79 Commits

Author SHA1 Message Date
Saif Kandil
a0212981e3 Fix `*.out` file path in integration tests documentation (#8221)
The path to the `bin/` directory is written from the root as `./bin/<godot_binary>`,
however the path to the `scripts/` directory is written from outside the root as
`godot-source/modules/gdscript/tests/scripts`, which is inconsistent.
2023-11-11 05:25:50 +01:00
Max Hilbrunner
d680f2d4ed Merge pull request #8407 from hugarty/patch-1
Update register_types in binding_to_external_libraries.rst
2023-11-11 05:24:17 +01:00
Max Hilbrunner
9d3214f9bc Merge pull request #8380 from danfountgames/patch-2
Adding the important line to the example entitlements file.
2023-11-11 05:18:32 +01:00
Max Hilbrunner
da932262d7 Merge pull request #8253 from skyace65/Windows-Defender
Update Windows security instructions
2023-11-11 04:55:38 +01:00
Fredia Huya-Kouadio
333c2dea39 Clean up the Android documentation for Godot 4.1 2023-10-12 12:34:45 -07:00
Adam Scott
323c500c7c Remove reference to old target in the macOS docs 2023-10-09 01:31:24 +02:00
Yuri Sizov
25ee8dd977 Improve introduction into buildsystem
And also attempt to improve navigation of the engine
development section of the contribution docs.
2023-10-09 01:21:58 +02:00
Sean Campbell
8c65e66181 Corrected --e to -e (#8111)
Change --e to -e in the rider setup docs.
2023-10-09 01:20:47 +02:00
llzen44
5a40120702 Fix compiled flle names when building on Windows 2023-10-09 00:48:28 +02:00
Emmanuel Ferdman
23e7cc6aa0 fix: update location of audio_stream_player.cpp 2023-10-09 00:47:59 +02:00
Emmanuel Ferdman
79a5ee8d14 fix: update location fo node_3d_editor_gizmos.cpp
Signed-off-by: Emmanuel Ferdman <emmanuelferdman@gmail.com>
2023-10-09 00:30:44 +02:00
Timothe Bonhoure
6e85afbf52 explicit the need for code signing when creating an .app of the editor (#7527)
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-08-01 05:40:01 +02:00
Krzysztof Rybczyński
04c3b695fb Fixed Issue 'Broken link on internal_rendering_architecture page - 404 #7570' (#7589)
Co-authored-by: Matthew <matthewehr@hotmail.com>
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-08-01 05:39:45 +02:00
Max Hilbrunner
ac12eb06f3 Merge pull request #7720 from Calinou/uwp-non-functional 2023-08-01 05:38:03 +02:00
Max Hilbrunner
171cf070a9 Merge pull request #7582 from Calinou/scons-update-lto-parameter 2023-08-01 05:37:51 +02:00
Max Hilbrunner
ab5a1ff75c Merge pull request #7614 from Calinou/update-tscn-file-format 2023-08-01 05:37:08 +02:00
Max Hilbrunner
1fc957a448 Merge pull request #7596 from catwasd/catwasd/fix-dev-in-unit-testing 2023-08-01 05:27:02 +02:00
Max Hilbrunner
233ce5324b Merge pull request #6277 from Sauermann/fix-transform-2d-update 2023-08-01 05:26:40 +02:00
Matthew
fdbfa4cdda Merge pull request #7625 from aaronfranke/macos-vulkan-sdk
macOS: Move Vulkan SDK from a note to a requirement
2023-08-01 05:15:36 +02:00
Matt Chalabian
fc62754ffd Added note near top of license compliance section regarding contribution. (#7484)
Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-06-09 18:12:50 +02:00
lawnjelly
a2fd3fd38e SCU (single compilation unit) build docs
Add info to the buildsystem docs.
2023-06-08 17:52:23 +01:00
Max Hilbrunner
485116d8a3 Character and typo fixes 2023-05-31 18:07:27 +02:00
br1trs
47bacc95fd Added configuring ide for rider (#7420)
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-05-28 08:46:21 +02:00
Hugo Locurcio
a1a5660268 Add notes on color/depth buffer formats in Internal rendering architecture (#7410) 2023-05-27 23:12:22 +02:00
Max Hilbrunner
bcb688ac87 Merge pull request #7408 from Calinou/internal-rendering-architecture-fix-abbr-usage 2023-05-24 16:01:02 +02:00
worstname
4ec777d15e Update embree library version (embree3-devel) to install for Fedora. (#7404) 2023-05-24 15:49:53 +02:00
Hugo Locurcio
787cfa61ca Fix :abbr: usage in Internal rendering architecture 2023-05-24 11:53:17 +02:00
Max Hilbrunner
ae797db99c Merge pull request #7203 from kashiw1n/patch-1 2023-05-20 13:06:03 +02:00
Hugo Locurcio
00381a521b Add a page documenting Godot's internal rendering architecture
This is intended for new and returning engine contributors.
2023-05-18 09:56:38 +02:00
Max Hilbrunner
cc581494a4 Merge pull request #7276 from Calinou/validation-layers-add-desktop-platforms 2023-05-06 14:57:50 +02:00
Hugo Locurcio
b5e9b75bec Document setting up Vulkan validation layers on desktop platforms 2023-05-05 19:54:37 +02:00
Max Hilbrunner
8c9523a6ca Add solutions to an Arch Linux Clang and LLD error
Co-authored-by: dathide <47128084+Dathide@users.noreply.github.com>
2023-05-05 13:13:43 +02:00
Max Hilbrunner
8e2f143824 VS Code: remove duplicate code block 2023-05-03 23:50:28 +02:00
Nicolò Santilio
c0caaa70f3 Update compiling_for_android.rst
Update the command-line tools folder path
2023-05-01 14:06:37 +02:00
kashiw1n
10cf0d3039 Fix link to the 3.x version of Compiling for Linux
Since there is no "3.x " branch of the docs, I'm not sure which branch the link should point to instead. I went with the latest 3.x, but maybe 3.0 is better?
2023-04-21 21:14:08 +02:00
Max Hilbrunner
64a3b465c2 Update SFC to Godot Foundation, old URLs 2023-04-17 23:53:52 +02:00
belzecue
5eb4a277c4 Fix typo 'adominitions'
A Google search returns <300 hits for this spelling, with the top hit being a typo itself, so I'm pretty sure the use here is also a typo for 'admonitions.'
2023-04-16 21:30:14 +08:00
Max Hilbrunner
457e836b43 Merge pull request #7164 from andrejp88/patch-1
Update link to set of predefined color mappings in `creating_icons.rst`
2023-04-16 01:28:51 +02:00
Max Hilbrunner
2fb02017b4 Merge pull request #7165 from Calinou/editor-development-encapsulation-update-issue-url
Update GitHub issue URL for encapsulation violations in Editor development
2023-04-16 00:56:45 +02:00
Hugo Locurcio
c59fbbc812 Update GitHub issue URL for encapsulation violations in Editor development
The previously linked issue is now closed.
2023-04-15 21:39:17 +02:00
Andrej Petrović
b20fa95ee3 Update link to set of predefined color mappings in creating_icons.rst 2023-04-15 16:39:38 +01:00
Evan Overly
03732737e1 Added mingw to the scoop install instructions 2023-04-12 15:38:30 -05:00
Hugo Locurcio
123fce7e07 Add a page on using GCC/Clang/MSVC sanitizers
This also covers Web-specific Emscripten options to enable its own
sanitizers.
2023-04-08 20:08:24 +02:00
Max Hilbrunner
425e9492dd Merge pull request #7101 from Riteo/serious-video-game
Change PNG image requirement to SVG in custom platform ports page
2023-03-31 19:41:17 +02:00
Hugo Locurcio
f4efa2fd8a Move rationale about Godot using SCons to Frequently asked questions
This also removes an obsolete bit about the command prompt to use
when compiling using Visual Studio (automatic detection has been
implemented for years).
2023-03-31 19:31:28 +02:00
Riteo
a6359685a6 Change PNG image requirement to SVG in custom platform ports page
It got changed to SVG in godotengine/godot@cebefc9.

