Saif Kandil
a0212981e3
Fix `*.out` file path in integration tests documentation ( #8221 )
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The path to the `bin/` directory is written from the root as `./bin/<godot_binary>`,
however the path to the `scripts/` directory is written from outside the root as
`godot-source/modules/gdscript/tests/scripts`, which is inconsistent.
2023-11-11 05:25:50 +01:00
Max Hilbrunner
d680f2d4ed
Merge pull request #8407 from hugarty/patch-1
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Update register_types in binding_to_external_libraries.rst
2023-11-11 05:24:17 +01:00
Max Hilbrunner
9d3214f9bc
Merge pull request #8380 from danfountgames/patch-2
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Adding the important line to the example entitlements file.
2023-11-11 05:18:32 +01:00
Max Hilbrunner
da932262d7
Merge pull request #8253 from skyace65/Windows-Defender
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Update Windows security instructions
2023-11-11 04:55:38 +01:00
Fredia Huya-Kouadio
333c2dea39
Clean up the Android documentation for Godot 4.1
2023-10-12 12:34:45 -07:00
Adam Scott
323c500c7c
Remove reference to old target in the macOS docs
2023-10-09 01:31:24 +02:00
Yuri Sizov
25ee8dd977
Improve introduction into buildsystem
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And also attempt to improve navigation of the engine
development section of the contribution docs.
2023-10-09 01:21:58 +02:00
Sean Campbell
8c65e66181
Corrected --e to -e ( #8111 )
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Change --e to -e in the rider setup docs.
2023-10-09 01:20:47 +02:00
llzen44
5a40120702
Fix compiled flle names when building on Windows
2023-10-09 00:48:28 +02:00
Emmanuel Ferdman
23e7cc6aa0
fix: update location of audio_stream_player.cpp
2023-10-09 00:47:59 +02:00
Emmanuel Ferdman
79a5ee8d14
fix: update location fo node_3d_editor_gizmos.cpp
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Signed-off-by: Emmanuel Ferdman <emmanuelferdman@gmail.com >
2023-10-09 00:30:44 +02:00
Timothe Bonhoure
6e85afbf52
explicit the need for code signing when creating an .app of the editor ( #7527 )
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Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com >
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-08-01 05:40:01 +02:00
Krzysztof Rybczyński
04c3b695fb
Fixed Issue 'Broken link on internal_rendering_architecture page - 404 #7570 ' ( #7589 )
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Co-authored-by: Matthew <matthewehr@hotmail.com >
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-08-01 05:39:45 +02:00
Max Hilbrunner
ac12eb06f3
Merge pull request #7720 from Calinou/uwp-non-functional
2023-08-01 05:38:03 +02:00
Max Hilbrunner
171cf070a9
Merge pull request #7582 from Calinou/scons-update-lto-parameter
2023-08-01 05:37:51 +02:00
Max Hilbrunner
ab5a1ff75c
Merge pull request #7614 from Calinou/update-tscn-file-format
2023-08-01 05:37:08 +02:00
Max Hilbrunner
1fc957a448
Merge pull request #7596 from catwasd/catwasd/fix-dev-in-unit-testing
2023-08-01 05:27:02 +02:00
Max Hilbrunner
233ce5324b
Merge pull request #6277 from Sauermann/fix-transform-2d-update
2023-08-01 05:26:40 +02:00
Matthew
fdbfa4cdda
Merge pull request #7625 from aaronfranke/macos-vulkan-sdk
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macOS: Move Vulkan SDK from a note to a requirement
2023-08-01 05:15:36 +02:00
Matt Chalabian
fc62754ffd
Added note near top of license compliance section regarding contribution. ( #7484 )
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Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com >
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-06-09 18:12:50 +02:00
lawnjelly
a2fd3fd38e
SCU (single compilation unit) build docs
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Add info to the buildsystem docs.
2023-06-08 17:52:23 +01:00
Max Hilbrunner
485116d8a3
Character and typo fixes
2023-05-31 18:07:27 +02:00
br1trs
47bacc95fd
Added configuring ide for rider ( #7420 )
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-05-28 08:46:21 +02:00
Hugo Locurcio
a1a5660268
Add notes on color/depth buffer formats in Internal rendering architecture ( #7410 )
2023-05-27 23:12:22 +02:00
Max Hilbrunner
bcb688ac87
Merge pull request #7408 from Calinou/internal-rendering-architecture-fix-abbr-usage
2023-05-24 16:01:02 +02:00
worstname
4ec777d15e
Update embree library version (embree3-devel) to install for Fedora. ( #7404 )
2023-05-24 15:49:53 +02:00
Hugo Locurcio
787cfa61ca
Fix :abbr: usage in Internal rendering architecture
2023-05-24 11:53:17 +02:00
Max Hilbrunner
ae797db99c
Merge pull request #7203 from kashiw1n/patch-1
2023-05-20 13:06:03 +02:00
Hugo Locurcio
00381a521b
Add a page documenting Godot's internal rendering architecture
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This is intended for new and returning engine contributors.
