Max Hilbrunner
7c761a8d59
4.0 spelling fixes
2024-05-08 12:42:05 +02:00
Max Hilbrunner
e2c35670b6
Merge pull request #7647 from Calinou/update-performance
2023-08-01 04:05:17 +02:00
Max Hilbrunner
e9e99de399
Merge pull request #7599 from OverloadedOrama/patch-1
2023-08-01 03:53:44 +02:00
Matthew
b1724a406c
Merge pull request #7594 from Calinou/cpu-optimization-link-cpp-profilers
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Link to Using C++ profilers page in CPU optimization
2023-08-01 03:46:19 +02:00
Max Hilbrunner
f1e6789121
Merge pull request #7483 from bitsawer/update_threading
2023-08-01 03:34:12 +02:00
Lunarmagpie
760cb085d1
Update cpu_optimization.rst
2023-05-14 23:54:03 -04:00
Jcrespo
6865811c81
Update usages of obsolete rad2deg() and deg2rad() in docs
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There were 4 pages documentation pages still using deg2rad(),
which have been substituted by deg_to_rad() and the examples
tested against 4.0.X.
There was 1 usage of C# Deg2Rad(), now DegToRad().
Some dependent comments and output have been updated accordingly:
(deg_to_rad() is implemented in the Math core functions, not in
the Expressions class), plus some float precission fixes, at
least on my architecture.
Only one mention of rad2deg() was found in all docs.
Fixes #7247
2023-05-01 12:24:15 +02:00
Max Hilbrunner
64a3b465c2
Update SFC to Godot Foundation, old URLs
2023-04-17 23:53:52 +02:00
Mateus Elias
2aa7d47821
fix(tutorials/performance/using_multimesh.rst): removed out of date code
2023-04-08 10:07:33 -03:00
Hugo Locurcio
f658307ac7
Add a page on creating custom platform ports
2023-03-13 18:53:38 +01:00
Hugo Locurcio
9286f1b466
Remove references to removed GLES2 backend
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- Update FAQ to remove issues resolved in 4.0, and add more advice
on resolving VRR flicker issues.
2023-03-11 02:55:30 +01:00
Hugo Locurcio
3dfbfbf381
Add links to demo projects where relevant ( #6874 )
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* Add links to demo projects where relevant
- Warn about poor compute shader support on mobile GPUs (due to driver bugs).
- Update control gallery image for 4.0.
- Fix typo in Internationalizing games.
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-03-09 06:09:56 +01:00
Max Hilbrunner
1b0310aa47
Fix typos and make CI a happy Gobot
2023-03-09 05:55:58 +01:00
Hugo Locurcio
c799afdfa2
Update Importing 3D scenes documentation for Godot 4.0 ( #6800 )
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Co-authored-by: Lyuma <xn.lyuma@gmail.com >
2023-03-04 23:00:30 +01:00
Yuri Sizov
978a13bb0a
Mark potentially outdated pages with a WIP warning
2023-02-26 14:21:15 +01:00
Hugo Locurcio
8b0c550e2a
Add a page on variable rate shading (VRS)
2023-02-22 18:14:42 +01:00
Raul Santos
b319da3f07
Update some C# examples for 4.0 ( #6693 )
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* Update some C# examples
- Rename members that have been renamed in Godot's C# API for 4.0.
- Change `delta` parameter type to `double`.
- Ensure parameters match base declaration.
- Other minor code fixes.
---------
Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com >
2023-02-04 17:03:03 +01:00
Hugo Locurcio
6e453527b1
Revamp global illumination documentation
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- Add an introduction page with an explanation and comparison table.
- Add a page on faking global illumination.
