Rémi Verschelde
e29dc58cbb
Heading capitalization fixes + misc edits
2018-08-23 10:57:22 +02:00
Rémi Verschelde
8cd23c4d48
Merge pull request #1633 from FeralBytes/patch-6
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Improve introduction of 2D transforms
2018-08-23 10:07:48 +02:00
Clay John
5f21499e05
Added lights and shadows tutorial ( #1648 )
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* added light and shadows tutorial
* made changes requested on review
2018-08-15 19:16:47 -07:00
FeralBytes
b20983f30f
Improve introduction of 2D transforms
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Removed the odd wording intended to imply that the document is discussing very low level details.
2018-07-31 13:58:00 -08:00
FeralBytes
cb0be5f94e
Spell out var rotation_angle
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Fixes #1618
2018-07-31 07:12:19 -08:00
Jason Maa
d110f7bd88
Grammar and readability fixes for "Step by step", "2D", and "3D" ( #1518 )
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* Minor changes to UI control doc
* Step by step minor grammar fixes
* Editor readability and grammar tweaks
* 2D readability and grammar tweaks
* 3D readibility and grammar tweaks, rewrite part of IK
* Fix bad merge
* Add requested changes, update lifebar UI screenshot
2018-06-18 05:22:32 +02:00
Abdulrahman
f601faf35c
fixing Arc polygon function example for GDScript
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GDScript fixing an error in the example: Arc polygon function there is missing ")" on deg2rad.
2018-05-11 13:02:26 +03:00
mhilbrunner
f215a0cf26
Proofing/review: Remove filler words, adhere to style guide
2018-05-06 05:23:37 +02:00
Rémi Verschelde
a85c3956c1
Particles2D: Comment out section on direction
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The parameter is not implemented in the gles3 renderer for now.
See https://github.com/godotengine/godot/issues/13492 .
2018-05-02 22:49:13 +02:00
Yuri Chornoivan
11d534015d
Fix minor typos
2018-04-18 21:44:15 +03:00
Paul Joannon
fb32da98b1
Translate 'Custom drawing in 2D' to C#
2018-04-16 21:24:06 +02:00
skyace65
27cfce67f1
Add C# to Viewport and canvas transforms page
2018-04-07 12:57:17 -04:00
Max Hilbrunner
f7e62131e9
Using tilemaps: small fixed, 3.0 update
2018-04-04 18:23:27 +02:00
skyace65
07732104c3
Add C# to 2D Movement
2018-04-03 23:56:07 -04:00
Chris Bradfield
b4c3ef0746
Minor edits
2018-04-02 18:40:44 -07:00
Chris Bradfield
a5aaa7d663
Added beginner 2D movement tutorial
2018-04-02 17:37:11 -07:00
Poommetee Ketson
2cf560bc8a
Fix typos with codespell
2018-03-29 12:38:45 +07:00
rwaguy
c880ae0581
Updated to reflect new PoolVector2Array and PoolColorArray classes ( #1179 )
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* Updated to reflect new PoolVector2Array and PoolColorArray classes
* Removed outdated set_process(true) in examples
2018-02-26 04:39:49 +01:00
Fabien
0b2a49afd5
Changed the chapters order ( #1146 )
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Switched canvas_layers and 2d_transforms to fit the order in the text.
2018-02-18 14:32:18 +01:00
Max Hilbrunner
6c6811b32a
Small fix in Custom drawing for 2D
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Change Vector2Array to PoolVector2Array
2018-02-07 15:05:50 +01:00
Michael Alexsander Silva Dias
23cb08ce0a
Fixes for the GDScript styling in various pages.
2018-02-05 20:12:52 -02:00
Michael Alexsander Silva Dias
a58d1f9d73
Fixed indentation warning for the "Using Tilemaps" page.
2018-02-02 20:28:31 -02:00
skyace65
78a4ec0c1e
Update Tilemap Page
2018-02-01 12:03:37 -05:00
Michael Alexsander Silva Dias
8f3cb902e8
Various small fixes for the docs.
