Matthew
1f9250253c
Fix first 2D game image ( #5582 )
2022-02-05 21:25:46 +01:00
Yuri Sizov
f4ec6b716a
Add a link to C# basics from the Step-by-Step tutorial
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Co-authored-by: Fabio Colella <fcole90@gmail.com >
2021-10-15 15:37:48 +02:00
DeeJayLSP
1498392ff7
Scene tree: Show functions as code ( #5113 )
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* Scene tree: Show functions as code
These function callbacks should be shown as code for better readability.
2021-10-15 14:58:51 +02:00
Jonathan Harford
84f2a3d14a
Fix emit_signal arity in Signals tutorial ( #5294 )
2021-10-05 01:54:40 +02:00
BlueStag
7458cde87a
Fixed GetNode inconsistencies ( #5056 )
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* Fixed GetNode inconsistencies (C#)
The generic method should be used instead. See #4794 .
2021-07-12 23:34:07 +02:00
Hugo Locurcio
de64c64c89
Mention the editor must be restarted for class_name icons to display ( #5031 )
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* Mention the editor must be restarted for `class_name` icons to display
2021-07-06 07:17:46 +02:00
Hugo Locurcio
62d1d25aa7
Update the keyboard shortcut to open the editor help
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The shortcut was changed in 3.3.
This also lists the macOS-specific shortcut in the editor introduction.
2021-06-23 15:04:34 +02:00
DeeJayLSP
7db6e38b99
Design a title screen: change text to avoid use of first person ( #4970 )
2021-06-08 16:40:37 +02:00
Hugo Locurcio
4b66f6d744
Rename documentation pages that have the same name as classref pages
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This prevents confusion in search engine results.
(cherry picked from commit 6babc68649 )
2021-06-02 13:17:00 +02:00
Hugo Locurcio
f2dcc1a4fd
Mention the new main screen switch shortcuts
2021-05-29 16:24:36 +02:00
swift502
5da97b25cf
Fix broken C# tab in Resources scripting tutorial
2021-04-25 22:08:06 +02:00
Pierre Caye
e0c7f2db26
Remove a stray double quote from Exporting ( #4823 )
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Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2021-04-08 14:42:15 +02:00
Hugo Locurcio
fb7276b3bb
Improve documentation around exporting projects
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- Add a warning about Godot not supporting PCK files larger than 2 GB.
- Improve formatting and grammar.
(cherry picked from commit a1e010c03f )
2021-03-19 13:59:11 +01:00
Dolan Paul
79d11429f1
Fix "part" typo in Introduction to the UI system ( #4689 )
2021-02-27 17:38:24 +01:00
RoniPerson
e196267b6b
Add a note to set default values for custom resources ( #4650 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-02-16 17:22:10 +01:00
Rafael Beckel
df9dda4c35
Change the order and text of UI workflows list ( #4615 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-02-01 17:11:08 +01:00
Rémi Verschelde
a16e10538f
Merge branch 'master' into 3.2
2020-09-28 15:43:06 +02:00
David Wales
3ef063dbe8
Update getting_started/step_by_step/your_first_game.rst
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Co-authored-by: Nathan Lovato <nathan@gdquest.com >
2020-09-27 12:02:00 +10:00
David Wales
f5ed5d0343
Clarify type of Main Node.
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If a user follows the tutorial, and accidentally [creates the Main scene][1] using a Node2D instead of a basic Node, they will be unable to [add a background][2] with Layout -> Full Rect as instructed later in the tutorial.
This expected (although possibly confusing) behaviour for Node2D is described in [#18166 ][3].
[1]: https://docs.godotengine.org/en/stable/getting_started/step_by_step/your_first_game.html#main-scene
[2]: https://docs.godotengine.org/en/stable/getting_started/step_by_step/your_first_game.html#background
[3]: https://github.com/godotengine/godot/issues/18166
2020-09-26 21:05:09 +10:00
Rémi Verschelde
d5a855bf35
Merge pull request #4062 from greenmoggle/master
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Removed GD namespace from RandRange
2020-09-25 15:51:20 +02:00
Alex S
92372cc63a
fix(getting_started): wording
2020-09-25 14:31:03 +02:00
Peter DV
634ab34a4c
Removed GD namespace from RandRange
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`GD.RandRange` was returning a double where a float was expected causing a type error. Using the `RandRange` function as described in the tutorial fixes the error.
2020-09-24 18:13:04 +10:00
Rémi Verschelde
ef45052cae
Scripting: Fix wrong merge of 4.0 connect syntax
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Fixes #3984 .
2020-09-11 09:14:34 +02:00
GoOtterGo
f28a1de445
Update instructions to make subresources unique in inspector ( #3895 )
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As of 3.2.2 the icon for Object Properties is no longer a down arrow, it is now a tools emoji. It's also not clear from the sentence the tutorial is expecting the user to look for the Object Properties button, just 'the down arrow', so I added clarity there as well.
