53 Commits

Author SHA1 Message Date
Max Hilbrunner
620e0aeb88 Manual backport of some fixes 2024-09-10 14:53:35 +02:00
Hugo Locurcio
833565ed40 Document focus and sleep caveats in Controllers, gamepads and joysticks
- Improve line wrapping for long lines in scripts.
2023-05-08 18:58:51 +02:00
Hugo Locurcio
ecf542f656 Remove outdated notice about lack of controller support on Apple M1
This also mentions that overriding force feedback (for steering wheels)
isn't supported yet.
2022-05-11 23:39:42 +02:00
Hugo Locurcio
e387828896 Document keyboard ghosting caveats in Input examples
(cherry picked from commit 31746843d0)
2022-03-11 14:22:57 +01:00
Nathan Lovato
e2d349c116 fix warnings with files not appearing in any table of contents 2021-11-24 20:52:30 -06:00
Nathan Lovato
6437f70aa1 Fix typo in input_examples.rst 2021-11-24 10:34:38 -06:00
Nathan Lovato
7ae5f18349 Move handling_quit_requests to inputs 2021-11-24 10:27:09 -06:00
Schmake
6fb54dc152 Fix spelling error in Using InputEvent (they -> the) (#5351) 2021-10-29 15:36:12 +02:00
Max Hilbrunner
5f594964bb Merge pull request #4950 from DeeJayLSP/3.3
Backport white background input flow event from master to 3.x
2021-09-09 13:27:25 +02:00
Hugo Locurcio
cbf152a9e9 Update Godot version caveats in Controllers, gamepads and joysticks
`Input.get_vector()` and `Input.get_axis()` were backported to the
`3.x` branch.

(cherry picked from commit b5a7873b42)
2021-07-26 16:34:16 +02:00
Rémi Verschelde
e2b95576d8 Cleanup uses of double spaces between words or after punctuation 2021-07-13 00:44:58 +02:00
cosmicr
c58e1a8a98 Update inputevent.rst (#5043)
* Update inputevent.rst

Added object picking must be turned on in viewport properties

Add project settings reference

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2021-07-13 00:02:17 +02:00
Douglas
c25112dbf5 Backport white background input flow event from master to 3.3 2021-06-03 15:13:37 -03:00
Hugo Locurcio
2b609587e8 Clarify deadzone difference for Input.get_vector() in Controllers (#4651)
See
https://github.com/godotengine/godot-docs/pull/4620#discussion_r575847917.

(cherry picked from commit c6fedd287e)
2021-06-02 13:24:34 +02:00
Hugo Locurcio
6f328f83fa Add a page about gamepad/controller support in Godot (#4620)
(cherry picked from commit 53c1af720e)
2021-06-02 13:24:17 +02:00
Hugo Locurcio
4b66f6d744 Rename documentation pages that have the same name as classref pages
This prevents confusion in search engine results.

(cherry picked from commit 6babc68649)
2021-06-02 13:17:00 +02:00
Hugo Locurcio
99f8e13186 Fix another code sample using unsupported C# syntax in Input examples 2021-05-19 23:12:58 +02:00
Hugo Locurcio
7ac57f4c8e Fix unsupported C# syntax in Input examples code sample
This caused a warning in the Sphinx lexer, which turns into an error
on the GitHub Actions CI.
2021-05-19 17:43:27 +02:00
Beuc
9c4b9fb3f3 inputevent: Fix/update default signal name (#4634)
See
5260b6e046/scene/gui/control.cpp (L3038)
5260b6e046/scene/main/viewport.cpp (L2373)
2021-02-08 13:19:26 +01:00
Rémi Verschelde
79113672ff Fix C# code in Input examples
And work around two other warnings, making the build warning free.
2020-07-15 10:34:38 +02:00
Michael Alexsander
1f6d3995e4 Apply general code formatting to some pages in the tutorial section 2020-07-08 23:02:14 -03:00
baldanders-skulltuna
a1312d6f90 Fix spelling in C# code sample in the Input examples tutorial (#3735)
`(Keylist)keyEvent.Scancode` -> `(KeyList)...`

