Slight clarify in optimization tutorial (#5284)

* Slight clarify in optimization tutorial
This commit is contained in:
albinaask
2021-11-03 19:13:32 +01:00
committed by GitHub
parent a960495139
commit fb1631c35e

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@@ -225,8 +225,11 @@ SceneTree
Although Nodes are an incredibly powerful and versatile concept, be aware that
every node has a cost. Built-in functions such as `_process()` and
`_physics_process()` propagate through the tree. This housekeeping can reduce
performance when you have very large numbers of nodes (usually in the thousands).
`_physics_process()` propagate through the tree. This housekeeping can reduce
performance when you have a very large numbers of nodes (how many exactly
depends on the target platform and can range from thousands to tens of
thousands so ensure that you profile performance on all target platforms
during development).
Each node is handled individually in the Godot renderer. Therefore, a smaller
number of nodes with more in each can lead to better performance.