64 Commits

Author SHA1 Message Date
Max Hilbrunner
dc1552877d Merge pull request #8413 from Calinou/fix-unused-images
Fix various cases of unused images
2023-11-11 05:23:28 +01:00
Max Hilbrunner
3fb3f67b86 Merge pull request #7340 from Calinou/volumetric-fog-noisetexture3d 2023-05-18 13:34:08 +02:00
James Czekaj
5cd0f2aa31 Add section mentioning "export as glTF" to CSG docs page (#7324) 2023-05-15 01:42:06 +02:00
Hugo Locurcio
c9f04ae816 Document faking volumetric fog using QuadMeshes
In some cases, it may be better to use specially configured QuadMeshes
as an alternative to volumetric fog.

- Quads work with any rendering method, including Forward Mobile and Compatibility.
- Quads do not require temporal reprojection to look smooth, which makes
  them suited to fast-moving dynamic effects such as lasers. They can also
  represent small details which volumetric fog cannot do efficiently.
- Quads generally have a lower performance cost than volumetric fog
  (with some exceptions).
2023-05-12 20:40:34 +02:00
Hugo Locurcio
4356a7f8dc Document using NoiseTexture3D with FogMaterial in Volumetric fog
This also adds a tip about using a NoiseTexture3D as particle attractor
vector field texture.
2023-05-12 19:54:51 +02:00
skyace65
5a93a4cd9c Update image on standard material page 2023-04-30 19:41:12 -04:00
Hugo Locurcio
96137165b3 Add comparison images to 3D rendering limitations (#7120)
This helps readers understand issues if they can notice them
in their project, but don't know by name what issue it is.
2023-04-05 14:17:07 -07:00
Hugo Locurcio
50b86d7b3b Update 3D lights and shadows documentation for 4.0 2023-03-06 11:55:39 +01:00
Hugo Locurcio
14baaf0b3a Add a page on decals 2023-02-28 01:21:39 +01:00
Yuri Sizov
d524544e07 Improve naming and organization of some manual articles
HTML5/Web moved to their own subfolder
Global Illumination moved to their own subfolder
UI, IO, Inputs sections titles adjusted
2D, 3D tutorials grouped to improve navigation
2023-02-26 22:50:18 +01:00
Hugo Locurcio
8b0c550e2a Add a page on variable rate shading (VRS) 2023-02-22 18:14:42 +01:00
Hugo Locurcio
26a6729cb1 Update Environment and post-processing documentation for 4.0
This documents sky materials, SSIL, 3D color correction LUT,
CameraEffects, glow maps, and the editor preview sun and sky system.

