mirror of
https://github.com/godotengine/godot-docs.git
synced 2025-12-31 17:49:03 +03:00
Fix missing word in Window focus section of Controllers, gamepads and joysticks
This commit is contained in:
@@ -259,7 +259,7 @@ Then, instead of using ``Input.is_action_pressed(action)``, use
|
||||
``Focus.input_is_action_pressed(action)`` where ``action`` is the name of
|
||||
the input action. Also, instead of using ``event.is_action_pressed(action)``,
|
||||
use ``Focus.event_is_action_pressed(event, action)`` where ``event`` is an
|
||||
InputEvent reference ``action`` is the name of the input action.
|
||||
InputEvent reference and ``action`` is the name of the input action.
|
||||
|
||||
Power saving prevention
|
||||
^^^^^^^^^^^^^^^^^^^^^^^
|
||||
|
||||
Reference in New Issue
Block a user