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8b0c550e2a93fe73c55a52c3dfa72f324106a815
godot-docs/tutorials/performance
History
Hugo Locurcio 8b0c550e2a Add a page on variable rate shading (VRS)
2023-02-22 18:14:42 +01:00
..
img
Optimize PNG and SVG images using oxipng and svgcleaner (#5254)
2021-09-14 17:50:17 +02:00
vertex_animation
Update particle shader format in Controlling thousands of fish (#6604)
2023-01-17 02:30:02 +01:00
cpu_optimization.rst
fixed a typo in cpu optimizations (#6566)
2023-01-07 11:38:14 -08:00
general_optimization.rst
Add GDQuest profiler page
2020-11-23 10:57:32 -05:00
gpu_optimization.rst
Add a page on variable rate shading (VRS)
2023-02-22 18:14:42 +01:00
index.rst
Add a page on managing editor features (#5489)
2022-04-29 12:51:37 +02:00
optimizing_3d_performance.rst
Revamp global illumination documentation
2023-01-30 17:31:53 +01:00
thread_safe_apis.rst
Update all instances of instance() to instantiate()
2022-11-29 16:59:09 +01:00
using_multimesh.rst
Update some C# examples for 4.0 (#6693)
2023-02-04 17:03:03 +01:00
using_multiple_threads.rst
Add a warning about creating threads at runtime
2021-12-26 12:35:16 -05:00
using_servers.rst
Update get_world() to get_world_3d() in using_servers.rst (#6449)
2023-01-14 11:05:04 -05:00
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