180 Commits

Author SHA1 Message Date
Rémi Verschelde
e29dc58cbb Heading capitalization fixes + misc edits 2018-08-23 10:57:22 +02:00
Rémi Verschelde
8cd23c4d48 Merge pull request #1633 from FeralBytes/patch-6
Improve introduction of 2D transforms
2018-08-23 10:07:48 +02:00
Clay John
5f21499e05 Added lights and shadows tutorial (#1648)
* added light and shadows tutorial

* made changes requested on review
2018-08-15 19:16:47 -07:00
FeralBytes
b20983f30f Improve introduction of 2D transforms
Removed the odd wording intended to imply that the document is discussing very low level details.
2018-07-31 13:58:00 -08:00
FeralBytes
cb0be5f94e Spell out var rotation_angle
Fixes #1618
2018-07-31 07:12:19 -08:00
Jason Maa
d110f7bd88 Grammar and readability fixes for "Step by step", "2D", and "3D" (#1518)
* Minor changes to UI control doc

* Step by step minor grammar fixes

* Editor readability and grammar tweaks

* 2D readability and grammar tweaks

* 3D readibility and grammar tweaks, rewrite part of IK

* Fix bad merge

* Add requested changes, update lifebar UI screenshot
2018-06-18 05:22:32 +02:00
Abdulrahman
f601faf35c fixing Arc polygon function example for GDScript
GDScript fixing an error in the example: Arc polygon function there is missing ")" on deg2rad.
2018-05-11 13:02:26 +03:00
mhilbrunner
f215a0cf26 Proofing/review: Remove filler words, adhere to style guide 2018-05-06 05:23:37 +02:00
Rémi Verschelde
a85c3956c1 Particles2D: Comment out section on direction
The parameter is not implemented in the gles3 renderer for now.
See https://github.com/godotengine/godot/issues/13492.
2018-05-02 22:49:13 +02:00
Yuri Chornoivan
11d534015d Fix minor typos 2018-04-18 21:44:15 +03:00
Paul Joannon
fb32da98b1 Translate 'Custom drawing in 2D' to C# 2018-04-16 21:24:06 +02:00
skyace65
27cfce67f1 Add C# to Viewport and canvas transforms page 2018-04-07 12:57:17 -04:00
Max Hilbrunner
f7e62131e9 Using tilemaps: small fixed, 3.0 update 2018-04-04 18:23:27 +02:00
skyace65
07732104c3 Add C# to 2D Movement 2018-04-03 23:56:07 -04:00
Chris Bradfield
b4c3ef0746 Minor edits 2018-04-02 18:40:44 -07:00
Chris Bradfield
a5aaa7d663 Added beginner 2D movement tutorial 2018-04-02 17:37:11 -07:00
Poommetee Ketson
2cf560bc8a Fix typos with codespell 2018-03-29 12:38:45 +07:00
rwaguy
c880ae0581 Updated to reflect new PoolVector2Array and PoolColorArray classes (#1179)
* Updated to reflect new PoolVector2Array and PoolColorArray classes