2020-09-09 12:20:51 +02:00
Kiran Joshi
d03e109db4
Update your_first_game.rst ( #2762 )
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Clarify that "Use Snap" must also be turned on to get snapping to work.
Co-authored-by: Nathan Lovato <nathan@gdquest.com >
2020-09-09 11:56:16 +02:00
Nathan Lovato
512b074039
Merge pull request #3948 from samjabrahams/sabrahams/update_scripting_tutorial_connect
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Update GDScript examples - Step By Step: Scripting
2020-09-03 12:36:54 -06:00
Jeffrey Stern
33c3671b99
Added line to clarify we'll be starting a new project.
2020-09-02 18:52:52 -07:00
Sam Abrahams
83ed812b76
Update GDScript examples - Step By Step: Scripting
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In Godot 4.0, the connect() function no longer takes an object and
a string name of a function, but rather the new Callable type. Following
the old instructions leads to errors.
Unfortunately, I don't have C# development set up on my machine, so I
have not updated the C# examples as I'm currently unable to validate that
they work as intended.
2020-08-30 21:31:30 -07:00
Matthew
70e9184552
Fix TextureButton texture number in Design interfaces with the Control nodes ( #3928 )
2020-08-30 17:26:11 +02:00
arkadye
cf563274e4
Fix GD.RandRange C# call in the "Your First Game" example ( #3923 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-08-23 23:26:13 +02:00
Rémi Verschelde
9555be1d80
Merge pull request #3866 from Calinou/improve-singletons-autoload
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Improve the Singletons (AutoLoad) documentation
2020-08-11 13:17:41 +02:00
Rémi Verschelde
fdf68a8b0e
Merge pull request #3865 from Calinou/editor-screenshots-use-transparency
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Use transparent instead of white to separate editor screenshots
2020-08-11 13:17:28 +02:00
Marcin Sędłak-Jakubowski
89d3c1db3a
Clarify misleading sentence ( #3886 )
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This is a section for beginners, and until this point,
the writing has been easy and accessible, but the GDScript
Reference is over 6.2k words long and difficult to grok in
a few minutes by a beginner.
This commit changes this sentence to instead suggest skimming
and bookmarking the page for later, because I think this was
the original intent.
2020-08-09 20:17:39 +02:00
Marcin Sędłak-Jakubowski
fe674e3b30
Change "Custom Node" to "Other Node" in Scenes and nodes ( #3877 )
2020-08-07 00:52:04 +02:00
Hugo Locurcio
47370ea9a8
Improve the Singletons (AutoLoad) documentation
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This closes #3864 .
2020-08-03 12:07:30 +02:00
Hugo Locurcio
0140ed0651
Use transparent instead of white to separate editor screenshots
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This partially addresses #3861 .
2020-08-03 11:31:09 +02:00
Leonardo Jeanteur
428106f910
Correct grammar, formatting and add download link ( #3860 )
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Add a link to Godot Engine's download page.
2020-08-02 22:02:32 +02:00
Hugo Locurcio
8ca94173bf
Document the expected window size in Design a title screen
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This closes #3800 .
2020-07-29 10:28:22 +02:00
Bruno
ceb7395b0b
Change "centre" to "center" for consistency with the editor UI ( #3842 )
2020-07-28 09:58:36 +02:00
Mathias
1f35af0f2f
Fix missing semicolon in C# code sample in Exporting tutorial ( #3778 )
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Player.cs code (c#) won't compile because of a missing simicolon.
2020-07-12 14:44:54 +02:00
Isaac Higgins
06ee86c6f3
Clarify note on the connect dialogue
2020-07-09 18:30:24 -04:00
Meriipu
a9494635ea
your_first_game.rst: Clarify a section raised in an issue
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Should close #1625
2020-06-25 13:20:55 +02:00
binotaliu
91c508d210
fix slash to backslash in resources ( #3706 )
2020-06-18 16:59:12 +02:00
Ángel M
619ce2e9d6
Small typo in the "Your First Game" tutorial
2020-06-11 19:48:20 +02:00
DerekWang
96f627e5b8
Update C# scripts to use current APIs in Your first game ( #3648 )
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1. Shorten line. Fix camelCase naming of a local variable.
2. Replace deprecated API.
2020-06-11 14:53:47 +02:00
Hugo Locurcio
e0554d9c0a
Update the editor help shortcut for recent Godot versions
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This closes #3656 .
2020-06-08 10:02:08 +02:00
Matthew
60196d58e2
Fix issue in instancing page ( #3647 )
2020-06-06 01:25:43 +02:00
Rémi Verschelde
be5379ac5f
Merge pull request #3643 from nickrodgers42/master
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Update C# code in your_first_game.rst
2020-06-05 17:10:12 +02:00
Rémi Verschelde
ce7a9a6eab
Images: Remove unused images (no 'image::' or 'figure::' reference)
2020-06-05 14:43:20 +02:00
Rémi Verschelde
39dbbb29e1
Images: always use relative 'img/' paths, without './' prefix
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Move some files from root '/img' folder to the location where they are
actually used.
2020-06-05 14:38:25 +02:00