3035 Commits

Author SHA1 Message Date
Hugo Locurcio
f52305f9df Fix code literal syntax in Using AnimationTree
These paragraphs were copied over from the class reference, but
the formatting wasn't changed to match reStructuredText.
2023-05-18 09:52:49 +02:00
Max Hilbrunner
31035b21d9 Merge pull request #6857 from KittenDeveloper/master 2023-05-18 09:46:35 +02:00
Felipe Augusto Marques
c4db831703 More precise documentation about property underlying access (#7362)
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-05-18 09:36:54 +02:00
Max Hilbrunner
2383ef6aba Further work on background loading tutorial 2023-05-18 09:35:35 +02:00
yashm
8a09a24999 Fix typo in lights_and_shadows.rst (#7363) 2023-05-18 02:19:37 +02:00
KittenDeveloper
6e15d35a20 Update background_loading.rst
Update tutorials/io/background_loading.rst

Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>

Update background_loading.rst

fix a warning about underlines
2023-05-17 11:56:43 +02:00
Max Hilbrunner
d0b68537e6 Merge pull request #7018 from trash-max/IAP_method_getProducts 2023-05-17 10:59:12 +02:00
Max Hilbrunner
a7cad26eca Merge pull request #7353 from and-rad/export-config 2023-05-17 10:53:11 +02:00
Max Hilbrunner
a8867973bb Merge pull request #7349 from ddxt/patch-1 2023-05-17 10:38:10 +02:00
Max Hilbrunner
e91cc12ab6 Merge pull request #7351 from Lunarmagpie/patch-1 2023-05-17 10:37:04 +02:00
Alex Es
c3cda2cf50 Update descriptions and types for CanvasItem built-ins (#7283)
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-05-17 10:29:18 +02:00
VestedGrammar
50f8f10250 Update physics_introduction.rst (#7360)
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-05-17 10:14:39 +02:00
Hugo Locurcio
cdc3f1f3ab Document font size caveats for pixel art fonts in Using fonts (#7355)
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-05-16 10:27:17 +02:00
Ashley
9dcef8a465 Added a C# tutorial for the "Setting up XR"-section (#7352)
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Co-authored-by: Ashtreighlia <daginberth@gmail.com>
2023-05-16 01:15:58 +02:00
Max Hilbrunner
aaa3c60213 Merge pull request #7354 from Calinou/svg-thorvg 2023-05-16 01:14:58 +02:00
Hugo Locurcio
b062fbfd6f Link to ThorVG viewer to check whether a SVG can render correctly 2023-05-15 16:20:49 +02:00
Andreas Raddau
b6f197c064 Documented export config files and evironment vars 2023-05-15 14:02:38 +02:00
Lunarmagpie
760cb085d1 Update cpu_optimization.rst 2023-05-14 23:54:03 -04:00
James Czekaj
5cd0f2aa31 Add section mentioning "export as glTF" to CSG docs page (#7324) 2023-05-15 01:42:06 +02:00
Max Hilbrunner
e13dc5d09a Merge pull request #7299 from Ubiguchi/patch-1 2023-05-15 01:22:09 +02:00
Max Hilbrunner
b42b87edd9 Merge pull request #6422 from TheTophatDemon/patch-1 2023-05-15 01:20:40 +02:00
Max Hilbrunner
9caad0c5e4 Merge pull request #7308 from Yunusemre-Oeztuerk/patch-1 2023-05-15 01:16:42 +02:00
ddxt
64372c3922 Fix navigation script error
safe_velocity isn't declared in this script. Changing it to new_velocity makes it funciton correctly.
2023-05-14 14:20:50 -04:00
AV77
0886dcd9ee Marked /tutorials/rendering/viewports.rst as outdated
Fixes: #7343
2023-05-14 03:26:54 +00:00
Max Hilbrunner
f19fb3e8bd Merge pull request #7336 from AV77/grammatical-error-fix 2023-05-13 22:19:17 +02:00
Max Hilbrunner
2ecaa55726 Merge pull request #7341 from Calinou/volumetric-fog-quadmesh 2023-05-13 22:17:45 +02:00
Max Hilbrunner
c4410b6816 Merge pull request #7309 from Yunusemre-Oeztuerk/patch-2 2023-05-13 22:16:47 +02:00
Max Hilbrunner
78746c2417 Merge pull request #7335 from svelezw4games/svs/update_cli_to_4_0 2023-05-13 21:50:15 +02:00
Max Hilbrunner
8ff6074566 Merge pull request #6671 from dalexeev/gds-const-expr-annot-args 2023-05-13 11:24:55 +02:00
Hugo Locurcio
c9f04ae816 Document faking volumetric fog using QuadMeshes
In some cases, it may be better to use specially configured QuadMeshes
as an alternative to volumetric fog.

