Hugo Locurcio
f52305f9df
Fix code literal syntax in Using AnimationTree
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These paragraphs were copied over from the class reference, but
the formatting wasn't changed to match reStructuredText.
2023-05-18 09:52:49 +02:00
Max Hilbrunner
31035b21d9
Merge pull request #6857 from KittenDeveloper/master
2023-05-18 09:46:35 +02:00
Felipe Augusto Marques
c4db831703
More precise documentation about property underlying access ( #7362 )
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-05-18 09:36:54 +02:00
Max Hilbrunner
2383ef6aba
Further work on background loading tutorial
2023-05-18 09:35:35 +02:00
yashm
8a09a24999
Fix typo in lights_and_shadows.rst ( #7363 )
2023-05-18 02:19:37 +02:00
KittenDeveloper
6e15d35a20
Update background_loading.rst
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Update tutorials/io/background_loading.rst
Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com >
Update background_loading.rst
fix a warning about underlines
2023-05-17 11:56:43 +02:00
Max Hilbrunner
d0b68537e6
Merge pull request #7018 from trash-max/IAP_method_getProducts
2023-05-17 10:59:12 +02:00
Max Hilbrunner
a7cad26eca
Merge pull request #7353 from and-rad/export-config
2023-05-17 10:53:11 +02:00
Max Hilbrunner
a8867973bb
Merge pull request #7349 from ddxt/patch-1
2023-05-17 10:38:10 +02:00
Max Hilbrunner
e91cc12ab6
Merge pull request #7351 from Lunarmagpie/patch-1
2023-05-17 10:37:04 +02:00
Alex Es
c3cda2cf50
Update descriptions and types for CanvasItem built-ins ( #7283 )
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-05-17 10:29:18 +02:00
VestedGrammar
50f8f10250
Update physics_introduction.rst ( #7360 )
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Co-authored-by: Raul Santos <raulsntos@gmail.com >
2023-05-17 10:14:39 +02:00
Hugo Locurcio
cdc3f1f3ab
Document font size caveats for pixel art fonts in Using fonts ( #7355 )
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-05-16 10:27:17 +02:00
Ashley
9dcef8a465
Added a C# tutorial for the "Setting up XR"-section ( #7352 )
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Co-authored-by: Raul Santos <raulsntos@gmail.com >
Co-authored-by: Ashtreighlia <daginberth@gmail.com >
2023-05-16 01:15:58 +02:00
Max Hilbrunner
aaa3c60213
Merge pull request #7354 from Calinou/svg-thorvg
2023-05-16 01:14:58 +02:00
Hugo Locurcio
b062fbfd6f
Link to ThorVG viewer to check whether a SVG can render correctly
2023-05-15 16:20:49 +02:00
Andreas Raddau
b6f197c064
Documented export config files and evironment vars
2023-05-15 14:02:38 +02:00
Lunarmagpie
760cb085d1
Update cpu_optimization.rst
2023-05-14 23:54:03 -04:00
James Czekaj
5cd0f2aa31
Add section mentioning "export as glTF" to CSG docs page ( #7324 )
2023-05-15 01:42:06 +02:00
Max Hilbrunner
e13dc5d09a
Merge pull request #7299 from Ubiguchi/patch-1
2023-05-15 01:22:09 +02:00
Max Hilbrunner
b42b87edd9
Merge pull request #6422 from TheTophatDemon/patch-1
2023-05-15 01:20:40 +02:00
Max Hilbrunner
9caad0c5e4
Merge pull request #7308 from Yunusemre-Oeztuerk/patch-1
2023-05-15 01:16:42 +02:00
ddxt
64372c3922
Fix navigation script error
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safe_velocity isn't declared in this script. Changing it to new_velocity makes it funciton correctly.
2023-05-14 14:20:50 -04:00
AV77
0886dcd9ee
Marked /tutorials/rendering/viewports.rst as outdated
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Fixes : #7343
2023-05-14 03:26:54 +00:00
Max Hilbrunner
f19fb3e8bd
Merge pull request #7336 from AV77/grammatical-error-fix
2023-05-13 22:19:17 +02:00
Max Hilbrunner
2ecaa55726
Merge pull request #7341 from Calinou/volumetric-fog-quadmesh
2023-05-13 22:17:45 +02:00
Max Hilbrunner
c4410b6816
Merge pull request #7309 from Yunusemre-Oeztuerk/patch-2
2023-05-13 22:16:47 +02:00
Max Hilbrunner
78746c2417
Merge pull request #7335 from svelezw4games/svs/update_cli_to_4_0
2023-05-13 21:50:15 +02:00
Max Hilbrunner
8ff6074566
Merge pull request #6671 from dalexeev/gds-const-expr-annot-args
2023-05-13 11:24:55 +02:00
Hugo Locurcio
c9f04ae816
Document faking volumetric fog using QuadMeshes
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In some cases, it may be better to use specially configured QuadMeshes
as an alternative to volumetric fog.