* Removed outdated set_process(true) in examples
2018-02-26 04:39:49 +01:00
Fabien
0b2a49afd5 Changed the chapters order (#1146)
Switched canvas_layers and 2d_transforms to fit the order in the text.
2018-02-18 14:32:18 +01:00
Max Hilbrunner
6c6811b32a Small fix in Custom drawing for 2D
Change Vector2Array to PoolVector2Array
2018-02-07 15:05:50 +01:00
Michael Alexsander Silva Dias
23cb08ce0a Fixes for the GDScript styling in various pages. 2018-02-05 20:12:52 -02:00
Michael Alexsander Silva Dias
a58d1f9d73 Fixed indentation warning for the "Using Tilemaps" page. 2018-02-02 20:28:31 -02:00
skyace65
78a4ec0c1e Update Tilemap Page 2018-02-01 12:03:37 -05:00
Michael Alexsander Silva Dias
8f3cb902e8 Various small fixes for the docs. 2018-01-29 21:00:02 -02:00
Nathan
18f889b6a4 Improve docs structure
Change Step by Step in Getting Started
Remove Engine Features category, move into a new Tutorials top-level section
2018-01-25 08:54:27 +01:00
Julian Murgia
b408bdb918 Revamping of the docs organisation for a more coherent TOC
Only the pages were moved so far and some empty ones created,
the up-to-date toctrees come in the next commit.
2017-04-03 23:23:31 +02:00
Manuel Freiberger
8dd9c1b941 Improve the documentation on physics. 2017-03-20 13:24:02 +01:00
Kevin Van Kessel
29680c8e67 Fixed a few typos and grammatical errors 2017-03-03 14:28:05 -08:00
Andrii Doroshenko (Xrayez)
f8c85ff9a7 Fix typo 'the can' to 'they can' in physics_introduction.rst 2017-02-13 11:53:55 +02:00
Chris Bradfield
a75a30d897 Fix wrong usage of "it's" for "its" (#336) 2017-01-30 07:42:13 +01:00
Tim Roes
05476767b5 Fix broken lists 2016-10-30 18:19:53 +01:00
Andrew Conrad
093ca988b1 Clarify what not to do in "Using tilemaps" 2016-10-21 22:18:15 -05:00
Andy Jacobsen
f095a17bc1 Fixed a typo 2016-09-24 23:56:49 +02:00
Azmat AlJamhoor
62df24453f Possible Typo
word - > world
2016-09-15 19:56:46 +05:00
anhhh.11
d7eb6e05b8 typo error, fix: + -> * 2016-08-25 13:04:40 +07:00
Juan Linietsky
b955459479 adding export makes the example clearer 2016-07-14 12:57:26 -03:00
Floriaen
758b781dc8 Update kinematic_character_2d.rst
Update obsolete link to demo.
2016-07-05 23:22:49 +02:00
Floriaen
90ef8d4f58 Update cutout_animation.rst
Fix Wikipedia link by removing extra parenthesis
2016-07-05 13:19:31 +02:00
Julian Murgia
68b0b62397 I forgot the second script
Resolved wrapping problem. Was happening because we wrapped angle value at the moment they reach 360. In fact we have to do it only if both angles reach 360 ;) Fixes #151
2016-05-20 23:03:25 +02:00
Julian Murgia
b01e262cee Update custom_drawing_in_2d.rst 2016-05-20 22:59:32 +02:00
Julian Murgia
d21bb8513e Corrected wrap() as modulo '%' won't accept floats
Fixes #151
2016-05-20 20:32:47 +02:00
Julian Murgia
c62f18956f Oops, forgot 2 calls to clamp() 2016-05-17 10:41:25 +02:00
Julian Murgia
a2a5ae6cde Correction clamp() and some English syntax corrections
We can'y use clamp() to keep incrementing values between 0 and 360 as clamp() returns 360 for any value > 360. So, 361 --> 360 although we need 361 --> 1.
What we want here is called wrap(), but Godot has no function for this so I provide one.
2016-05-17 10:34:49 +02:00
Julian Murgia
a3a1ed01bc Added a more complete tutorial for custom 2D drawing (#147) 2016-05-17 09:25:45 +02:00
jazn
b45fffc501 Remove of duplicated entry
Remove of duplicated entry for 
elif (what==NOTIFICATION_THEME_CHANGED):
2016-03-21 16:45:48 +01:00
Zelda Hessler
cb65c97396 Fixed typos and rewording in cutout animation tutorial 2016-03-19 02:11:30 +01:00
Andrew Conrad
34366807b4 Fix mistyped word in "Kinematic character (2D)" 2016-03-14 17:11:19 -05:00
Andrew Conrad
245cecc5ee Misc fixes to "Physics introduction" 2016-03-13 12:54:54 -05:00
Andrew Conrad
e3fa235d6c Fix typo and extra word in "Custom GUI controls" 2016-03-12 09:48:00 -06:00
Andrew Conrad
0b467f612d Update help info and other fixes in "GUI skinning" 2016-03-11 12:38:12 -06:00