- Quads work with any rendering method, including Forward Mobile and Compatibility.
- Quads do not require temporal reprojection to look smooth, which makes
  them suited to fast-moving dynamic effects such as lasers. They can also
  represent small details which volumetric fog cannot do efficiently.
- Quads generally have a lower performance cost than volumetric fog
  (with some exceptions).
2023-05-12 20:40:34 +02:00
Danil Alexeev
1575f5f714 Mention that annotations in GDScript support constant expressions 2023-05-12 16:38:20 +03:00
Patrick
60da673ced Mention Spatial -> Node3D rename in Introduction docs 2023-05-11 23:31:43 +02:00
AV77
1426a11449 Fixed minor grammatical error 2023-05-11 14:27:29 +00:00
Chris Bradfield
25942664b6 Remove obsolete and confusing tip re: move_and_slide() 2023-05-09 10:29:09 -07:00
The Tophat Demon
5aa58b07ce Corrected sample code in import_plugins.rst
The sample code listed the function ``get_import_options`` when it most likely meant ``_get_import_options`` (with an underscore in front). Some of the sample code also used the outdated File API instead of the FileAccess API.

Corrected more function names. Updated parameters for _get_import_options and _get_preset_name in sample code.
2023-05-09 08:29:52 -05:00
Hugo Locurcio
e606097168 Fix missing word in Window focus section of Controllers, gamepads and joysticks 2023-05-08 23:20:26 +02:00
Max Hilbrunner
11899ee498 Merge pull request #7314 from Calinou/lightmapgi-uv2-primitive-bake-vram 2023-05-08 23:00:34 +02:00
Hana - Piralein
ef3b44ef4e update images and related information 2023-05-08 21:22:06 +02:00
Hugo Locurcio
5534016ac1 Document UV2 generation for primitive meshes and VRAM caveats in Using LightmapGI 2023-05-08 20:10:34 +02:00
Hugo Locurcio
34350f8a12 Document StandardMaterial3D refraction limitations (#7301)
Co-authored-by: Clay John <claynjohn@gmail.com>
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-05-08 16:03:43 +02:00
Yunusemre-Oeztuerk
c535fc7b1d gdexample.gdextension file not recognized
Using Windows 10 and Godot 4.0.2 Mono

The gdexample.gdextension file used in the example project is not being recognized by my version of Godot. I don't know the exact reason but I'm guessing it is because it doesn't specify whether or not it is supposed to be a debug or release file.

My changed .gdextension file is the same as the one that is available under godot-cpp\test\demo\example.gdextension. With this one it worked with no problems.
2023-05-08 14:54:23 +02:00
Yunusemre-Oeztuerk
c6d224c4ea Error in gdexample.cpp
When adding the getter and setter functions to the example project a void has been added to the constructor in line 439 which was previously not there (in line 213) and is also causing the error C2533: constructors not allowed a return type. Simply removing it again fixes it.
2023-05-08 14:42:15 +02:00
Mark J. Easton
96d83a01cf Update description of scenes' use of declarative code
Tighten language  mentioning scenes' use of declarative code and scripts use of imperative code.
2023-05-08 12:14:21 +01:00
kkoang
68bc1ed4f4 Update using_area_2d.rst 2023-05-07 17:05:52 +08:00
kleonc
f3ada36d06 Fix incorrect reference to PacketPeerUDP.bind in migrating tutorial 2023-05-06 17:02:32 +02:00
Max Hilbrunner
80a92f4071 Merge pull request #6626 from RedMser/patch-3 2023-05-06 15:00:09 +02:00
Max Hilbrunner
cc581494a4 Merge pull request #7276 from Calinou/validation-layers-add-desktop-platforms 2023-05-06 14:57:50 +02:00
Max Hilbrunner
f074390e4d Merge pull request #7292 from Calinou/gamepads-focus-sleep-prevention 2023-05-06 14:56:57 +02:00
Max Hilbrunner
f9b5650149 Merge pull request #7168 from Calinou/compute-shaders-tdr 2023-05-06 14:55:09 +02:00
Hugo Locurcio
7c72ffacaf Mention Windows graphics driver TDR issues on Using compute shaders
This is a frequently encountered issue when working with complex
compute shaders.
2023-05-06 03:25:28 +02:00