29 Commits

Author SHA1 Message Date
skyace65
624c204065 Fix normal map description and improve note
(cherry picked from commit e6e205a020)
2022-03-11 14:22:57 +01:00
Hugo Locurcio
edda1f36f6 Add notes about Blender backface culling when exporting to glTF 2021-07-19 17:06:19 +02:00
Rémi Verschelde
10f20b00cb Merge branch 'master' into 3.2 2020-05-20 15:08:42 +02:00
Marcel Admiraal
a865a960f7 Convert SpatialMaterial references to StandardMaterial3D. 2020-05-04 20:09:23 +01:00
Hugo Locurcio
53eedbfdd0 Mention the normal map coordinate system expected by Godot 2020-05-03 21:23:14 +02:00
Rémi Verschelde
5cce7eff34 Merge pull request #3389 from skyace65/DetailTexture
Add information on detail section of spatial material
2020-04-17 18:57:40 +02:00
Hugo Locurcio
046215542d Fix some typos and grammar mistakes found using LanguageTool 2020-04-16 23:07:05 +02:00
skyace65
8b8f85bb3c Add information on detail section of spatial material 2020-04-15 21:29:42 -04:00
PouleyKetchoupp
d2a87eb012 Fixed some typos and wording in tutorials 2019-12-22 18:32:19 +01:00
skyace65
80cc1ed8ff Explain how to add a spatial material to a mesh 2019-12-10 15:04:24 -05:00
skyace65
12673801e9 Update spatial material page for Godot 3.2 2019-10-10 10:52:49 -04:00
skyace65
15b59a9153 Update spatial material page for Godot 3.1 2019-07-14 18:18:32 -04:00
Hugo Locurcio
007db6f734 Clarify features that are only available in GLES3
This complements the "Differences between GLES2 and GLES3" page
by incorporating some of its information in individual pages.
2019-06-19 16:37:43 +02:00
corrigentia
13b898f305 Update spatial_material.rst 2018-12-13 11:45:33 +02:00
Rémi Verschelde
e29dc58cbb Heading capitalization fixes + misc edits 2018-08-23 10:57:22 +02:00
Chris Bradfield
5314093763 Grammar/style fixes 2018-08-21 15:47:21 -07:00
Hugo Locurcio
6d9b7d5407 Improve the "Spatial Material" page
This improves writing style and documents the new
Disable Ambient Light option.
2018-08-19 10:21:51 +02:00
Alex Roman
36f0c7aa82 Add recommendations to use the new shader feature with toon shaders 2018-07-23 22:41:21 +02:00
Alex Roman
63ad3f5d4f Add recommendation to disable sky contribution to spatial material doc. 2018-07-05 23:02:08 +02:00
Allan Nordhøy
eb6bdf40e1 Spelling: Various fixes 2018-07-02 14:55:47 +02:00
Yuri Chornoivan
be6ef615b1 Fix minor typos 2018-07-01 15:50:18 +02:00
Jason Maa
d110f7bd88 Grammar and readability fixes for "Step by step", "2D", and "3D" (#1518)
* Minor changes to UI control doc

* Step by step minor grammar fixes

* Editor readability and grammar tweaks

* 2D readability and grammar tweaks

* 3D readibility and grammar tweaks, rewrite part of IK

* Fix bad merge

* Add requested changes, update lifebar UI screenshot
2018-06-18 05:22:32 +02:00
JFonS
e0a765cdd2 Add disable shadows flag on material explanation 2018-05-08 18:52:04 +02:00
mhilbrunner
f215a0cf26 Proofing/review: Remove filler words, adhere to style guide 2018-05-06 05:23:37 +02:00
Yuri Chornoivan
11d534015d Fix minor typos 2018-04-18 21:44:15 +03:00
follower
844555793f Typo fix "ojects" --> "objects". (#1369) 2018-04-17 22:21:57 +02:00
Poommetee Ketson
45cf4bcb5e SpatialMaterial: fix typos 2018-03-29 12:29:39 +07:00
Hugo Locurcio
b46ba38c86 Update the default spatial material diffuse mode to Burley
Lambert is no longer the default in 3.0 stable.
2018-01-31 09:01:03 +01:00
Nathan
18f889b6a4 Improve docs structure
Change Step by Step in Getting Started
Remove Engine Features category, move into a new Tutorials top-level section
2018-01-25 08:54:27 +01:00