2023-01-30 17:31:53 +01:00
J.M. de Jong
2147f64d08
Update particle shader format in Controlling thousands of fish ( #6604 )
2023-01-17 02:30:02 +01:00
AeioMuch
32d9970205
Update get_world() to get_world_3d() in using_servers.rst ( #6449 )
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get_world() with get_world_3d() on the using servers page
2023-01-14 11:05:04 -05:00
Hana
9e90766a92
update c# class examples
2023-01-12 19:38:20 +01:00
Sheep
82c49b952f
fixed a typo in cpu optimizations ( #6566 )
2023-01-07 11:38:14 -08:00
Hugo Locurcio
509804650e
Update all instances of instance() to instantiate()
2022-11-29 16:59:09 +01:00
Max Hilbrunner
99d3d0be12
Renames / fixes for Godot 4
2022-10-17 00:35:07 +02:00
Max Hilbrunner
3765e1ca51
Nuke GDNative from docs
2022-10-15 23:53:50 +02:00
Max Hilbrunner
6c13f5ba58
More Godot 4 renames and fixes ( #6317 )
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* Move ImmediateGeometry -> ImmediateMesh
* More Godot 3 -> Godot 4 renames
2022-10-15 23:12:48 +02:00
Max Hilbrunner
198393eec7
More Godot 4 rename fixes ( #6315 )
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* Spatial -> 3D, Transform, Quaternion
* File -> FileAccess
* Camera -> Camera3D
* Update references to MeshInstance and MultiMeshInstance
* ImmediateGeometry -> ImmediateMesh, misc renames
2022-10-15 20:54:47 +02:00
Max Hilbrunner
b82cd0690d
A bunch of renames for Godot 4.0
2022-10-15 18:19:12 +02:00
Max Hilbrunner
9862cbea87
Reference -> RefCounted
2022-10-15 17:26:59 +02:00
yed podtrzitko
f4573fd49e
fix: replace invalid World references with World3D/ World2D ( #6256 )
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* fix: replace World references with World2D / World3D
2022-10-05 12:38:34 +02:00
Matthew
fb921874e4
Add a page on managing editor features ( #5489 )
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2022-04-29 12:51:37 +02:00
Markus Sauermann
aaf6b3e504
Update tutorials: Rename Transform to Transform3D ( #5603 )
2022-02-14 13:27:37 +01:00
Markus Sauermann
1e6a033a8f
Update tutorials: VisualServer to RenderingServer
2022-02-09 20:20:13 +01:00
snailrhymer
dd764520c6
Clarify reference erasure warning in Using Servers ( #5570 )
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* Clarify reference erasure warning in Using Servers
Expand a brief remark on the importance of maintaining a reference to a resource to prevent its deletion.
Also fix some typos and remove instances of "just".
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-02-01 07:57:45 +01:00
skyace65
f7ac05e7e9
Add a warning about creating threads at runtime
2021-12-26 12:35:16 -05:00
albinaask
fb1631c35e
Slight clarify in optimization tutorial ( #5284 )
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* Slight clarify in optimization tutorial
2021-11-03 19:13:32 +01:00
Hugo Locurcio
61d52c3c5b
Document thread-safe rendering caveats
2021-10-09 11:22:21 +02:00
Aaron Franke
5c7f653347
Optimize PNG and SVG images using oxipng and svgcleaner ( #5254 )
2021-09-14 17:50:17 +02:00
Aaron Franke
4060179184
Remove trailing space characters ( #5251 )
2021-09-13 14:52:39 +02:00
Jummit
c7a4b6a8be
Fix example in Optimization Using Servers tutorial ( #5169 )
2021-08-12 23:01:37 +02:00
Marcin Sędłak-Jakubowski
bd19917ea0
Draft: Remove "simple", "simply", "easy", and "just" from the docs ( #4496 )
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* Various style edits
* Edit out "simple" when possible
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
Co-authored-by: Clay John <claynjohn@gmail.com >
2021-07-11 14:38:53 +02:00
hpnrep6
0a9e7a4ab5
Fix C# code label in Multimesh example ( #5008 )
2021-06-17 22:46:20 +02:00
Rémi Verschelde
044b6a74f8
Cleanup uses of double spaces between words or after punctuation
2021-06-07 10:44:02 +02:00
skyace65
2ed5a65822
Clarify optimization instructions
2021-04-04 19:41:50 -04:00
TchnlgPsnt
a0916221b3
Fixed small mistake in example (Thread Safe APIs) ( #4778 )
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Though it's a bit unrelated to the topic of this file, the example demonstrated creating an instance of an instance of a scene.
2021-03-22 19:04:12 +01:00
Jayman2000
ba485cf97a
Make example code less misleading in Optimization using Servers ( #4707 )
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The variable used to be called "sprite", but it wasn't a Sprite. It was
a StreamTexture. Also, I added an underscore to the example path so that
it matches the documentation's recommendation for file names:
https://docs.godotengine.org/en/stable/getting_started/workflow/project_setup/project_organization.html#style-guide
2021-03-02 23:07:25 +01:00
skyace65
8e893ecf49
Add GDQuest profiler page
2020-11-23 10:57:32 -05:00
LightningAA
566e86bec2
Fix typo in CPU optimization ( #4380 )
2020-11-16 23:36:17 +01:00
Hugo Locurcio
77cdee2597
Recommend vertex shading for particles in GPU optimization
2020-10-12 20:54:17 +02:00
Nathan Lovato
0e0c3f4382
Move vertex animation files to performance
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Closes #4123
2020-10-08 14:08:19 -06:00