2018-01-29 21:00:02 -02:00
Nathan
18f889b6a4
Improve docs structure
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Change Step by Step in Getting Started
Remove Engine Features category, move into a new Tutorials top-level section
2018-01-25 08:54:27 +01:00
Julian Murgia
b408bdb918
Revamping of the docs organisation for a more coherent TOC
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Only the pages were moved so far and some empty ones created,
the up-to-date toctrees come in the next commit.
2017-04-03 23:23:31 +02:00
Manuel Freiberger
8dd9c1b941
Improve the documentation on physics.
2017-03-20 13:24:02 +01:00
Kevin Van Kessel
29680c8e67
Fixed a few typos and grammatical errors
2017-03-03 14:28:05 -08:00
Andrii Doroshenko (Xrayez)
f8c85ff9a7
Fix typo 'the can' to 'they can' in physics_introduction.rst
2017-02-13 11:53:55 +02:00
Chris Bradfield
a75a30d897
Fix wrong usage of "it's" for "its" ( #336 )
2017-01-30 07:42:13 +01:00
Tim Roes
05476767b5
Fix broken lists
2016-10-30 18:19:53 +01:00
Andrew Conrad
093ca988b1
Clarify what not to do in "Using tilemaps"
2016-10-21 22:18:15 -05:00
Andy Jacobsen
f095a17bc1
Fixed a typo
2016-09-24 23:56:49 +02:00
Azmat AlJamhoor
62df24453f
Possible Typo
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word - > world
2016-09-15 19:56:46 +05:00
anhhh.11
d7eb6e05b8
typo error, fix: + -> *
2016-08-25 13:04:40 +07:00
Juan Linietsky
b955459479
adding export makes the example clearer
2016-07-14 12:57:26 -03:00
Floriaen
758b781dc8
Update kinematic_character_2d.rst
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Update obsolete link to demo.
2016-07-05 23:22:49 +02:00
Floriaen
90ef8d4f58
Update cutout_animation.rst
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Fix Wikipedia link by removing extra parenthesis
2016-07-05 13:19:31 +02:00
Julian Murgia
68b0b62397
I forgot the second script
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Resolved wrapping problem. Was happening because we wrapped angle value at the moment they reach 360. In fact we have to do it only if both angles reach 360 ;) Fixes #151
2016-05-20 23:03:25 +02:00
Julian Murgia
b01e262cee
Update custom_drawing_in_2d.rst
2016-05-20 22:59:32 +02:00
Julian Murgia
d21bb8513e
Corrected wrap() as modulo '%' won't accept floats
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Fixes #151
2016-05-20 20:32:47 +02:00
Julian Murgia
c62f18956f
Oops, forgot 2 calls to clamp()
2016-05-17 10:41:25 +02:00
Julian Murgia
a2a5ae6cde
Correction clamp() and some English syntax corrections
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We can'y use clamp() to keep incrementing values between 0 and 360 as clamp() returns 360 for any value > 360. So, 361 --> 360 although we need 361 --> 1.
What we want here is called wrap(), but Godot has no function for this so I provide one.
2016-05-17 10:34:49 +02:00
Julian Murgia
a3a1ed01bc
Added a more complete tutorial for custom 2D drawing ( #147 )
2016-05-17 09:25:45 +02:00
jazn
b45fffc501
Remove of duplicated entry
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Remove of duplicated entry for
elif (what==NOTIFICATION_THEME_CHANGED):
2016-03-21 16:45:48 +01:00
Zelda Hessler
cb65c97396
Fixed typos and rewording in cutout animation tutorial
2016-03-19 02:11:30 +01:00
Andrew Conrad
34366807b4
Fix mistyped word in "Kinematic character (2D)"
2016-03-14 17:11:19 -05:00
Andrew Conrad
245cecc5ee
Misc fixes to "Physics introduction"
2016-03-13 12:54:54 -05:00
Andrew Conrad
e3fa235d6c
Fix typo and extra word in "Custom GUI controls"
2016-03-12 09:48:00 -06:00
Andrew Conrad
0b467f612d
Update help info and other fixes in "GUI skinning"
2016-03-11 12:38:12 -06:00