Fixed a few typos and grammatical errors

This commit is contained in:
Kevin Van Kessel
2017-03-03 14:28:05 -08:00
committed by GitHub
parent 0fab2eab75
commit 29680c8e67

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@@ -6,10 +6,9 @@ Custom drawing in 2D
Why?
----
Godot has nodes to draw sprites, polygons, particles, and all sort of
stuff. For most cases this is enough, but not always. If something
desired is not supported, and before crying in fear, angst and range
because a node to draw that-specific-something does not exist... it would
Godot has nodes to draw sprites, polygons, particles, and all sorts of
stuff. For most cases this is enough, but not always. Before crying in fear,
angst, and rage because a node to draw that-specific-something does not exist... it would
be good to know that it is possible to easily make any 2D node (be it
:ref:`Control <class_Control>` or :ref:`Node2D <class_Node2D>`
based) draw custom commands. It is *really* easy to do it too.
@@ -99,7 +98,7 @@ call update() from the _process() callback, like this:
An example: drawing circular arcs
----------------------------------
We will now use the custom drawing functionality of Godot Engine to draw something Godot doesn't provide functions for. As an example, Godot provides a draw_circle() function that draws a whole circle. However, what about drawing a portion of a circle? You will have to code a function to perform this, and draw it yourself.
We will now use the custom drawing functionality of the Godot Engine to draw something that Godot doesn't provide functions for. As an example, Godot provides a draw_circle() function that draws a whole circle. However, what about drawing a portion of a circle? You will have to code a function to perform this, and draw it yourself.
Arc function
^^^^^^^^^^^^