-date.
2023-10-28 03:27:36 -04:00
Raymond Ho
51517400b7
Update instancing.rst
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correction macOS's shortcut
2023-10-27 17:41:33 +02:00
Raul Santos
f8ed631531
Update the state of C#/.NET support as of 4.2 beta 1
2023-10-12 20:26:32 +02:00
VictorDev200
2347ba8aee
Update nodes_and_scenes.rst ( #7809 )
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* Update nodes_and_scenes.rst
* Update getting_started/step_by_step/nodes_and_scenes.rst
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-10-09 02:06:34 +02:00
Alex
8d9aea3442
Update signals.rst and instancing.rst ( #7792 )
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* Update signals.rst
* Update signals.rst
Ctrl + Cmd + 1 on macOS
* Update instancing.rst
- Keyboard shortcut guidelines
- For combinations, use the + symbol with a space on either side of the symbol.
2023-10-09 01:41:52 +02:00
Yuri Sizov
ac728e8dd2
Update the state of C#/.NET support as of 4.2
2023-10-03 18:03:52 +02:00
etch
a1a2c27b31
format error ( #8068 )
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* format error
small format error with quotations
* Update nodes_and_scenes.rst
2023-09-28 13:25:38 +02:00
unknown
cd0d597282
Step by Step - Instancing 4.1 update
2023-09-21 11:31:04 +03:00
Matthew
22b5c869a6
Merge pull request #7551 from Calinou/csharp-export-limitations
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Document C# currently not being supported on Android, iOS and Web
2023-07-04 07:51:18 -04:00
ViktorVoloshko
6419421dbf
Fixed typo in scripting_first_script.rst
2023-07-03 03:26:42 +03:00
Hugo Locurcio
1e411aa125
Document C# currently not being supported on Android, iOS and Web
2023-06-23 23:14:56 +02:00
Piper Thunstrom
e4acd3ccf6
Update instancing.rst ( #7493 )
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Update physics material info on instancing page
2023-06-18 22:06:02 -04:00
Max Hilbrunner
485116d8a3
Character and typo fixes
2023-05-31 18:07:27 +02:00
Pav Soor
9c2a7bafd0
Update instancing.rst
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Changed typo of tabel.tscn to label.tscn
2023-05-24 20:25:06 +01:00
RaspberryEuphoria
ec366a691d
doc: replace incorrect Speed variable with _speed
2023-05-22 21:49:46 +02:00
Hana - Piralein
7043483945
update images and clarify scene information
2023-05-19 19:23:20 +02:00
Raul Santos
c457ab79ec
Update some C# examples
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- Rename members that have been renamed in Godot's C# API for 4.0.
- Change `delta` parameter type to `double`.
- Ensure parameters match base declaration.
- Follow our code style more closely.
- Other minor code fixes.
2023-05-18 13:14:05 +02:00
Max Hilbrunner
72c0af46b2
Snake-case .tscn, .gd and _on_* callbacks
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Co-authored-by: Doug Thompson <s-git@dougthompson.co.uk >
2023-05-18 12:46:58 +02:00