29 Commits

Author SHA1 Message Date
Piper Thunstrom
4bff537827 Update instancing.rst (#7493)
Update physics material info on instancing page
2023-08-01 03:41:13 +02:00
Matthew
792a30b05a Merge pull request #7414 from pssoor/patch-1
Fix typo in instancing.rst
2023-08-01 03:21:32 +02:00
Max Hilbrunner
72c0af46b2 Snake-case .tscn, .gd and _on_* callbacks
Co-authored-by: Doug Thompson <s-git@dougthompson.co.uk>
2023-05-18 12:46:58 +02:00
Yuri Sizov
0606a8ed38 Move tutorial ZIPs to a dedicated repository 2023-04-26 10:42:20 +02:00
Roy Zwambag
162d29bbe8 Add macOS shortcuts in instancing.rst 2023-04-18 15:51:51 +02:00
John Veness
08498ef96a Change capitalization of Project Manager 2023-03-13 20:08:49 +00:00
Yuri Sizov
978a13bb0a Mark potentially outdated pages with a WIP warning 2023-02-26 14:21:15 +01:00
Denis NICOLAS
2410d69aa6 Creating instances - Wrong tense
"Once you have a diagram, we recommended creating a scene"
should be:
"Once you have a diagram, we recommend creating a scene"
2022-11-23 20:32:23 +01:00
TheYellowArchitect
2dfd19c370 Project Manager Polishing (#6219)
* Project Manager Polishing

The logic behind this commit is my own experience as a newbie, where I had the project with the label opened, and on the "download this and just import it with project manager" part, i did not know how to open the project manager, and spent like 5 minutes before just closing and re-opening Godot

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2022-10-04 13:50:23 +02:00
John Veness
0cbb6f7f1f Fix grammar in step-by-step (#5958)
* Rewrote creating root node paragraph

I didn't like the sentence starting "It is equivalent" when it wasn't entirely clear what "It" was, so I edited. I'm not sure it's a great improvement!

* Changed reference to "disk" to "file"

* Fix grammar

"The example" sounds like it's referring to an example that has already been introduced

* Fix "like so" grammar

"Like so" is not used very often

* Remove "exactly"

"see how it works exactly" sounds odd, "see exactly how it works" is better, but to be honest it sounds best without "exactly" at all!

* Add missing "the"
2022-07-19 20:49:44 +02:00
Rémi Verschelde
9a05eef561 4.0: Convert Sprite references to Sprite2D
Some screenshots will need to be updated so that the scene structures shown
in screenshot fit what the code blocks are referring to.
2021-10-06 14:29:55 +02:00
Marcin Sędłak-Jakubowski
bd19917ea0 Draft: Remove "simple", "simply", "easy", and "just" from the docs (#4496)
* Various style edits

* Edit out "simple" when possible

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2021-07-11 14:38:53 +02:00
Nathan Lovato
d6cc5614cb Re-write instancing.rst
This is a complete rewrite and merge of instancing.rst and
instancing_continued.rst. The goal was to simplify the language and
unify the tutorial around the falling ball. Some instructions are more
detailed than in the original article.

There are also more pictures, all new, and using yellow outlines for
color-blind people.

Closes #4175
Closes #4171
2020-12-02 15:47:29 -06:00
GoOtterGo
f28a1de445 Update instructions to make subresources unique in inspector (#3895)
As of 3.2.2 the icon for Object Properties is no longer a down arrow, it is now a tools emoji. It's also not clear from the sentence the tutorial is expecting the user to look for the Object Properties button, just 'the down arrow', so I added clarity there as well.
2020-09-09 12:20:51 +02:00
Matthew
60196d58e2 Fix issue in instancing page (#3647) 2020-06-06 01:25:43 +02:00
Yuri Sizov
76ae949feb Add a list of all default keyboard shortcuts (#3329) 2020-03-31 15:50:18 +02:00
Yuri Sizov
37604be65f Improved keystroke formatting for shortcuts and key press menti… (#3257) 2020-03-09 23:50:53 +01:00
David Asabina
9d7b51193c Refer to dropdown rather than down button (#3223)
The down button is rather ambiguous of a descriptor while the "Physics
Material Override" dropdown is arguably clearer.
2020-03-03 20:03:39 +01:00
regakakobigman
ced37f1034 Clarify that resources must be made unique
Most properties of instances can be edited separately, but resources are shared by default. Unless the PhysicsMaterial of a RigidBody2D is made unique on an instance, editing its properties will affect other instances.

https://www.reddit.com/r/godot/comments/c3k1et/stuck_on_bouncing_ball_tutorial/
2019-06-21 23:11:05 -04:00
bitbutter
91945440c0 Fixed incorrect number
https://github.com/godotengine/godot-docs/issues/2329#issuecomment-483379310
2019-04-16 09:42:35 +02:00
Chris Bradfield
d9cdcdad32 Update "Instancing" with PhysicsMaterial 2019-03-25 11:11:27 -07:00
Chris Bradfield
04246aec68 Fix incorrect link 2019-01-12 14:19:46 -08:00
Rémi Verschelde
e29dc58cbb Heading capitalization fixes + misc edits 2018-08-23 10:57:22 +02:00
Chris Bradfield
ca393ec532 Fix broken ref link 2018-08-21 15:14:50 -07:00
FeralBytes
280461aef8 Add instancing scenes by code. 2018-08-17 10:55:29 -08:00
mhilbrunner
f215a0cf26 Proofing/review: Remove filler words, adhere to style guide 2018-05-06 05:23:37 +02:00
Nick
a67a1e1ce5 Improve Readablity
A couple of readability improvements.
2018-04-10 11:17:33 +09:00
Michael Alexsander Silva Dias
8f3cb902e8 Various small fixes for the docs. 2018-01-29 21:00:02 -02:00
Nathan
18f889b6a4 Improve docs structure
Change Step by Step in Getting Started
Remove Engine Features category, move into a new Tutorials top-level section
2018-01-25 08:54:27 +01:00