- Quads work with any rendering method, including Forward Mobile and Compatibility.
- Quads do not require temporal reprojection to look smooth, which makes
them suited to fast-moving dynamic effects such as lasers. They can also
represent small details which volumetric fog cannot do efficiently.
- Quads generally have a lower performance cost than volumetric fog
(with some exceptions).
2023-05-12 20:40:34 +02:00
Danil Alexeev
1575f5f714
Mention that annotations in GDScript support constant expressions
2023-05-12 16:38:20 +03:00
Patrick
60da673ced
Mention Spatial -> Node3D rename in Introduction docs
2023-05-11 23:31:43 +02:00
AV77
1426a11449
Fixed minor grammatical error
2023-05-11 14:27:29 +00:00
Chris Bradfield
25942664b6
Remove obsolete and confusing tip re: move_and_slide()
2023-05-09 10:29:09 -07:00
The Tophat Demon
5aa58b07ce
Corrected sample code in import_plugins.rst
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The sample code listed the function ``get_import_options`` when it most likely meant ``_get_import_options`` (with an underscore in front). Some of the sample code also used the outdated File API instead of the FileAccess API.
Corrected more function names. Updated parameters for _get_import_options and _get_preset_name in sample code.
2023-05-09 08:29:52 -05:00
Hugo Locurcio
e606097168
Fix missing word in Window focus section of Controllers, gamepads and joysticks
2023-05-08 23:20:26 +02:00
Max Hilbrunner
11899ee498
Merge pull request #7314 from Calinou/lightmapgi-uv2-primitive-bake-vram
2023-05-08 23:00:34 +02:00
Hana - Piralein
ef3b44ef4e
update images and related information
2023-05-08 21:22:06 +02:00
Hugo Locurcio
5534016ac1
Document UV2 generation for primitive meshes and VRAM caveats in Using LightmapGI
2023-05-08 20:10:34 +02:00
Hugo Locurcio
34350f8a12
Document StandardMaterial3D refraction limitations ( #7301 )
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Co-authored-by: Clay John <claynjohn@gmail.com >
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-05-08 16:03:43 +02:00
Yunusemre-Oeztuerk
c535fc7b1d
gdexample.gdextension file not recognized
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Using Windows 10 and Godot 4.0.2 Mono
The gdexample.gdextension file used in the example project is not being recognized by my version of Godot. I don't know the exact reason but I'm guessing it is because it doesn't specify whether or not it is supposed to be a debug or release file.
My changed .gdextension file is the same as the one that is available under godot-cpp\test\demo\example.gdextension. With this one it worked with no problems.
2023-05-08 14:54:23 +02:00
Yunusemre-Oeztuerk
c6d224c4ea
Error in gdexample.cpp
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When adding the getter and setter functions to the example project a void has been added to the constructor in line 439 which was previously not there (in line 213) and is also causing the error C2533: constructors not allowed a return type. Simply removing it again fixes it.
2023-05-08 14:42:15 +02:00
Mark J. Easton
96d83a01cf
Update description of scenes' use of declarative code
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Tighten language mentioning scenes' use of declarative code and scripts use of imperative code.
2023-05-08 12:14:21 +01:00
kkoang
68bc1ed4f4
Update using_area_2d.rst
2023-05-07 17:05:52 +08:00
kleonc
f3ada36d06
Fix incorrect reference to PacketPeerUDP.bind in migrating tutorial
2023-05-06 17:02:32 +02:00
Max Hilbrunner
80a92f4071
Merge pull request #6626 from RedMser/patch-3
2023-05-06 15:00:09 +02:00
Max Hilbrunner
cc581494a4
Merge pull request #7276 from Calinou/validation-layers-add-desktop-platforms
2023-05-06 14:57:50 +02:00
Max Hilbrunner
f074390e4d
Merge pull request #7292 from Calinou/gamepads-focus-sleep-prevention
2023-05-06 14:56:57 +02:00
Max Hilbrunner
f9b5650149
Merge pull request #7168 from Calinou/compute-shaders-tdr
2023-05-06 14:55:09 +02:00
Hugo Locurcio
7c72ffacaf
Mention Windows graphics driver TDR issues on Using compute shaders
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This is a frequently encountered issue when working with complex
compute shaders.
2023-05-06 03:25:28 +02:00