2023-05-18 09:56:38 +02:00
Max Hilbrunner
cc581494a4
Merge pull request #7276 from Calinou/validation-layers-add-desktop-platforms
2023-05-06 14:57:50 +02:00
Hugo Locurcio
b5e9b75bec
Document setting up Vulkan validation layers on desktop platforms
2023-05-05 19:54:37 +02:00
Max Hilbrunner
8c9523a6ca
Add solutions to an Arch Linux Clang and LLD error
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Co-authored-by: dathide <47128084+Dathide@users.noreply.github.com >
2023-05-05 13:13:43 +02:00
Max Hilbrunner
8e2f143824
VS Code: remove duplicate code block
2023-05-03 23:50:28 +02:00
Nicolò Santilio
c0caaa70f3
Update compiling_for_android.rst
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Update the command-line tools folder path
2023-05-01 14:06:37 +02:00
kashiw1n
10cf0d3039
Fix link to the 3.x version of Compiling for Linux
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Since there is no "3.x " branch of the docs, I'm not sure which branch the link should point to instead. I went with the latest 3.x, but maybe 3.0 is better?
2023-04-21 21:14:08 +02:00
Max Hilbrunner
64a3b465c2
Update SFC to Godot Foundation, old URLs
2023-04-17 23:53:52 +02:00
belzecue
5eb4a277c4
Fix typo 'adominitions'
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A Google search returns <300 hits for this spelling, with the top hit being a typo itself, so I'm pretty sure the use here is also a typo for 'admonitions.'
2023-04-16 21:30:14 +08:00
Max Hilbrunner
457e836b43
Merge pull request #7164 from andrejp88/patch-1
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Update link to set of predefined color mappings in `creating_icons.rst`
2023-04-16 01:28:51 +02:00
Max Hilbrunner
2fb02017b4
Merge pull request #7165 from Calinou/editor-development-encapsulation-update-issue-url
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Update GitHub issue URL for encapsulation violations in Editor development
2023-04-16 00:56:45 +02:00
Hugo Locurcio
c59fbbc812
Update GitHub issue URL for encapsulation violations in Editor development
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The previously linked issue is now closed.
2023-04-15 21:39:17 +02:00
Andrej Petrović
b20fa95ee3
Update link to set of predefined color mappings in creating_icons.rst
2023-04-15 16:39:38 +01:00
Evan Overly
03732737e1
Added mingw to the scoop install instructions
2023-04-12 15:38:30 -05:00
Hugo Locurcio
123fce7e07
Add a page on using GCC/Clang/MSVC sanitizers
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This also covers Web-specific Emscripten options to enable its own
sanitizers.
2023-04-08 20:08:24 +02:00
Max Hilbrunner
425e9492dd
Merge pull request #7101 from Riteo/serious-video-game
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Change PNG image requirement to SVG in custom platform ports page
2023-03-31 19:41:17 +02:00
Hugo Locurcio
f4efa2fd8a
Move rationale about Godot using SCons to Frequently asked questions
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This also removes an obsolete bit about the command prompt to use
when compiling using Visual Studio (automatic detection has been
implemented for years).
2023-03-31 19:31:28 +02:00
Riteo
a6359685a6
Change PNG image requirement to SVG in custom platform ports page
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It got changed to SVG in godotengine/godot@cebefc9 .
I'm not sure if PNGs are supported anymore but I guess that it's still
good practice to use SVGs and this isn't supposed to be a full in-depth
tutorial anyways 🤷
2023-03-31 19:00:05 +02:00
Ron B. Yeh
9d2f8420e3
Fix typo on "linker".
2023-03-30 14:39:44 -07:00
Arman Papikyan
ec7a1d41fb
Clarifying some common pitfalls for Visual Studio debugging ( #7062 )
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* Clarifying some common pitfalls for Visual Studio debugging
Two minor changes made to this page, to help other people avoid wasting their time:
1. The page says at the end that it should be possible to place a breakpoint and if the steps were followed properly it should just work, however the dev_buil paramter is not mentioned anywhere in the same page and I would not be able to complete the setup without help from @anvilfolk.
2. I spent a couple of minutes trying to understand why the debugger would not attach and instead would exit with code 255 - no errors or hints shown (like path not found, or could not parse, etc). Ended up being a simple mistake of having white spaces in the path. I think its worth mentioning in the docs.
Also updating the screenshot to suggest double quotation marks by default as safer alternative that can handle whitespaces.
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-03-30 20:27:40 +02:00
Hugo Locurcio
b7e5b77850
Improve Introduction to the buildsystem documentation
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- Simplify history section on SCons.
- Add a section on `production` and `dev_mode` aliases.
- Add a section on `debug_symbols` and `separate_debug_symbols`.
- Add a section on `optimize`.
2023-03-29 04:32:01 +02:00
Unai Martinez-Corral
08f2c7ce44
[contributing/development/compiling/compiling_for_linuxbsd] update style; use directives ( #7059 )
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* [contributing/development/compiling/compiling_for_linuxbsd] use tabs to show distro-specific one-liners
2023-03-28 07:50:21 +02:00