Project does not compile otherwise.
2020-06-27 14:30:19 +02:00
Hugo Locurcio
18af843dd0 Describe the differences between hardware and software mouse cursors 2020-05-30 16:23:12 +02:00
Yuri Sizov
135b33b768 Replace British spelling and fix various typos 2020-04-27 12:18:52 +03:00
Hugo Locurcio
046215542d Fix some typos and grammar mistakes found using LanguageTool 2020-04-16 23:07:05 +02:00
Yuri Sizov
37604be65f Improved keystroke formatting for shortcuts and key press menti… (#3257) 2020-03-09 23:50:53 +01:00
cbaal83
cbdb90f894 added some c# input examples (#3158) 2020-03-03 20:11:25 +01:00
Guilherme Felipe de C. G. da Silva
37e9a07069 Update mouse_and_input_coordinates.rst
Fix https://github.com/godotengine/godot/issues/32578
2019-10-06 12:26:12 -03:00
Meriipu
0234d98169 try and -> try to 2019-06-08 12:15:58 +00:00
Hearto
faa17097c3 Updated set_as_action code
Fixed code example using set_as_action.
Issue fixed:
https://github.com/godotengine/godot-docs/issues/2435
2019-05-20 18:38:35 -04:00
Justin Burchartz
60a354e394 GetViewPortRect().Size -> GetViewportRect().Size (#2338)
* GetViewPortRect().Size -> GetViewport().Size

GetViewPortRect() does not seem to excist anymore so I replaced it with GetViewport().Size

* GetViewportRect() actually excists but with proper casing
2019-04-16 14:17:23 +02:00
Rémi Verschelde
28fe16b26e Fix title case 2019-04-09 11:42:56 +02:00
Chris Bradfield
e0b543b948 Add input examples tutorial 2019-04-02 22:16:41 -07:00
Asheraryam
d3e485f006 Added note for the captured mouse mode scenario.
See https://github.com/godotengine/godot/issues/24363#issuecomment-450574818
2019-02-06 09:20:46 +02:00
Rémi Verschelde
5b2aaf8d41 Optimize PNGs with optipng
Using `find -name "*.png" -exec optipng \;` and optipng 0.7.7
2019-01-26 22:10:03 +01:00
Rémi Verschelde
46b9e43c4b Merge pull request #2091 from corrigentia/patch-90
Fix punctuation in custom_mouse_cursor
2019-01-08 13:07:55 +01:00
Rémi Verschelde
5434e4f25c Merge pull request #2090 from corrigentia/patch-89
Tweak mouse_and_input_coordinates
2019-01-08 13:07:03 +01:00
Rémi Verschelde
a1af0dfc13 Adapt tutorial hyperlinks after godotengine/godot#24640 2019-01-07 11:43:18 +01:00
corrigentia
b123c06783 Fix punctuation in custom_mouse_cursor
Fix punctuation in custom_mouse_cursor.
2019-01-02 11:39:12 +02:00
corrigentia
addd298528 Tweak mouse_and_input_coordinates
Fix punctuation and word choice in mouse_and_input_coordinates.
2019-01-02 10:57:59 +02:00
Rémi Verschelde
4ef06a4135 Removing trailing whitespace
With `sed -i $(rg -l '[[:blank:]]*$' -g'!classes') -e 's/[[:blank:]]*$//g'`
2018-11-20 11:08:34 +01:00
Romløk
52cdb43359 Explain order in which nodes receive input events (#1706)
* Explain order in which nodes receive input events

* Remove some rogue close-parens
2018-08-28 16:55:02 +02:00
Guilherme Felipe de C. G. da Silva
f053547355 Update custom_mouse_cursor.rst 2018-04-07 01:11:18 +07:00
Paul Joannon
111161a153 Translate Tutorials/Inputs to C# 2018-04-04 12:58:18 +02:00
Max Hilbrunner
e12906b05b Update mouse and input coords to 3.0 2018-03-30 22:45:53 +02:00
Max Hilbrunner
7ccdf3b022 Update input event to 3.0 2018-03-30 22:44:43 +02:00
Max Hilbrunner
a4a3b6204e Fix sphinx build error 2018-03-13 17:50:47 +01:00
Max Hilbrunner
b0d6053ffe Editing pass on custom mouse cursor tutorial 2018-03-13 16:45:54 +01:00
ZX-WT
9223f4083d Added custom cursor tutorial (#1224) 2018-03-13 16:35:49 +01:00
Unknown
66c073e899 Fix broken links in docs 2018-02-07 14:55:12 +01:00