Co-authored-by: Isaac <isaacwelfare@gmail.com>
2023-02-21 19:40:26 +01:00
Hugo Locurcio
6e453527b1 Revamp global illumination documentation
- Add an introduction page with an explanation and comparison table.
- Add a page on faking global illumination.
2023-01-30 17:31:53 +01:00
Hugo Locurcio
c2f173cb8c Add a page on 3D resolution scaling (#6331) 2022-12-20 16:40:15 +01:00
Rémi Verschelde
eae90bad76 Merge pull request #6390 from Calinou/add-physical-light-units
Add a page on physical light units
2022-11-21 10:32:56 +01:00
Hugo Locurcio
619ce2007b Add a page on physical light units 2022-11-18 17:05:01 +01:00
Rémi Verschelde
87c99fe379 Merge pull request #6267 from Calinou/add-antialiasing-docs
Add documentation pages on 2D and 3D antialiasing
2022-11-17 21:01:02 +01:00
Hugo Locurcio
048f5e575b Add documentation pages on 2D and 3D antialiasing 2022-10-23 19:48:24 +02:00
Hugo Locurcio
085cd91a59 Add convention comparison chart to Introduction to 3D (#6307) 2022-10-21 17:19:02 +02:00
Hugo Locurcio
93aca6512f Document using volumetric fog as a volumetric lighting solution
This also adds a comparison image between traditional fog and volumetric
fog at the top of the page.
2022-10-13 22:51:01 +02:00
Hugo Locurcio
ce6daa0a8e Add a page on occlusion culling 2022-09-14 21:50:15 +02:00
Hugo Locurcio
a4391f1473 Add pages on mesh LOD and visibility ranges 2022-09-10 00:53:20 +02:00
smix8
869830c6ba Document MeshLibrary navmesh export (#5863)
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-06-08 13:31:52 +02:00
skyace65
c380aed394 Document label 3d and text mesh (4.0) 2022-05-27 11:34:00 -04:00
skyace65
37174fdd7e Add clearcoat comparison image 2022-05-22 13:32:29 -04:00
skyace65
f37cffc8ee Update Spatial material 3D page for Godot 4 2022-05-19 19:53:40 -04:00
Hugo Locurcio
0793cbee3b Document using soft shadows in BakedLightmap
This is a new feature in Godot 3.4.
2021-12-06 23:49:34 +01:00
Aaron Franke
5c7f653347 Optimize PNG and SVG images using oxipng and svgcleaner (#5254) 2021-09-14 17:50:17 +02:00
Hugo Locurcio
9267a602ca Fix Euler angles image being unreadable on a dark background
- Brighten the image's colors to make them easier to see.
2020-08-30 00:16:19 +02:00
Rémi Verschelde
ce7a9a6eab Images: Remove unused images (no 'image::' or 'figure::' reference) 2020-06-05 14:43:20 +02:00
Rémi Verschelde
c9e3009ab8 Merge pull request #2976 from skyace65/AddSpatial
Explain how to add a SpatialMaterial to a mesh
2019-12-21 12:08:24 +01:00
Rémi Verschelde
2a0ce66793 Merge pull request #2640 from skyace65/GIProbe
Update GI probe page for Godot 3.2
2019-12-21 11:48:48 +01:00
skyace65
40d609d721 Update GI probe page for Godot 3.2 2019-12-20 10:24:32 -05:00
skyace65
80cc1ed8ff Explain how to add a spatial material to a mesh 2019-12-10 15:04:24 -05:00
skyace65
12673801e9 Update spatial material page for Godot 3.2 2019-10-10 10:52:49 -04:00
Rémi Verschelde
aff67f2f0e Merge pull request #2628 from skyace65/environment_update
Update environment and post processing page for Godot 3.1
2019-07-17 09:13:51 +02:00
Rémi Verschelde
851ff4af19 Merge pull request #2627 from skyace65/hdr_update
Remove outdated information from the HDR page
2019-07-17 09:13:30 +02:00
skyace65
4c36922ee8 Update environment and post processing page for Godot 3.1 2019-07-16 12:29:25 -04:00
skyace65
e75ff4f78f Remove outdated information from the HDR page 2019-07-15 14:11:52 -04:00
Rémi Verschelde
2e9439bc0b Merge pull request #2624 from skyace65/3d_update
Update intro to 3D images for Godot 3.1
2019-07-15 17:59:59 +02:00
skyace65
15d8a29906 Update intro to 3D images for Godot 3.1 2019-07-15 11:10:02 -04:00
skyace65
92fde4c8c7 Update Reflection Probes page images for Godot 3.1 2019-07-15 10:15:36 -04:00
Chris Bradfield
8a7e586a78 Merge pull request #2618 from skyace65/lights_shadows
Update Lights and Shadows for Godot 3.1
2019-07-14 15:57:01 -07:00
skyace65
15b59a9153 Update spatial material page for Godot 3.1 2019-07-14 18:18:32 -04:00
skyace65
04a020d76d Update Lights and Shadows for Godot 3.1 2019-07-12 20:00:34 -04:00
skyace65
ceb37d3940 update_multimesh_tutorial 2019-03-31 11:41:14 -04:00
Rémi Verschelde
5b2aaf8d41 Optimize PNGs with optipng
Using `find -name "*.png" -exec optipng \;` and optipng 0.7.7
2019-01-26 22:10:03 +01:00
Rémi Verschelde
ddec590cbe Remove obsolete 3D skeletons and IK tutorials
They were written years ago and now provide erroneous and misleading
information for 3.1+ with its much enhanced Skeleton and Bone features,
built-in IK support, etc.

Fixes #257.
Those topics should be properly documented for 3.1+, see 1665.
2019-01-09 10:22:36 +01:00
clayjohn
7151c1d926 moved vertex_displacement tutorial into shading 2018-11-20 15:17:19 -08:00
Rémi Verschelde
91c974aeb3 Merge pull request #1804 from ZX-WT/csg
added csg tutorial
2018-11-20 11:30:39 +01:00