I'm not sure if PNGs are supported anymore but I guess that it's still
good practice to use SVGs and this isn't supposed to be a full in-depth
tutorial anyways 🤷
2023-03-31 19:00:05 +02:00
Ron B. Yeh
9d2f8420e3 Fix typo on "linker". 2023-03-30 14:39:44 -07:00
Arman Papikyan
ec7a1d41fb Clarifying some common pitfalls for Visual Studio debugging (#7062)
* Clarifying some common pitfalls for Visual Studio debugging

Two minor changes made to this page, to help other people avoid wasting their time:
1. The page says at the end that it should be possible to place a breakpoint and if the steps were followed properly it should just work, however the dev_buil paramter is not mentioned anywhere in the same page and I would not be able to complete the setup without help from @anvilfolk.
2. I spent a couple of minutes trying to understand why the debugger would not attach and instead would exit with code 255 - no errors or hints shown (like path not found, or could not parse, etc). Ended up being a simple mistake of having white spaces in the path. I think its worth mentioning in the docs.
Also updating the screenshot to suggest double quotation marks by default as safer alternative that can handle whitespaces.

---------

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-03-30 20:27:40 +02:00
Hugo Locurcio
b7e5b77850 Improve Introduction to the buildsystem documentation
- Simplify history section on SCons.
- Add a section on `production` and `dev_mode` aliases.
- Add a section on `debug_symbols` and `separate_debug_symbols`.
- Add a section on `optimize`.
2023-03-29 04:32:01 +02:00
Unai Martinez-Corral
08f2c7ce44 [contributing/development/compiling/compiling_for_linuxbsd] update style; use directives (#7059)
* [contributing/development/compiling/compiling_for_linuxbsd] use tabs to show distro-specific one-liners
2023-03-28 07:50:21 +02:00