Rémi Verschelde
e23ee5b081
Fix typos with codespell
...
Using codespell 1.16.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-12-06 22:07:59 +01:00
Chris Bradfield
ddd0587e8e
Merge pull request #2806 from anoadragon453/anoa/vector_math_titles
...
Fix titles in Vector Math page
2019-10-06 13:47:27 -07:00
Andrew Morgan
c6ced03837
Remove redundant phrase
2019-10-01 21:43:09 +01:00
Andrew Morgan
d7fab7ccd5
Fix titles in Vector Math page
2019-09-30 23:28:20 +01:00
Nathan Lovato
392e5a005e
Proof Bezier, curves and paths tutorial
...
Up until the Curve* nodes in Godot
2019-05-01 09:23:27 +09:00
Rémi Verschelde
e40f3da2d5
Formatting fixes to new tutorials
2019-04-24 07:27:39 +02:00
Michael Alexsander Silva Dias
38bfbcdc35
General fixes for new interpolation and curves tutorials
2019-04-23 17:44:02 -03:00
Juan Linietsky
9a107a399a
Fixes to tutorials
2019-04-23 15:13:06 -03:00
Juan Linietsky
efa6e36f1f
Modified reference to beziers tutorial
2019-04-23 14:45:29 -03:00
Juan Linietsky
e5f598ff5c
Add tutorials on interpolation and beziers.
2019-04-23 14:15:14 -03:00
Rémi Verschelde
5b2aaf8d41
Optimize PNGs with optipng
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Using `find -name "*.png" -exec optipng \;` and optipng 0.7.7
2019-01-26 22:10:03 +01:00
Rémi Verschelde
a1af0dfc13
Adapt tutorial hyperlinks after godotengine/godot#24640
2019-01-07 11:43:18 +01:00
corrigentia
321aa482d9
Fix punctuation in vector_math
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Fix punctuation in vector_math.
2018-12-22 12:40:37 +02:00
Rémi Verschelde
4ef06a4135
Removing trailing whitespace
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With `sed -i $(rg -l '[[:blank:]]*$' -g'!classes') -e 's/[[:blank:]]*$//g'`
2018-11-20 11:08:34 +01:00
Rémi Verschelde
e29dc58cbb
Heading capitalization fixes + misc edits
2018-08-23 10:57:22 +02:00
Mads Ynddal
70abc39b59
Corrected function/variable cases for C# examples ( #1583 )
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* Corrected function/variable cases for C# examples
This commit corrects a few charecter cases in relation to
godot/modules/mono/glue/cs_files/Mathf.cs. The documentation currently states
Pi is defined as `Mathf.PI`, while it's actually `Mathf.Pi`.
The same mistake was found and fixed for some misc. arithmetical functions.
* Reverted Pi to PI
2018-07-19 16:50:35 -07:00
Rémi Verschelde
90ffb6a6fa
Remove tutorial on linear algebra for rotations
...
Though it covers an interesting topic in a way that can be beneficial
to many Godot users, after discussion with doc team members and reduz
we feel that its current scope is too out of phase with the target
readership of the Godot docs.
This tutorial would work better hosted out of the Godot docs, and
referenced with a `.. seealso::` link for those who want to dig further
into the math meat.
Thanks a lot to tagcup for this contribution though (as well as the
many contributions to the engine's math and rendering), and sorry for
not better describing what kind of "advanced" math tutorial would be
fitting for the Godot docs.
Sphinx: Also reverted from mathjax to imgmath, as the former implied
running JS code on every single page (regardless of their use of LaTeX
formulas to renderer), so for now imgmath is simpler and good enough.
2018-06-18 08:39:44 +02:00
None
f064e4f7a7
Fix 404s, some redirects and some broken links.
2018-05-30 16:49:21 -07:00
Max Hilbrunner
3e112b9bde
Typo fix
2018-05-07 09:23:18 +02:00
mhilbrunner
f215a0cf26
Proofing/review: Remove filler words, adhere to style guide
2018-05-06 05:23:37 +02:00
Yuri Chornoivan
11d534015d
Fix minor typos
2018-04-18 21:44:15 +03:00
Ferenc Arn
b33cea6330
Added an example demonstrating gimbal lock
...
+ minor refinements
2018-04-12 16:32:05 -04:00
Ferenc Arn
da6f6e83d2
Minor changes to rotations docs.
...
Also removed the redundant SLERP discussion (which contained an awful typo: it used the symbols we introduced to described the 3D vectors and angles to describe
the 4D ones).
2018-04-10 14:35:59 -04:00
Nathan Lovato
368fa6317e
Merge pull request #1334 from tagcup/rot
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rotations tutorial
2018-04-10 11:04:37 +09:00
tagcup
602ae8d5f7
rotations tutorial
2018-04-08 16:52:42 -04:00
Max Hilbrunner
d2db7ecd6e
Merge pull request #1319 from KellyThomas/advanced-vectors
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C# code samples for Advanced Vector Math
2018-04-08 14:45:13 +02:00
Kelly thomas
16c0fe7130
improve naming in c# samples
2018-04-08 20:15:30 +08:00
Kelly thomas
f61f756421
Discuss identity in c#
2018-04-08 18:59:00 +08:00
Kelly thomas
7e255dbbb1
C# code samples for Matrices and transforms
2018-04-06 18:29:55 +08:00
Kelly thomas
8a0131858f
C# code samples for Advanced Vector Math
2018-04-06 08:00:20 +08:00
Kelly Thomas
7dd3145a56
Reword references to GDScript code samples
2018-04-05 20:27:30 +08:00
Kelly thomas
95584177a5
Add c# samples to Vector Math
2018-04-05 20:05:58 +08:00
Max Hilbrunner
5399a7a81b
Document local/global space helpers, closes #292
2018-03-13 19:46:04 +01:00
Unknown
66c073e899
Fix broken links in docs
2018-02-07 14:55:12 +01:00
Michael Alexsander Silva Dias
8f3cb902e8
Various small fixes for the docs.
2018-01-29 21:00:02 -02:00
Chris Bradfield
7f56f32752
Merge pull request #1035 from Omicron666/patch-2
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Fix typo and wrong Basis class reference
2018-01-27 09:50:52 -08:00
Omicron
c12ab57157
Fix typo and wrong Basis class reference
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Closing opened parenthesis, replacing non-existent Matrix3 class reference.
2018-01-27 18:46:06 +01:00
Omicron
dda2641fce
Fixing missing Sphinx math tag
2018-01-27 18:34:56 +01:00
Nathan
18f889b6a4
Improve docs structure
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Change Step by Step in Getting Started
Remove Engine Features category, move into a new Tutorials top-level section
2018-01-25 08:54:27 +01:00