28 Commits

Author SHA1 Message Date
skyace65
b91ac15767 Update inheritance tree images
(cherry picked from commit 3142f88b1f)
2024-07-24 21:06:07 +02:00
Max Hilbrunner
8d9af1aa97 Merge pull request #9260 from melquiadess/fix-typos
Fix various minor typos

(cherry picked from commit 9237eb804c)

# Conflicts:
#	contributing/documentation/docs_image_guidelines.rst
#	tutorials/export/one-click_deploy.rst
#	tutorials/xr/openxr_settings.rst
2024-05-07 15:15:03 +02:00
Matthew
ea4dd3ee7b Merge pull request #8977 from yknishidate/fix-broken-link
Fix broken link

(cherry picked from commit 0ad98db0f7)
2024-05-07 12:54:02 +02:00
A Thousand Ships
cb3bf133f3 Fix method bind instructions and style (#8735)
* Fix method bind instructions and style

---------

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-01-25 10:24:50 +01:00
Max Hilbrunner
d0286df2ae Merge pull request #8776 from Calinou/update-internal-rendering-architecture
Update Internal rendering architecture for Godot 4.2
2024-01-25 10:13:32 +01:00
Matthew
988665ddfc Merge pull request #8734 from Newt6611/interanl_redering
Update internal_rendering_architecture link format
2024-01-25 10:09:37 +01:00
Matthew
90a56987e0 Merge pull request #8682 from Vercix/master
Update OS to Time on pages containing OS.get_ticks_usec()
2024-01-25 09:56:10 +01:00
Rémi Verschelde
ee401703f0 Remove UWP mentions as the platform port was removed in 4.2 2023-11-16 13:03:31 +01:00
RobProductions
e256cf6172 Fix styling and grammar in object_class.rst
I noticed some of the phrasing and grammar in object_class.rst was a bit confusing, so I tried to improve the clarity while keeping the original intent of the content. 

Let me know if the changes are consistent with the rest of the docs, thanks!
2023-11-12 01:17:53 -05:00
Yuri Sizov
cd92be066d Update references to private class methods across the docs 2023-11-10 16:06:36 +01:00
Saif Kandil
ead42d79de Fix `*.out` file path in integration tests documentation (#8221)
The path to the `bin/` directory is written from the root as `./bin/<godot_binary>`,
however the path to the `scripts/` directory is written from outside the root as
`godot-source/modules/gdscript/tests/scripts`, which is inconsistent.
2023-11-09 13:09:29 +01:00
Hugarty Pedro
deac8080dc Update register_types.h and register_types.cpp in binding_to_external_libraries.rst
Based in https://github.com/godotengine/godot/issues/84456

Change register_tts_types() to initialize_tts_module()
Change unregister_tts_types() to uninitialize_tts_module()
Add parameter ModuleInitializationLevel p_level to uninitialize_tts_module and initialize_tts_module
2023-11-07 08:17:00 -03:00
Emmanuel Ferdman
7e583582f5 fix: update location of audio_stream_player.cpp 2023-09-24 13:03:49 +03:00
Krzysztof Rybczyński
465c6dde85 Fixed Issue 'Broken link on internal_rendering_architecture page - 404 #7570' (#7589)
Co-authored-by: Matthew <matthewehr@hotmail.com>
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-07-22 22:13:09 +02:00
Max Hilbrunner
689277f43f Merge pull request #6277 from Sauermann/fix-transform-2d-update 2023-07-19 21:25:21 +02:00
Markus Sauermann
8111c9125e Update 2D transform tutorial
Update "Viewport and canvas transforms" tutorial

- incldue missing Window-transform
- Update graphic to make the distinction between coordinate systems
and transforms mode clear
- Restructure "transform functions" section
- Update functions to new Godot 4 conventions

Create a more detailed page in engine documentation about 2d coordinate
systems and 2d transforms.
2023-07-19 19:12:52 +02:00
Junhao Wang
4a175a4a73 Fix dev=yes in unit testing guide 2023-07-01 13:13:35 -07:00
Hugo Locurcio
a1a5660268 Add notes on color/depth buffer formats in Internal rendering architecture (#7410) 2023-05-27 23:12:22 +02:00
Hugo Locurcio
787cfa61ca Fix :abbr: usage in Internal rendering architecture 2023-05-24 11:53:17 +02:00
Hugo Locurcio
00381a521b Add a page documenting Godot's internal rendering architecture
This is intended for new and returning engine contributors.
2023-05-18 09:56:38 +02:00
Max Hilbrunner
64a3b465c2 Update SFC to Godot Foundation, old URLs 2023-04-17 23:53:52 +02:00
Riteo
a6359685a6 Change PNG image requirement to SVG in custom platform ports page
It got changed to SVG in godotengine/godot@cebefc9.

I'm not sure if PNGs are supported anymore but I guess that it's still
good practice to use SVGs and this isn't supposed to be a full in-depth
tutorial anyways 🤷
2023-03-31 19:00:05 +02:00
Max Hilbrunner
b53e989669 Merge pull request #7012 from jwmcgettigan/onready-patch
Updated instances of onready to @onready.
2023-03-23 04:39:30 +01:00
Justin McGettigan
7f7042c515 Updated instances of onready to @onready. 2023-03-18 16:06:11 -04:00
Hugo Locurcio
f658307ac7 Add a page on creating custom platform ports 2023-03-13 18:53:38 +01:00
anvilfolk
1631de89e7 Add --print-filenames option to GDScript unit testing (#6706)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-01-31 16:57:58 +01:00
Yuri Sizov
6c08ab05d2 Split general debugging and architecture diagram documentation
Co-authored-by: CalebJohn <git@calebjohn.ca>
2023-01-10 03:26:04 +03:00
Yuri Sizov
dbfe3b1d26 Reorganize documentation for contributors
- Merge Community/Contributing and Engine Development into one top-level section, Contributing.
- Structure it in a way that gives equal priority to various ways to contribute, including documentation.
- Rename several articles to be more comprehensive and in line with the overall state of the documentation.
- Rewrite the guide for class reference contributions.
2023-01-10 01:49:30 +03:00