Improve introduction of 2D transforms

Removed the odd wording intended to imply that the document is discussing very low level details.
This commit is contained in:
FeralBytes
2018-07-31 13:58:00 -08:00
committed by GitHub
parent b0c75ee4ca
commit b20983f30f

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@@ -6,10 +6,9 @@ Viewport and canvas transforms
Introduction
------------
This tutorial is created after a topic that is a little dark for most
users and explains all the 2D transforms going on for nodes from the
moment they draw their content locally to the time they are drawn into
the screen.
This is an overview of the 2D transforms going on for nodes from the
moment they draw their content locally to the time they are drawn onto
the screen. This overview discusses very low level details of the engine.
Canvas transform
----------------